I like to imagine opening up a lot of portals around the fight and sending spells through them so they go all over the place. Or pulling a Gargos
The punching through portals. I WANNA DO THAT
I like to imagine opening up a lot of portals around the fight and sending spells through them so they go all over the place. Or pulling a Gargos
The punching through portals. I WANNA DO THAT
Archmage Shardling’s fight would be a typical wizard fight involving lots of magic and crystals. Would probably use Imperator Mar’gok’s fight as a framework. Lots of arcane damage and trickery involved.
Firelord Dreadsurge
Every two minutes, your tank dies.
Wild usually just auto-shoots, so he would probably be the first boss of a mid-tier raid. He would do very little damage and only have one mechanic: When he gets to 15% health, he runs to the corner of the room and feigns his death.
Grand Priest Netherlight, the Weaver of Light and Shadow.
He’d alternate between using Light and Shadows to assault enemies and heal himself. He can combine both to create an area of (nether) implosion, or an anti-magic barrier around himself.
He’d also use Life Grip to launch people into said nether zones, implosions… and mind control people into attacking each other or healing him.
A mythic difficulty ability would be casting levitate on somebody and trying to throw them off the platform (has to be dispelled before the person is thrown).
His main attack would be to create a pairs of phoenixes (of Light and Shadow) to bombard the platform and create a mass AOE of nether damage; this would be a giant charge-up attack that you have to DPS his barrier down to interrupt.
Has a chance to enrage, and target Trolls or Orcs with higher damage output than normal.
It would also be one of those fights where you don’t actually kill the boss; consider it a training scenario, as he is a teacher of sorts. The rewards would be Kirin Tor themed, since he works for them.
My title is the patient and I’m a Druid so obviously I would be asleep at the furthest reaches of the raid which will take players one week on foot to reach.
When they engage me in combat servers will need to go down for maintenance.
Brawler Obersmoffe
He has two mechanics which are dependent on gender, which happens at 1% health.
Male characters:
Brawler Obersmoffe: You arrogant fools! You might have defeated many prior, but they never did this!
Brawler Obersmoffe grabs a bag of nickels and proceeds to whip you in the nuts with it. You die from the overlasting pain!!!
Female Characters:
Brawler Obersmoffe: Oh noes, my bag of nickels can’t hurt you!!! I MUST RETREAT!!
Brawler Obersmoffe runs away like a coward.
Players log into the game and have gotten an invitation to a new attraction at the Darkmoon Fair.
Once getting there a new section of the forest has been cleared out and Tauren style tent has been built. You know the ones with kodo skins sewn together covering the top but with a darkmoon/carnival feel to it. The skins are alternating between the orange yellow ones to the green ones.
Several groups of NPCs are outside and many have different opinion about the act they just saw. Though no matter if they liked it or not it is agreed that the gift bag wasn’t worth the ticket price.
Entering the portal the players are greeted with artwork depicting darkmoon carnies doing various tasks around the fair grounds.
Once loaded in You see a Tauren named Brew Master Monkybull yelling out instructions " No, no those ears will never fly! Bah get a goblin to fly!" Point up at the trapeze above “Young Richard make sure to double check your equipment!” Then maybe a few more jokes or whatever and the room clears the tauren walks to the center of the ring and starts juggling kegs. There is a full crowd around as well applauding and cheering…
He cycles through several different tricks and then waits for applause. If the players wait to pull him during his final trick which is adding flaming weapons and what not he’ll drop the the kegs on his head for 2min debuff on damage and damage taken but also increased damage done.
Phase 1: Brew Master
Keg Smash Monkybull smashes a large barrel brew over the entire raid debuffing them with a debuff called Even more flammable: Will catch on fire if hit with breath of fire.
Breath of Fire: Monkybull inhales a large gulp of air and readies a fire stick. Can be interrupted but the time to interrupt gets shorter and shorter, with each interruption the next successful breath of fire will do more damage.
If not kicked Monky bull will spit fire in a large cone then spin in a circle. As it moves there will be bits of fire still on the ground. If any one still has the debuff Even more flammable they’ll catch on fire doing %fire damage that can only be removed by Peon Bucket or wait 5min. Getting hit with another keg smash will increase the damage.
Peon Bucket: During phase 1 random peons will come in with a mop and bucket. In order for the bucket to be usable the peon has to be killed and each time one dies Monkybull will make fun of the peon EX: Why are you even mopping a dirt floor!?"
A Rowdy Crowd! Randomly during this phase the crowd will throw cans of brew into the arena
Bull Brew: A brew so strong it knocks a ogre on its butt. Player becomes intoxicated to the point of being sick. Player will throw up for 3 seconds
Green Pastures Brew: Reminds you of Mulgore. Player becomes intoxicated and has an increased chance to miss but increased damage
Brewlite: Its cheap on price and calories! Gets the player intoxicated after running over 5.
Empty Can: Who threw an empty can? Each empty can reduces movement speed.
If he gets a kill during this phase: “HA! Can’t handle your brew huh?”
Hitting 50% phase 2 starts
Monkybull will cast Intermission: Monkybull will warstomp then ring of peace the raid away from him then changes specs to Mistweaver.
Misterweaver Monkybull walk around the ring of peace setting up a few things.
Depending on how many people have died in phase one his comments will be different 1-2 dead : This show is going great! I hope they buy a lot of souvenir after the show!
3-5 dead: Maybe I’ll have lions and rings of fire next time! That will keep them in their seats.
6+ dead: We weren’t ready, we weren’t ready! Look at how many have left!
