I will say i would like the old reckoning that allowed us to 1 shot in pvp. I will say it was op. But then again so was enhancement shamans using 2h with wf and basically running by someone killing them with wf procs. Again i know it was op but was also fun. Just make it so you cant 1 shot bosses.
Also give us exorcism back but add a ms effect on it. And adjust the time so the effect can always be up.
I liked cata ret too. Actually having a resource system you could funnel into def or offense made the spec feel like a real hybrid. It wasnât just hit whatever button lights up, and using your resources properly( wings + last word) could make massive plays. First season cata was the only time I ever pvpâd seriously in arena.
I miss being able to pop wings for defense or offense. Ret was always cool like that untill legion, where your CDs pulled double duty.
Why?
Okay how about holy power want to be full, so it auto regen âslowlyâ. So once you start a fight you start with â5â holy power without using your spell.
I hate holy power even though I like Ret. It much like Warrior rage system. Use skills to refill a bar to use other skills is a very very bad system.
WoD Ret hands down, Empowered seals allowed for some great game play in arena⊠being tanky, able to pillar when needed. Selfless healer was decent, could offheal good and WoG was great. Judgment speed boost and Emancipate
WoD as a base hands down, the talent tree gave the player different interesting builds. How ever, I would add some Legion Artifact traits and bring the AoE potential of Legion back.
I would delete all sound effects introduced in Legion, they are terrible. Templars verdict sounds like when you are hitting a big door. I would use the FInal veredict sound effect all the way.
BFA versions didnt bring anything good to ret paladins to be honest, maybe some traits? pvp talents?
The single most annoying thing since Legion: the new Judgment soundâŠboi-oi-oing. Together with the added travel time of the hammerâŠhow many times did I fail to hit a low-health rare before he fell because of the damn travel time? Must be in the hundreds.
Ever DPS spec in the game is a builder spender, even mages build procs and spend them. The only class with a resource that âslowlyâ builds is hunter focus, energy for rogues, monk and feral are all basically there so the generators donât have CDâs but it limits how much you can generate.
I could see holy power regaining out of combat, that would be interesting. More so if theyâre going to leave inquisition as a talent or made baseline being able to activate it outside combat for free would help from being bogged down.
Personally, WoD was the best we had since Wrath. The issue I see is that the spec spends itâs time building 3/4 of the time and when it spends itâs lack luster. Divine Storm doesnât feel meaty like Eye Beam, Fist of Fury or even Whirlwind. Either they need to take us more back to WoD or look forward and make the spec build less and spend more.
They want Hammer of Wrath to be baseline, alright letâs think about that. I would maybe make CS have no cd and give two HolyP. Just remove Blade of Justice from the game. Judgement can still up the damage of the next spender and maybe give 2-4 HolyP. Then HoW can be a spender instead of a generator that hits like a truck as a execute, maybe have a random proc to let you use it out of the execute window. Thereâs a million different things you could do. In WoD everything felt like it hit for around the same damage because of the mastery so it all felt good. In Legion/BfA it feels like youâre constantly building toâŠnothing.
True. A small reason I never 100% like WoW classes. But oh well.
The regaining HolyPower out of combat would gives better early burst at start of âsomeâ combat. They could even replace Retribution. Yes, I know it a powerful passive but the point is not to die and if no one in your party dies, then Retribution is pointless.
That passive is just stupid and should be removed. The out of combat casting of inquisition could be very useful since it upâs out haste and makes the spec flow better. Even if inquisition is gone it would be nice to open on a mob and not spend a long time building to nothing.
I think Paladins were at their best when the gameplay was a bit slower and more methodical, and hits felt heavier and dealt more damage. One consequence of the Holy Power system is that Crusader Strike hits like a wet noodle now, which Iâve never been cool with.
I think, ideally, Iâd want Holy Power switched with something actually unique, and Iâd definitely want the Seal system to return. Maybe Seal Twisting as well, that was kinda cool. I just like Seals in general. Also remove Inquisition, itâs just a braindead buff.
Crusader strike used to do some good damage in WoD when mastery use to make it do extra damage as holy damage.
Yes itâs is braindead but so was many of the seals. Seals would be fun to come back but I donât know how they would work anymore. Mana is only an issue for healers so a seal of wisdom would be useless, a healing seal such as light would work but any DPS seals would just be set and forget based on which seal is the best.
Maybe if they redid the whole rotation like removing BoJ and making divine storm have a cd again then they could have something like a seal that makes all our single target abilities cleave for a %. Thus a seal for ST, seal for AoE, and seal for passive healing.
The 6sec cd was judgement. And due to blizzard doing the most stupid stuff ever along with the 12sec cd judgement in legion that they buffed to 10sec early legion release. And even thats still way too long.
This is a post in wowhead, I cant insert links here for some reason, but if you google âCrusader Strike now has a 4 secs, CDâ you will find it
Crusader strike CD was changed back in Patch 3.2:
"By Imdope2 [on 2009/06/27 at 4:58 AM](Patch 3.1.3)
Well look here i was deciding to make a druid or pally and before i make the pally i looked at the nerfs it was goin to getâŠand i saw crusader strikes change in 3.2 gives it 75% damage done with 4 sec cdâŠso i made this assumption
75% weapon dmg =4 sec CD patch 3.2 110%weapon dmg=6 sec CD now
if you multiply till u get to the point where its been 24 secs
75x6=450%dmg in 24 secs with crusader strike in 3.2 110x4=440%dmg in 24 secs with crusader strike currently
so im guessin this will slightly be better overall ? but lose burst slightly i guess? any opinions o.O i havent made my alt yet still thinkin between the two"
The origina ability, had a 6 second CD, and it used to do a 110% weapon damage. And even in the very beggining it used to have a holy dmg effect, but that was taken out from the game. This was the description and it was on the game until patch 3.2:
"Crusader Strike
8% of base mana 5 yd range
Instant 6sec cooldown
An instant strike that causes 110% weapon damage and refreshes all Judgements on the target."
you can check the description by google: âcrusader strike burning crusadeâ expansion that introduced the ability.
My bad then, it was 6sec in tbc. Became 4sec on wotlk when ret finally became a true spec and 4.5sec during cata-legion because it generated a holy power and then became 6sec in bfa again for no other reason than creating gaps
Werenât we starved of holy power in Cata? I remember everyone ran in Dragon soul tier sets in PvP because it gave judgment holy power generation. It was vastly improved in MoP.
I donât really understand why everyone is so hung up about seals, the last time seals were actually good was Wrath, Seal of the Martyr/Blood was insane, if I canât have that then seals can bite the dust, the same with auras, they are literal hot garbage. Iâd take Legion if I had to choose an expansion, I loved Divine Hammer before nerf, and Judgment cleave was amazing, followed by Wrath/Cata/Mists, Vanilla and WoD can go jump off a cliff together. I never hated my Paladin more than WoD up until HFC.
Edit: I just wanna say I didnât enjoy Legion mastery, it was clunky and thatâs the only bad thing about Legion Ret.