I was deeply saddened by seemingly hearing that this is the end of SL. Not because I think SL is so great. There are problems here. They put may too much mcguffin gathering between us an functional characters.
It’s interesting that you guys have these extra ideas, but you really need to meter them out … stop and consider what you are asking players to do in order to either play the game and/or prepare a character for tasks.
The end of expansion adrenaline fueled carnival ride marathon gameplay that came out in BFA with corruption only worked a little specifically because it was end of expansion. We had years to develop attachments to IRL people, game content, characters, and world. That’s the emotional attachment.
To some degree it was really cool to take that basis and overpower it for a short time. To another degree it was freaking exhausting and it used people up. You can’t ask people to shell out that kind of effort right at the beginning of an xpac, no way. To exhaust themselves early … it’s like premature whatnots.
Whatever though, whatever the errors were in SL it’s a bad BAD BAAAAADDDDDDD idea to cut this short in terms of guild content. And I know you guys are rushing it now because I’ve played this game so freaking long.
(1) Continue to develop you big bad ending scheme. How about no bugs this time? Do the testing internally with real people and NDAs and confiscated cellphones and stuff like that. Stop the information flow, don’t blow it early again. Work on it, make it a good final act.
(2) Abandon the idea of Taz as m+ content. Nobody does it now, and less than nobody will do m+. It was just too inaccessible to begin with. Break it up into two dungeons and throw it in the finder. Done.
(3) Convert taz into 10-20 raid with RF, norm, heroic. It’s a bit of a shoehorn so limit size. Skip mythic because that takes too long (for us and for you) put your mythic raid marbles in the end raid. Leave the breadcrumb quest in place if people want to do it for I don’t know … timewalk gear or fun with 5s. For raid, just make a guy that gives a temp neck token at the start if you don’t have it already. Make the gear level a half-step up. Have bosses drop embers and add dom slots to appropriate items — thus tying it into the existing system. You could easily add one more level to all the gems without having anything OP, just don’t make it cost 100, 50 is high enough unless you plan to drop the currency at an appropriate amount.
Done. Now you have time to finish things right with SL. Continue QoL and better gameplay fixes. More time to work on the final chapter. More time to develop a legion-level blowout next time. And bonus — more guild and big group content cohesion.
Here’s your argent crusade filler,
Look expansions need 4 big raids, full big chapter experiences. With additional side-content as needed. If you aren’t doing that, well, it’s just screwing the customer.