And people would have thrown their money at you, a lot of us endured vanilla and tbc to get to play wrath as it was, I even subbed back to game after initial announcement. I dont understand your need to sabotage your own game Blizzard. It honestly is disappointing , but I also understand my opinion doesn’t matter really, but you would have had more people ready to throw money at you but you have changed Wotlk so much it feels like a SoM level of declined is bound to happen
Most of those who are complaining will play anyway.
Yea they will for a while
It’s hard to know what kind of cost Blizzard will incur by this, but I doubt it is negligible. Maintaining good customer relationship by giving people what they want could make them money in all kinds of other ways. More people might buy realm transfers or be more willing to spend money on other Blizzard products if they are happier. Not to mention they would simply save money by not spending time breaking the game.
you have zero data to back up your assertion that they would have made tons more money if they did what you wanted, which I presume is muh RDF ![]()
Wouldn’t that require data from an alternate universe? So you can’t really expect it. What the OP seems to talking about is fairly obvious: A happy customer is a paying customer.
As I understand it, you aren’t going to play Wrath classic anyway. So you just commenting to troll doesn’t exactly support your need for data.
How hard is it to have a TBC Server still around if it’s just going to be limited now.
I am 100 percent sure in what i said if you are here to troll welcome. The fact is alot of people wanted wrath as was not as to become and they will leave just like som it might not be for a while but when plate dos gets to icc and relizes they have been hamstrung u will see just how many stay
wrath will definitely see a steep decline in players shortly after release, but it has nothing to do with muh RDF ![]()
I am not talking exclusively RDF is the sum of the whole parts, you are so set on trolling people about RDF you didnt even read my last post lol go troll some where else
we all know RDF is the main course of your complaint. everything else is just side dishes and condiments ![]()
Original WotLK had 13m subs.
that is not evidence that releasing the game unchanged in 2022 will guarantee a similar success. it is very likely that some changes would be necessary in this day and age ![]()
Kinda does when your playerbase asks for it relentlessly.
See: Retail. What’s their sub numbers again? Oh, right.
They won’t tell us.
Because it’s embarrassing to them.
Then again, so is retail in its entirety.
Lack of RDF will certainly contribute to a huge chunk of players quitting once the initial dungeon rush is over. That’s on top of the huge number that aren’t even going to try the expansion out. It will further be the primary reason the players who continue to play, play less on average. RDF was/is a huge boon to leveling more characters being more attractive, and even at cap removing the insane tedium of staring at LFG chat instead of actually playing the game means more people doing more dungeons for much much longer, and because of that they’re just generally online more and the game is far more social for it. There will be a further trickle of players who quit – who otherwise wouldn’t have – because they hit burnout faster thanks to its absence.
removing RDF is their attempt to prevent the game from becoming retail. don’t you people get it? to keep the expansions “classic”, they will have to indeed revert some of the changes done to them. this is because the expansions started to slowly retailify the game, especially in wrath and beyond. so we need to revert these retaily changes, starting with RDF ![]()
“Classic” isn’t defined by vanilla design paradigms.
You still haven’t answered my previous question of why your life is so sad that you just casually troll the classic forums, engaging in nothing but bad-faith interlocution, for such an insanely extended time period?
It’s a pretty compelling reason to at least try that first. There is not even circumstantial evidence to suggest changing the thing everyone is here to play would result in more players. The logic doesn’t even add up.
“People really enjoyed this game Wrath of the Lich King.”
“Maybe we should let people play Wrath of the Lich King again.”
“Wait hold on… I have an even better idea.”
“What if we changed that thing everyone really enjoyed and gave them that instead.”
Brilliant idea.
12 mil subs that was flatline in growth from launch to end. An asymptote or “carrying capacity” for the game population. There is no such thing as infinite growth but big number with no context is pointless.
actually that is exactly what it is. it has never been “keep it exactly as is no matter what”, which is apparently what you want. If it were up to you, everyone in TBC would be a dang leatherworker to get that stupid drum buff ![]()