Your Dream WoW Experience

You also wouldn’t be wrong if we had a discussion about the fact that World of Warcraft could run on a potato compared to the other MMO’s. To be 100% honest, that was one of the main reasons I left Star Wars Galaxies. My system just wasn’t powerful enough to have a good 2005 game experience, and World of Warcraft ran at about 45-50 frames consistently.

There are a multitude of reasons why World of Warcraft made history at the time.

My point in this thread is basically, be careful what you wish for, sometimes you will get it, and if you do and it sucks out of the box, you have no one to blame but yourself.

In Shadowlands I came back the first time in November of 2021. My old guild mates told me “now aint a good time” because then, there was little to no catch up mechanic and I would be beating my head against the wall to get to where they were.

The systems in place now are almost a direct result of trying to placate a community that wants everything now with little to no effort. Blizzard cannot compromise this with their raid community so something has to give. They make everyone base line strong, and only allow players to get “better” with time gated hand outs from the devs via patch cycles. If they made it gear based, then the power structure is top heavy with raid players being the most powerful and all the casual players unable to do some content because of this.

It doesn’t work.

I think the closest they have ever come to that is the RNG legendary drops in Legion. This is also one of the most infuriating things to come out of the game as well. So many people I know were on the receiving end of bad RNG and damn near quit the game because they didn’t have enough time to farm for Legendary drops with multiple toons to get one with a BiS Legendary.

The answer isn’t to fold the game over to the casual player. It is unsustainable. However, making the game more difficult has never made players leave. The only evidence we have where the game was made more difficult intentionally is Heroic Dungeons in Cataclysm, and people came back in droves. There wasn’t a massive departure until after Greg Street nerfed the dungeons into face roll status.

My dream wow experience is where I wake up and somehow some sent me gold cap to buy a longboi.

WoD PvP gearing style.
2 sets… One blue, one purple.

Let people play alts and experience the game from a different perspective without doing the Kokoda trail just to key a toon to play.

Offer solid cosmetic rewards for competitive players to collect as they increase in rating.

Welcome back a solid portion of the PVP player base.

You may say I’m a dreamer… but I’m not the only one…

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So a lobby game, where character progression is moot since everyone is the same

I want rated SoloQ Arena and RBGs. (we may be getting that?) Also Mythic+ soloqueue would be cool.

I want better chat enforcement. So I agree with that point. This game is far too toxic for me, but I manage by not engaging in chat.

I don’t want to be forced to play systems/pve/etc that I don’t want to, in order to progress.

I also feel the “random” queues should be removed, in favor of letting people choose their dungeons and BGs.

These are my notes.

Just being able to play the game without scaling of any kind.

Wow tokens get removed.
Boom done!

I think there is a misunderstanding, I am advocating that there should be more accessibility in the game to help ramp up power for players other than “Elite” raids and PvP arenas. I don’t think handouts are the solution to what I am suggesting, but creating content that can be challenging and you can ramp up player power without having to do the cookie-cutter “Raid and PVP Arenas” will allow more player engagement.

I will say that I do think Legion was an amazing expansion, and I think the biggest pain points of that expansion were in the “borrowed power” aspects and the worst RNG. But if you started the game with the legendary system that they had at the end, and have power progression be more than just Artifact Power and Relics, that expansion would have been so much more… I also do think Legion proves my point in creating accessibility, mainly because most players did not need to worry about Weapon gear because of Artifact Weapons.

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Yeah Legion did suck at the beginning I did quit and came back towards the end.

It has lengthy grinds and time gates it only ever got good when they made the waking essence vendor and you could farm any legendary on any character making it worth while to play the game.

They need to slap timeless coins on everything that dies in dragon isles, have 3 teir sets 1 for pve one for pvp and one from the timeless vendor.

If you can create a way people can gear their character and they feel like they can compete with the players in pvp and M+ they will be more likely to do that content.

I think they should remove rudundant quests out of world of Warcraft you click the ! And quest text pops up it’s from 2004 can’t they make an expansion you don’t have to click one single quest? Like you walk up to the guy and get a dialogue instead type thing.

They need to give players things to work towards without feeling like they are working towards something. If the only reason I am playing at all is to obtain more power or get past some kind of gate I’m simply going to stop playing.

Even if they made gold matter more. There was nothing wrong with the older versions of they game operated. Like saying buying your 100% ground speed.

You save your gold the entire time playing the game time to buy your riding skill, in tbc for example you can get flying upon reaching max level but it’s going to be a long time before you can get the 5000g

It makes no sense why they put pathfinder into achievements instead of using the core values that the game has always had and it just goes to show the current devs never actually did play the game.

