Its extremely in good faith,
I am trying to understand what drives desire to make the game more difficult, I never once in my life wanted any games to be more difficult.
No one championing the “pruning” of “bloat” can even explain to me why things that were removed from Shaman were bloat. Why was Icy Fury bloat? Why was Stone Bulwark Totem bloat?
You know what’s bloat? Storm Elemental. You know what we have in Alpha? An underwhelming Fire Elemental CD. ![]()
so change how trinkets work and not dadpeadasbhdas
4-8 button rotation is ideal.
My partner started playing wow seriously for the first time 6 month ago. They’ve played it before but never really made it to endgame but this time they made it to endgame. They got keystone mastery with me, clearing heroic with our guild. Even being top damage sometimes (out of full 30 person raid group.
It can be done.
Its literally overtunned and benefitting from a yet to be fixed bug.
Has nothing to do with what you are arguing
That sounds like the worst game design I’ve ever heard. That means there is almost no room for meaningful skill expression if the very worst in the game are only 20% worse than the very best players.
What a load of HS, very bad, but its ok I can help you understand.
You just demonstrated a middle schooler mindset,
where you trying to show your classmates how high you can jump.
In order to improve product like WOW and lure in new customers you need to think from a service perspective and make it attractive to mass consumers.
About your “skill experssion”, that is something that you shouldve been doing in school instead of skipping your art classes or trying to impress your peers with your jumping abilities.
Easiest argument to disassemble ever.
Of course it’s bad design.
Some people absolutely hate the idea of others playing better than them
And instead of looking inward to see how they could improve, their goal is to bring everyone else down
Look at all the threads created this celebrating what they think will bring down the good players.
For content they will still not do in midnight.
You, one of those people who would want CSGO guns to have different damage based on skill.
With your design philosophy you wouldve ruined even that product.
Give me an example of some games that adhere to this “good game design”, where the difference between the worst and best player is only 20%. You’re also talking about the tail ends of the bell curve…so this would mean the difference between your average player and the very best is only about ~10% or so difference in performance. What are some examples? tic tac toe?
BC, WOTLK
That’s the same game in a different era, do you have any examples outside of wow? If it’s good game design it should be broadly applicable.
Let me ask you this,
how much skill did you express in your last chess championship,
or you didnt register for it?
I happen to be a big chess fan, but I don’t follow what you are getting at? Are you saying that because there is a big range in skill that chess is somehow designed poorly?
“Skill expression” in a video games does not exist love, does it.
That is my argument.
How skillful you are at sitting on your couch?
Yes, exactly.
Thing is, game isn’t simpler according to people on alpha, it’s just different
When was the last time chess had a balancing patch.
Checkmate
lol alright…I’m done, you’re being disingenuous.
Resto shaman is absolutely simpler.
Anyone saying otherwise is lying.
If I understand MS correctly, it will be.
I feel like we already rode this ride before.
Big pruning, players complain because it was stupid, blizzard agrees and admits it was bad and adds back abilities, then we prune again.