Hey all,
I wanted to follow up on this now that we have some more information on this today. We recently posted some more information on why this is happening at this current scale at this sticky thread.
Unfortunately other than what is already posted at the top of this thread, there’s not much else you can do to resolve this issue.
We will continue to update the top of this thread with the best work arounds we have, but please be advised that this current situation is very much intended for the reasons mentioned in this link, and all we can do right now is optimize with the intentionally limited bandwidth we are working with at the moment.