Traditionally, whenever a reporting threshold was reached in chat, players would be “squelched” in that they’d lose their chat privileges and ability to use LFG. While this is of course useful in tamping down on actual rule breakers, it harms the playing experience of those who are targeted by mobs and who did no wrong since they’re without both the ability to use chat and the ability to use LFG.
Putting my opinion of the system aside, the “squelch” traditionally wasn’t an official penalty until a GM manually reviewed to see if the squelch should be removed or converted into a full silence (or worse). However, the “Account Silenced” support article is written entirely like the full-blown official Silence may be automated based on a couple of statements it contains.
Specifically, the following implies that multiple reports will lead to a Silence at a minimum; it’s written very plainly as “if you’re reported multiple times, you’re getting silenced”, not “if we get multiple reports, we’re going to review it for ourselves first and you may get silenced if we find wrongdoing”:
The next two portions seem to imply that automation is used. The first one indicates there’s a rolling period where reports are counted:
And the following quote indicates that the account will be penalized when a threshold is reached (and since this article is for Account Silences, it’s reasonable to presume the penalty is a Silence at a minimum):
I wouldn’t expect this sort of thing to be prevalent in a manual review where human judgment, not thresholds, would generally be used, and the wording suggests that automation may be used to apply silences (since that’s the subject of the article) once a specific number of reports is reached. After all, for example, if a GM sees nine reports for someone being toxic, but the threshold for penalties to be applied is ten reports, would they throw their hands up and say “sorry, we only got nine reports” and do nothing? That doesn’t seem likely, so the mention of thresholds and rolling counters muddies the waters here.
Finally, searching for “squelch” in the support section doesn’t yield any results for WoW, but only results for how to manually ignore a user in Overwatch and Diablo, which aren’t particularly helpful.
There are reports in GD of those selling boosting services (not part of a community) being targeted. In particular, one player stated they received a 1-week silence (again, not a squelch, but a silence) within an hour of posting a boosting ad and was unaware of any squelches being applied. The player did state the email contained a message saying the silence was not automated (hopeful this holds true), and the silence was quickly overturned on appeal.
In light of player experiences and the verbiage of the support article, can we please get clarification (preferably from those who are in-the-know if possible) on the following:
- Whether squelching has been recently changed/removed and whether full-blown Silences are indeed not automated, in spite of the wording of the support article that implies a threshold exists for number of reports in which penalties are applied?
- Whether a single player report is enough to have a message reviewed? Again, the article talks about account penalties in the context of a threshold being reached first (“number of abusive chat reports necessary to penalize your account”)
- If squelching is still in the game, are players supposed to be notified that they’ve been squelched? If so, is that through email, in-game notification, etc.?
- Considering this support article doesn’t seem to target WoW specifically, how applicable is this support article (supposed to be) to WoW itself? Is only part of it applicable, its entirety, etc.? This could be part of the confusion us players are having.
Thank you for your time and I’m hopeful this thread not only serves as clarification/reference for not only myself, but others as well who hold the same concerns.