I keep seeing the arguement that people don’t want to work towards their gear that they want handouts.

No players want a reason to play the damn game. In tbc when you are leveling through the zones you are actively trying to get the rep for the factions so when you hit 70 you can buy stuff from their vendor.

Everything you did back then indirectly effected your player power where is in the current games it directly is effected everything and your ability to play the game at all. So you create this effect that you are forced to play a certain way. There is no reward for playing anymore except getting threw a time gate.

Where as before every single thing you did in the game had importance in some way.

It’s shocking how poor the game design has gotten over the years…

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My main endgame is M+, but my dream would be if they shifted the emphasis a little bit away from requiring knowledge and toward execution such as hand eye coordination, speed, dexterity, precision by having abilities you have to aim, etc.

I know this will never happen and would make the game less enjoyable for the majority of people, but that’s why it’s a dream.

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Elon Musk does a hostile takeover and Blizzard goes back to a private company.

WoW is saved.

At times, i feel like rockyboi looking out at the distance having that feel of finding something unique and surprising.Should I cross that sea,climb that mountain,strobe that valley.I say sure why not,it’s there . I guess that’ll inherent?

my dream wow experience would be no timegates at all.
just slow people down with sheer amount of content.

i dont think it can happen though, ppl with less time to play would feel left out and riot.

My dream wow experience would be for holinka to swoop in on his mighty dragon when I’m the last man standing on a raid boss and have no chance to survive and he carries me to safety in those big, manly man arms of his.

You know, I’m super casual now, super casual… and I really never thought there was some hard lines I had till the reveal and the seeming war on flying again.

So here it is.

  1. Flying. Not gliding. Not pathfinder. Flying. No timegate. This is a hard line, I won’t buy an expansion without Flying. I don’t expect flying second 1 on a “now lowbie”, it would be nice if they designed around this but we can be realistic.
    Once you hit max level and have completed the main campaign (that is AVALIABLE not the arbitrarily timegated for a year and a half nonsense) then flying should unlock. Account wide. Full stop. This doesn’t need to be complicated. It really really doesn’t.

  2. Old raids soloable (if 2+ expansions old) and there’s a reason to do them. If you solo an old raid, you should be able to vendor the entire raid for between 750-1k gold. The recent squish made running old raids pathetic. Like 150 to 300g a run, future squishes likely the same… that is sad. Obviously it shouldn’t tens of thousands per raid, that’s obtuse, but you spend 30 to 40 minutes in a raid for 300g? What a waste of time, it just leaves a sour taste in your mouth… because there’s no reason for it. Running old raids was never about gold making sure, but nerfing it that hard is just obnoxious.

  3. New achievements for players who don’t do the “big three”. Nothing major needs to be done but SOMETHING. This one guy I was chatting with had bloodthirsty since 2014 I think, all he does is pvp in bgs. I honestly think he needs to be committed because he’s legit insane for doing that, but honestly… where is the achievement for half a million hks? A million? Who cares if most players will NEVER achieve that? The people who play that style will, and it will be a unique thing they get as a reward for their style of play.
    Just like Pokéwow players. Where’s their part collection and whatever achievements? They don’t need hundreds, but a few more can’t hurt. Mounts, transmog, etc etc etc. How much time does it take to add some new achievements in really? I know ion said some nonsense about the “new player experience” and feeling bad it would take years to get an achievement… sure, but then you have GOALS to work towards as well, AND you reward existing players who play those ways. Personally I’d love to see actual mount achievements come back for some of the more rare mounts. Sure it’s all rng but the first thing I look up on someone with a cool mount is their mount fos tab to compare some of the cool mounts, found one guy who got the Grey camel exact same day as me, and we chatted for like half an hour while we ran Mop world bosses. It was fun.

  4. Pvp gear. They fixed this, but pvp gear should be three tiers. A set you buy for honor. A set you buy for conquest. And an elite set. The conquest set should be quite superior to the honor set, to reflect the time it takes to farm (think entry level dungeon set vs first tier raid set) and then the elite set should be slightly higher than that. Not enough that they will walk all over the conq set players… but enough that they are rewarded for being top tier players. I don’t even pvp that hard-core but I have some friends that are very into it, they deserve the gear to reflect that dedication to the playstyle… but again, it shouldn’t be insanely huge. The skill gap already gives a significant edge.

  5. Wows raids are top tier, always been a strong suite in game, I havnt bothered with them in a long time because I play this game to decompress and destress, I don’t need to be stressed… so I won’t comment on wows raids.

