If a pug of 40 random people can kill the current hardest content in the game, than its stupidly easy.
And it is.
If a pug of 40 random people can kill the current hardest content in the game, than its stupidly easy.
And it is.
MC and BWL are faceroll as well.
Okay ill give you this. BWL isnât quite faceroll, its just very easy.
Okay? How does that contradict anything I said?
People still struggle in BWL. Just because some PUGs can clear it doesnât change that.
A âfew hoursâ? Plural?
ZG was never terribly hard if you had been doing MC and BWL
Where it was a challenge was if you had no opportunity to do MC or BWL
smaller guild etc, and had none of that level of gear, and had at best, preraid BIS, and 0 raiding experience.
Then it was hard, raiding was new, your gear was not exactly super, and the raids difficulty was probably a notch higher than youâd have seen in MC perhaps.
The PvP in classic is the worst in WoW history. Its a grind with little to no skill involved.
The raiding is archaic as well. Its a relic from an old age that simply does not hold up unless you just raid for loot.
The real, and only reason, to play classic are the social aspects and RPG elements.
Its a far better MMORPG than retail, but a far worse gameâŚif that makes any sense.
Sounds like you recognize that you have better gear.
Small amounts of people struggling with something does not make it challenging.
Some people struggle with basic math. That does not make it challenging for the majority.
Classic isnt a bad game by any means, but defending the PvE difficulty is absurd.
When pugs decimate the first end boss before he even PHASES, yup nuff said.
Some people like that. twitch based rapid PVP you can get anywhere.
long-goal PVP is hard to come by.
I think you will be greatly underwhelmed, the point will be for every one to down sun well and dark temple because tbc ended with some people only clearing Kara.
ZG was never a challenge for anyone raiding MC.
ZG is a catchup raid people still suck at because they canât do hakkar.
Good thing thatâs not at all what I said.
Thank you! I knew I wasnât crazy! When looking at the talents before launch my first thought was âwait where did evocation go?â
I swore and swore I remembered having to spec into that. Then I saw Frostbite and went, âok now I KNOW that wasnât there because I remember it being stupid op when it was first addedâ.
This has literally been eating at the back of my skull since launch. Thank you for easing my mind.
Itâs basically UBRS but slightly harder to account for 20 people.
Less people cleared Naxx than Sunwell in Vanilla. I donât get your point. Isle of Quelâdanas makes all other gear obsolete basically. Thereâs barely a reason to do BT to be perfectly honest if the Island is out on launch. Not even commenting on Kara/ZA/Mag/Gruul/SSC/TK.
2.4 killed the need for Hyjal and BT attunements as well. Starting with 2.4 would be awful aside from anything but talents. It would diminish the impacts of heroic dungeons significantly.
What patch they start on does not equate what content is available only the difficulty when it is released. TBC if it gets re-released will likely be the 2.4 patch with all of the early raid nerf bats. There is no reason to believe all content would be released at once because the same was not done in classic.
Who would have thought having 1.12 gear and talents made the stuff BEFORE 1.12 easy.
The justification for the 1.12 patch release was, according to Blizzard, that was the most complete client they still had.
BC does not have to follow the same path. Moreover, the talents pre 1.12 were pretty terrible when in BC things were much better from the start.
warglaive set bonus was almost a must for Mâuru and Kj who are both demons. My guild dint have a set but had 800 mâuru pulls.