There’s maybe a good chance Prayer of Healing won’t be meme material if the beginning of TWW is anything to go off of. And I certainly won’t lose any sleep over Schism being removed.
Holy losing SW: P will make pulling in Delves kinda sucky so I’m seeing where this will go.
None of my objections to the classes and specs being dumbed down has to do with Raids.
The changes in alpha are actively bad doing for solo, open world, delve, etc content.
But that’s nothing new, Blizz and a certain part of the playerbase consider anything outside “competitive” endgame and PVP to be beneath consideration.
Resto shaman have healing wave, healing surge, chain heal, riptide, and healing rain. Then 2 totem healing spells, one of which is a cooldown.
Mistweaver have vivify, renewing mist, enveloping mist, and sheiluns gift. And then 2 cooldowns and fistweaving.
Holy priest have heal, flash heal, prayer of healing, serenity, sanctify, prayer of mending, and halo. And 2 cooldowns.
Holy paladins have holy light, flash of light, holy shock, word of glory, and light of dawn. And like the others 2 cooldowns.
Healers are already designed in the way you’re suggesting they should be. A slow mana efficient heal, a fast heal, a few aoe heals, an instant cast builder/spender heal, and a few cooldowns. Healers overall are much less complex than dps.
The use the right heal at the right time thing isn’t new. They did the same thing back in wotlk.
A non rotational defensive CD you hit maybe every 2 minutes is not adding to rotational complexity or defensive bloat. Shaman were given it because they had nothing of the sort otherwise. A single defensive button outside of earth ele is not by even the farthest reaching or definitions of bloat.
It is 100% accurate to say frostbolt or shadow bolt or sinister strike are causing rotational bloat or adding to some perceived problem.
And frankly none of this conversation is about defensives. Most classes core rotation was about 6 different things to hit and some of them procs. Most are being trimmed to 4. A 33% average reduction in things to do. None of that has anything to do with adding some over time, and removing entire trees of talents and interactions in MoP, and major prunes in WoD. Trying to say its been 20 years of addition is outright false.
But it is, because it’s not the only defensive Shamans have now. It’s not just Astral Shift. It’s Astral Shift and a talent that reduces damage to a total of 40%. It’s adding that on top of Earth Elemental. It’s adding Stone Bulwark on top of that. It’s adding instant self heals to Maelstrom weapon procs. All of that has to be accounted for when designing encounters and each class. This is just one example.
It’s not just, “I can use capacitor totem to stun a pack pull of mobs now”. It’s “I can use a capacitor totem to stun a pack pull of mobs, and then use Thunderstorm to lock them out briefly” then to “I can use a capacitor totem to stun a pack pull of mobs, and then use Thunderstorm to lock them out briefly and then use Sundering to interrupt them again” to “I can use a capacitor totem to stun a pack pull of mobs, and then use Thunderstorm to lock them out briefly and then use Sundering to interrupt them again and use windshear to interrupt the most dangerous spell”.
What I am trying to impress is that it’s not just one button. One button adds to complexity and game design difficulties.
You’re hyperfocusing on the 20 years angle and not my point.
No one is saying this. I’m not saying this. But it’s not just those abilities, it’s those abilities in conjunction with every other damage increasing ability piled on top of it.
Despite your characterization of like, 70% of all spells being removed in prior prunes, is just not accurate. Many spells have been kept, re-added, or others added in their place. Bars have been overbloated with utility, and it is far more noticeable in healers as they have damage+utility+healing spells and in certain classes like Shaman, which I continue to use as an example, which has several utility spells on top of a normal rotation.
LMFAO at OPs post being flagged whoever contributed is the saddest joke.
However Frost DK went from not so boring to completely boring it has no depth so whoever is “heaping praise” just likes to smash their face against solid objects, more so now that neither Horn of Winter or Soul Reaper are used. Its complete and under trash of a spec that could otherwise be great if they at least made some proactive interactions with Frost Fever.
I am fixating on your entire argument being just outright wrong.
Your core premise is stating that we are dealing with 20 years of bloat. We are not since there has been removals. Period.
You are talking about something that is not part of the conversation. The prune and simplification we are talking about does not remove the things you have said. Glacial spike isnt gone, its just part of a different button. This is the exact same point you made saying that having a defensive do more is leading to bloat. You have been incapable of sticking to what kind of bloat the conversation is talking about, which is rotational. Not defensive.
Well no, because if no one does M+ or raids, it’s hard for the devs to justify continuing to spend copious amounts of dev time on content that barely anyone is doing.
This is them trying to make things like M+ or raids more accessible. So then you also you get more people to do M+ and raids with, why wouldn’t you want that?
“But much metrics show people do delves” is not evidence that the game is too complex.
It’s evidence that not everyone WANTS to do M+ raids and hammer their head against the wall of five-conditionals-deep and split-second-timing boss mechanics…
Ironically, a lot of the “simplification” changes will make the game less fun for those who mainly do Delves and other solo and open world content, because they’re designed around making the maximized damage right now this moment approach easier, which takes away a lot of flexibility to meter out combat power in a more sustained manner across several combats…
For example, with all the “dogs” for Demonology crammed onto one button, it’s actually harder to roll from mob group to mob group in a Delve with one or some of the transient demons summoned continuously.