  6. Wow leveling. Shadowlands I could never really be bothered to care about, and I started questing at level 50, and 4.5 hours in I was still level 50 getting 800 exp a quest. It was over 100k exp to get one level. That was so obnoxious, so annoying, and so painful I paid for a boost and have never played the story again. I wait till timewalking comes, I level in timewalking while farming the reaver and when I hit 60 I skip everything. Devs are supposedly so worried about players missing all their “collect pristine zhevra hide” quests to level, but then I get 800 exp per quest? 4.5 hours in I’m at like a quarter of a single level and halfway through bastion? Yea. No. That’s awful. That pace is honestly embarassing. Especially when nothing about what’s going on is actually engaging me in any way. I genuinely didn’t care why I was there. I feel like wotlk was far slower to level… but it was thematically more engaging. Maybe that was just the zone leading up to ulduar… which I couldn’t stop questing in it was so well done. Bfa and legion were both alright. Wod was good at the start in terms of leveling as well. Cata was trash but I like to pretend cata didn’t even exist.

  7. Move away from the YOU narcissistic storytelling back to WE.

This is a move that hopefully is already underway with DF but it’s a huge problem in the game as well as society ad a whole… the story in game now is all about “YOU” not “we”. You are the champion. You are the maw walker. You you you you. That takes away a lot of team identity, which in turn allows people more internal justification to be incredibly toxic to each other. This isn’t all blizz, it’s society as a whole, but I think the game needs more team-building effort put in. That’s not to say “force more group based world quests” but a lot of what people “miss” in pre-bc and bc wasn’t the awful game… but the community that banded together to do stuff. The horde darkshore raids where a bunch of level 20s from xroads ran up to darkshore to kill alliance till someone brought a 60 and killed us all… bringing world bosses multiple zones over to dump him in a capital city (and getting banned for WEEKS for doing it again). That stuff was partially based on the fact rhe story at the time was very faction positive. It focused a lot on a team narrative, and in that it created a team identity that people rallied around. You saw another guy struggling with a bunch of mobs, THATS UR BOY! you dived in head first, cuz you were the same team, and you expected the same when it happened too you (and it did). For a long time that teamwork mentality has shifted away… not just in game, but in the real world as well… to this massive narcissistic self worship narrative… which creates these incredibly toxic atmospheres. While there is no easy fix, and possibly no effective fix, I think if the game pushed a team theme more often from a narrative perspective it would help subconsciously build a more team oriented playerbase. A healthy competition between horde and alliance isn’t bad. I understand alliance is seriously lacking, but a large part of that is they really have no notable identity. Like… why would you want to play alliance at all? They are vanilla. Uninspiring and honestly boring. Why bother with them when you can be horde AND both the horde and alliance just “team up” every big bad? There’s no faction loyalty and no reason to have any semblance of faction pride for one entire group. That’s not really good for the game, or the story.

I posted this awhile back:

Some highlights:

Dragon Isles

Wrathion has discovered the location of the fabled Dragon Isles, and they weren’t all that far away. Hidden in the skies above existing zones on Azeroth, adventurers need only to head skyward to find the new zones. Dalaran and the Acherus have also relocated.

Cross-Faction Grouping & Guilding

While no Orc will ever walk around Stormwind, nor Humans suffered in Orgrimmar, the adventurers of Azeroth are finally able to assist each other in pursuit of their common goals. War Mode and Battlegrounds operate as per usual, as those outlier skirmishes and tensions still exist.

Dragonsworn

In order to combat whatever the current threat is (probably something Twilight’s Hammer-related to segue into the Void threat), the dragonflights have imparted a bit of their remaining power to paragons of their ideals. These empowered mortals are known as dragonsworn.

Drakonid (or Dragonspawn)

These ascended mortals have served the dragonflights for aeons to the point that they have become draconic beings themselves. Notably, they are unable to join the Alliance or Horde and remain a neutral race (they may flag themselves for either faction at Wyrmrest Temple for PvP purposes).

Dragon Soulbind

Choose a dragonflight to follow into the Dragon Isles. Upon choosing a flight, the adventurer “soulbinds” with one of the few remaining whelps of the dragonflight. Based on choices made and content completed, this whelp can progress to a drake mount and be customized. Your companion also provides you with talent trees for combat-based benefits (all of which are mirrored across all dragonflights).

This is as good as I could possibly ask for.

Logging in to dozens of unread mail from everyone quitting the game and mailing me their gold.

Ogres as a playeable race.

For me rppvp realms (Or at least ED) come back.
Yea at times I got frustrated with getting ganked for the nth time that day, but I really did enjoy the guild on guild wars

That’s basically the Dragonflight announcement.

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