"You think you do, but you don't" is pretty accurate, actually

i havnt had fun it retail since WOLK things i hate transmog, cross server, flight, Arena, wow shop.

transmog annoys me you should only be able to wear what you have on you at the time.
Cross server kills comunity
Flight takes away from the large scale of the land ya walking is annoying but it made the game feel immense
Arena i didnt care about arena what pissed me off was blizzard changing player abilites because they did,nt play well in arena constant nerfs and buffs to suit a small minority in arena was lame.
wow cash shop ya blizzard makes alot here but it also cheapens the game i have always hated this about mmos you want something in the game go earn it you lazy orcs.

i have enjoyed classic and have 0 desire to play retail im even hesitant to play BC due to the arena and flight nightmare but BC was still good wotlk as ok but not near as good as bc.

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Can any company on earth produce that? Or is that just a fantasy in your mind (and other players’ minds)?

If it has happened in the past, was it the game rules? Or was it the players and the web-sites? Modern min-maxing is players, not games.

Maybe Vanilla WoW was fun, for players in their 1st year of WoW. Maybe no game is “fun” for players in their 16th year of WoW. Don’t confuse the players (16-year jaded veterans) with the game.

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imagine if the guy who said that famous line instead followed it up with “do you guys understand how people have been no lifing classic in the cringiest way on private servers for the last however many years and nothing will be the same” instead of just leaving us with that stuttered line. i have to admit tho, he was right.

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mists of pandaria was that tbh. i never had to do a raid a day in my life and could get all the pvp gear i want in a matter of days and was happy and engaged.

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It truly does. I don’t like it, when others speak for me or think they know what EVERYBODY wants, just because they talked with their circle of friends that share the same ideology.

I, for one, am still having a blast, in Classic. Still finding Groups, NP. And, last night, I was feeling generous (and bored) and hosted a mini adventure for any bored lowbie (levels 12+) to walk (no mount) from Darkshore to Ratchet (picked up Ashenvale and BB FPs, too). And ran them through WC (as Alliance). Had a full group within 5 minutes and was still getting whispers about it.

As this person said:

Classic is what you make it. And, I make it “fun” (for me), therefore Classic is fun.

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“YOU THINK YOU DO, BUT YOU DON’T” IS PRETTY ACCURATE, ACTUALLY"
No…it’s not. Cry more dude.

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Not really. Most people hungry for that good ol, muscley classic experience really did want it and are pleased.

All the rest are ready to go back to smol muscle refail or waiting on BC. The phrase only applies to people who werent actually looking forward to it, but when the prospect came up they “Thought they did, but didnt” and then came here and made threads to help make themselves feel better about something they never believed in the first place.

I’m holding out hope that Pantheon will be good. From what I’ve been reading it seems to address many of the concerns I have with retail. I’m still doubting that crowd sourcing can generate enough money to finance the creation of a quality game though. We’ll see.

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I think it’s true for some people, sure. These forums have seen people asking for every change possible with sincerity. There’s even a few bitter losers who complain repeatedly that classic wasn’t given updates or modern game design, despite being told from the get go blizz was trying to make a museum piece, warts and all.

I guess they expected blizz to do a complete 180 on that at some point. Well, doesn’t look like they did. There’s some changes, some big ones even, but the core of the game and it’s flaws and foibles are mostly the same. Players have more knowledge and exploit them more, but that’s inevitable.

But the login screen of full servers tells me there’s an audience for classic as it was delivered, flaws, warts and all. So I guess plenty of people knew what they wanted after all.

Myself, I wasn’t going to touch classic. I picked it up thinking I’ll occupy myself for a weekend and drop it forever after. Instead I dropped retail.

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I think it’s possible in this day and age. It just won’t be a game like Vanilla. I’d imagine it’d be more like Classic, except progressive. But the relative quickness in which people clear content will be like Classic not Vanilla. So really, it’ll be a bit like LFR. Everyone will be geared equally. There will be no differentiation between players.

Vanilla was very time consuming. Very discriminating in terms of who got the gear and who didn’t. Not gonna fly today.

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“I didn’t like classic, therefor nobody likes classic U THINK U DO BUT U DONT!!!”

yikes, OP

just yikes

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My experience has been that Min/Max’rs are always some of the first players to become unhappy with WoW. Because of this they should never be used to determine the health or quality of the game.

You can see this most obviously in the posts from people complaining about the amount of time it takes to collect world buffs. They don’t HAVE to get them to complete the content. Unfortunately, they’re so focused on topping the DPS charts they spend hours being miserable just for that moment of fame. Fame which is totally meaningless from a game play standpoint because most of the time the loot is what it is regardless of how fast the boss died.

I have never fallen into this trap. I occasionally play around with the AH thinking I might want to be one of those super rich players but that only lasts a weekend or two. The upside is that, while I won’t ever top a parse, I have 14 different characters I play weekly and enjoy every minute of it.

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Because it isn’t fun in comparison.

