D4 improvements in some ways

1- make legendary nodes in paragon board more appealing than just some fixed %x multiplier, when we some some node that we can scale up the damage like " thunderstruck" or “hemorrhage” caping those is breaking some cool build idea… instead just make other legendary nodes with that idea in mind, it should open build diversity alot more.

2- makes world boss more dangerous and rewarding, maybe a unique consomable for special socket in items like boots or maybe just 1 more for each weapon, the other option can be it unlock a special unique ways to apply a unique temper to an item, but the items need to have 3GA?.

3- the state of the game is in better mood, but i dont know why, but paragon board is pretty annoying to select, just have base stats a some meh stats is boring and not a big game changer exept for special nodes like " thunderstruck". but if you want build diversity, paragon should be rework to something that change the way skills or caracter interact against monster, scaling stats remind Diablo 3 and it was boring like hell.

4- why the cube is not yet there? ok maybe in the expansion… but it can be a good way to change thing for crafting or upgrading gear beside the blacksmith XD.

5- please be more incitive on group play and try to change goblin to have more fun loot, like special skin, boss consumable, angelbreath or other special reward… more than just gold with crap legendary items.

6- you should implement a mechanic who interact with exp gain, like some reward or upgrade for gear, because having exp in the pit when ur already lvl100 feels like ridiculous… exp should be more than just for the caracter.