Hey everyone!
As a long-time Diablo fan, I’ve always been amazed at the way Blizzard creates such immersive and complex worlds — from the dark dungeons to the fast-paced action and loot systems. Diablo truly set the bar for action RPGs.
Recently, I’ve been exploring how games like Diablo are actually designed, especially when it comes to things like level design , combat mechanics , and storytelling .
I’ve been learning more about how a game design company creates these systems and balances difficulty, rewards, and player experience. It’s amazing how much goes into it behind the scenes!
Has anyone here ever thought about how game design contributes to the feeling of games like Diablo? Or maybe you’ve designed your own action RPGs?
I’d love to hear your thoughts on this or any advice you have for someone just getting into game design!