Nor did I sit around and lie to myself like everyone else about how “fun” they really believe it is. Because inconvenience at every turn is “fun” apparently.

Enjoyed it for the nostalgia. Hated it for the boring, already completely figured out, boring mess that it truly is.

Im realizing we actually did know what we were doing back in the old days of vanilla and honestly we were better at the game too.
The only bad stuff we did was we didnt have super optimized builds because we didnt have all the data we have now
Most prevailantly we didnt have all the wheelchair addons we do now and it was still considered the casual mmo.

I mean in the sense of “recreating” vanilla it failed entirely I can confirm this. But I don’t feel like that was the actual intention of wanting classic. The point of classic is the same as the point of old school runescape, people were tired of the new systems and the way the current game was headed and wanted to return to back before those were implemented. I never thought of classic as a binary one and done system, I’ve always hoped that they would continue from it learning from the mistakes they made over the last 15 years. classic+ / tbc+ is my ideal mmo as long as activation doesn’t screw it up.

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I can at least partially agree with this. I think people are yearning for that experience again, but I think a lot of people are still enjoying classic. I admittedly haven’t played a lot of Classic myself, but my experience is much like you are describing. I find there are a lot of people just spamming and boosting compared to actually running, at least comparatively speaking(vanilla vs. classic). I don’t expect TBC to be any different either. When TBC was live, not all that many guilds even finished SSC when BT was released, and if IIRC a majority of guilds never made it past The Eye even in the end of TBC. That just doesn’t happen today in retail. I think people yearn for that experience again, but I don’t think I can generalize for everyone’s experience. That’s not what is going to happen with a Classic TBC server, but it should still be fun regardless.

Maybe, I’m a dinosaur, but I could care less about retail and won’t try shadowlands. I still play FFVII, Skyrim and even Red Dead Redemption on my old PS3 not all the time but every couple years. There are other games I revisit too.

Just because a game is old doesn’t mean it isn’t good. I still like to play Yahtzee, checkers and chess too and those games are really old.

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When people come to realize what our nature is, general discord for anything, not only WoW, might become more managable. People all through this thread are defending their experience in WoW Classic, because if they did not then they would have to contend with the fact that maybe they were wrong, or partially wrong.

That being said, WoW classic literally brings nothing to the table that retail does not, other than it’s not retail. The game is no more difficult, if anything incredibly easy and less complex. Everything in the game world is extremely time consuming, but that comes at the caveat that you feel slightly more accomplished for getting something done. People boost because while they harped on the social aspect of group finding, it is simply more efficient to hand some 25 g and sit on a rock without having to conversate or really do anything. In terms of grouping, it’s just simply more difficult to put groups together on average, UNLESS you have a strong base of people that are immediately ready to hop into something with you. Pug runs are just that, usually as antisocial as a dungeon finder group, but with a much smaller resource pool to grab from. There is some solace in the reduction of complexity from classic to retail and it is a bit refreshing. It is also refreshing that while there are definitely BiS lists, there are tons of alternatives which makes a small loot pool (2-3 items per boss for 40 players) feel not so tedious. This goes to the numero uno, king pin, big daddy difference, and the reason why I play classic over retail. PERSONAL LOOT. The fact that blizzard put restrictions and a extremely flawed system on loot is what makes Retail vomit worthy. Then it pin it on superifical complaints of “This helps everyone get a piece of loot” or “now loot wont be abused” is garbage. Somehow classic running tons and tons of soft reserve, GDKP groups seem to have minimal loot issues. I’m not saying none, I’m saying very little. Everyone can always find a problem.

Now back to our nature - We, as a collective, continuously need “more”. We didn’t want classic, we wanted the feeling that classic brought, and for many of us it definitely scratched that itch some. I can say how many times I rode through the barrens and the feeling that washed over me. I don’t just mean that base level nostalgia of “wow this is so cool”, but as a 38 year old gamer that began online gaming with MuDs, it was more like "Wow this right here was, is, and will always be a pinnacle of gaming, and also reflective of times outside of the game in my life. Moving forward we always wanted more, and many of those expansions entered new systems that were amazing for many, and not so much for others. This was also the time the word “Wow killer” was used on every new MMO that came out. People wanted to feel more, similar to a drug user wanting to feel higher, or move closer to the edge. Suffice it to say out appetite can be quite insatiable at times. I don’t think we’re going to see that new, great expansive world of new engineering we want so bad…why? Because it’s just not profitable in today’s gaming world. Mobile/MOBA games are the future and it will continue to drift away from the resource hogs that massive MMO’s are, because people want to feel good and they want it instantly. That won’t change no matter how much you deny it.

Just my thoughts after 25 years of gaming.

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Sorry to go off topic, but I’m just checking these forums for the first time in a long time, and this is the second post I’ve seen mention TBC servers. Is this something Blizzard is planning to launch in the near future?

They’ve made noises to that extent. It’s probably going to happen a lot later than people think it will (like around this time next year, probably; that way they can “stagger” Classic releases with retail expansions).