Jade Statue: The jade statue sends a constant stream of healing onto Monkybull. Can’t be kicked but can be killed. If destoryed he’ll summon another one but it will take time before it starts to heal again.
Transcendence: A location will teleport to. Changes to wherever he last used it from.
During this time refreshment carts are rolled out and players can buy items. They provide different cosmetic buffs, as well as a mount and battle pet. (Darkmoon fair tickets)
Dancing Cranes!: Monkybull will summon several cranes that attack the raid randomly and inconsistently. Half the damage the cranes do heal Monkybull.
Orbs of healing: As Monkybull takes damage healing orbs will spawn around the tent and once they do he’ll run to them trying to heal. Any person with damage can use them. Each orb heals Monkybull for x% of his health
Whip of lighting! Randomly Monkybull will cast crackling lighting on a ranged target doing massive damage to the target over time if the target fails the commands.
Commands: Jump, kneel, and roar. Player will have to type /kneel /roar or jump.
Final Phase: Monkybull will warstomp the raid again stunning them to allow him to chance specs. He is now Windwalker Monkybull.
During this phase Monkybull is not able to be taunted and rushes around throwing fists and hooves.
Fists of fury: Monkybull will rush to a random area in the tent and begin punching. It starts out slow but eventually gets faster and does more damage the faster it gets. Takes reduced damage while punching.
Rolling bull: Monkybull will start to roll around the ring as he does he’ll knock out trampolines, colorful balancing balls and ropes will drop from above
Trampolines: Launches the player into the air allowing casting
Ropes: Allows players to avoid getting hit but not allowed to cast
Balls: Allows for quick movement and still allows physical attacks
Final act! Monkybull summons a white tiger named Maneater. The closer the two are together the better the show! but separate isn’t half bad either! Monkybull and Maneater have a changing buff. Every 45seconds the buff will change from damage increased to being close to damage increased being separate. Continues until he is defeated
If he gets a kill during this phase he’ll yell: "Are you not entertained?!
Defeated quote “MoOooOoOOo Are you happy now?!”
Capt.Magni
Talee the Fabulous is a simple tank and spank, while blinded… for the whole fight. as in your screen just shows a really bright glow and you cant see anything.
zzKyberzz the doom bringer-er
20B hp, usually spams his 3 main attacks as he daydreams about unlocking pathfinder. Until he remembers his Fists of Fury is not on cd anymore. Then he can insta-wipe entire groups.
As you walk in to fight him, he’s watching Kung Fu Panda wishing dragon warrior was a class. He stands up and says “actually the names pronounced Kyber, the doom bringer-er”.
His death line is “your… mom…”
Warrior…
Professor Vilhaem.
“Good news, everyone! I’ve recovered Putricide’s research notes!”
A nonstandard, minigame-gauntlet series of “phases”, including the Kirin Tor’s “barrel game”, the Kirin Tor’s “memorize the path”, and a tower defense with players on both sides of the arena defending against slowly encroaching ghouls, with the “turtle minigame” mechanics.
Except messing up is lethal.
My title is either Archdruid or …the Explorer, so I would be found in any random Night Elf/wild zone (etc. Darkshore, Ashenvale, Grizzly Hills, Val’sharah) and would have mega druid abilities.
As a boss I would have a permanent Thorns buff that reflects 50% of melee damage inflicted to me as well as a nice chunk of hp. However, I would be a neutral target (yellow) and not attack without being provoked.
I would start in Astral Stars Boomy form and cast moonfires and sunfires on attackers, occasionally rooting and relocating to a safe distance to recommence casting various Balance spells.
At 50% health I would stealth and sneak attack various attackers at random, dragging them off into the forest to fight treants and wild animals while I resume my attack on the rest of my foes. In my cat form I would apply bleeds and poisons as well as gain 75% dodge until I am lowered to 25% health.
At 25% health I turn into a bear and take 50% less damage from all sources and regenerate 1% of my life every 10 seconds. I would root attackers into the ground, burying/stunning them and causing them to suffocate unless released by another friendly player.
At 5% health I will turn into a tree that takes 99.9% less damage, recover 10% of my life every 5 seconds, and a chest will surface from the earth for people to loot. After I recover all of my hitpoints I will turn into a bird and fly away until I land in another spot, where everything preciously mentioned will happen again.
Hope you enjoyed ![]()
Think of the worst PMS behavior you have ever seen, the attach it to a female hunter with unlimited supply of sharp arrows, eagle eyesite, able to shoot through solid things and teamed up with a 10 foot Tyranous named Thok coming after you, right after a PMS swing and arrow barrage!
P.S. Your dead! 
ToTGC style fight where you fight me and 9 other NPCs using the same classes as my teamates back then.
Plaguestone the Wakener
As an Unholy DK, this going to be a disease and adds fight.
Every 2 minutes, I will summon 10 skeletons who will surround and protect me from 99% of damage. The raid will have to defeat all of them before they can focus on me again.
When unprotected, I will disperse a disease that will affect every player, which will stack in damage and spread to a new player every second. Healers will have to return every player to at least 90% health at the same time to cleanse the disease and prevent it from spreading again. The longer it takes them, the harder it will become.
I will summon gargoyles that need to be focused ASAP because they turn players to stone for 30 secs.
I will raise small walls of bones spikes that you will have to go around.
Lastly, I am the Wakener. Any time a player dies, I will raise them as my Ghoul ten seconds later, so you better be quick brezzing that tank.
The Ghoul will be a slow moving mob that fixates on random targets, pulsing AOE damage within 5 yards of itself as it moves about. This ghoul cannot be damaged or killed, only CC’ed.
The more of you who die, the more unstoppable ghouls roaming about.

