There are definitely 3 categories of dungeons that I hate
- Any dungeon with NPC RP that significantly slows the run or the pace isn’t controlled by the group.
- Halls of Stone
- The Black Morass
- Old Hillsbrad Foothills
- etc…
- Dungeons that are “dungeons.”
- The Violet Hold
- Assault on the Violet hold
- Trial of the Champion
- etc…
Standing in 1 room while adds spawn. ![]()
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- Dungeons that are extremely trash heavy because
a) it makes the dungeon feel like a slog
b) people (or bad pet pathing) pulling pats or extra groups because they arent paying attention
c) then it makes people want to try and play the “skip” game, which usually ends up poorly and adds to the frustration as it would be faster to kill the trash rather than skip and it maybe not getting pulled*
- Ahn’kahet: The Old Kingdom
- The Motherlode
- The Everbloom
- etc…
As far as 3 dungeons that I absolutely hate… tough call, lot of candidates for a variety of reasons, especially since each expansion has at least a few that were just ![]()
Guess I’d go with
- Grim Batol
- Sanguine Depths
- Pit of Saron