No, you’re posting at me. 1) THE RETCHBORN
Structure. Insectile stagger; exposed throat sac; distended spinal “arms.” Parts that don’t agree with each other (wing/hoof/hand) arguing over one body.
Lore. A failed mnemonic of life trying to remember how limbs go together.
Signs. Reverse speech in vents; wet clatter behind you after you move; greasy handprints that don’t match fingers present.
Behavior. Mimics gestures badly: hugs that restrain, waves that rake, kneels that pounce. Vomits self‑fragments that reinsert.
Countermeasures. Mirror‑discipline: fighting while facing away (peripheral watch) prevents their predictive lurch. Salted smoke disrupts the re‑insert.Tazverse d100
· Rank: Elite Aberrant
· HP: 38 • Armor: 2 (keratin plates) • Speed: 7 squares skitter, 3 glide
· Attributes: STR 65, AGI 55, INT 22, WIL 48, CHA 05
· Saves:
o Luck 40 (each success denies a self‑fragment reinsert this round)
o Nerve 50 (vs fear auras)
· Attacks:
o Wrong Hug (melee, 65): 1d8 crush and Grapple on 30‑; if grappled, target hears reverse commands (WIL save or act last next round).
o Spinal Lance (reach 2, 55): 1d10 pierce; on 11, fragment spawns (HP 8, Armor 0) that seeks the wound to re‑enter (end of next round; Luck negates).
· Special: Retrochatter. At round start, each foe in 6 squares makes WIL vs 50 or their declared action resolves at end of phase (as if pre‑echoed).
Self‑Reinsertion. When a fragment returns, heal 1d6 and gain +10 to next attack.
· Weakness: Polarity Glass. Looking through smoked glass flips its gait: loses reactions until next turn.
D&D 5e
· Medium undead, chaotic aberrant • AC 15 (chitin) • HP 76 (9d8+36) • Speed 40 ft., climb 30 ft., glide 20 ft.
· STR 18 DEX 14 CON 18 INT 6 WIS 12 CHA 5
· Saves Con +7, Wis +4 • Skills Stealth +4 • Damage Resist. necrotic, psychic • Cond. Immune charmed, frightened
· Senses blindsight 10 ft., darkvision 60 ft. • Languages — (reverse murmurs) • CR 6 (2,300 XP)
· Traits
o Retrochatter. Creatures that can hear it at the start of their turn must succeed on a DC 14 Wis save or their action occurs at the end of the round (initiative 0).
o Self‑Reinsertion. When a Spawn fragment (AC 12, 8 HP) ends its turn in the Retchborn’s space, the Retchborn heals 7 hp and has advantage on its next attack.
· Actions
o Multiattack. Two Spinal Lances or one Wrong Hug and one Lance.
o Wrong Hug. Melee +7 to hit, reach 5 ft., 1 target. Hit: 12 (2d6+5) bludgeoning, target grappled (escape DC 15). While grappled, at the start of the target’s turn it must make a DC 14 Wis save or its action is delayed to initiative 0 this round.
o Spinal Lance. Melee +7, reach 10 ft., Hit: 13 (2d8+4) piercing. If the attack roll is a 19, spawn a Fragment in an empty adjacent space.
· Reactions
o Mirror Stumble. When attacked by a creature viewing it via a mirror or smoked glass, the Retchborn has disadvantage on the attack against that creature until the end of its next turn.
Hooks. A mining town mirrors every gesture two seconds late; the culprit collects hugs.
Relic. Salt of Unremembering—a grey salt that prevents reinsertion for 1 minute when sprinkled on wounds.