You continue to attack me and you came after the original attack makes it worse and I want attention to it

No, you’re posting at me. 1) THE RETCHBORN

Structure. Insectile stagger; exposed throat sac; distended spinal “arms.” Parts that don’t agree with each other (wing/hoof/hand) arguing over one body.

Lore. A failed mnemonic of life trying to remember how limbs go together.

Signs. Reverse speech in vents; wet clatter behind you after you move; greasy handprints that don’t match fingers present.

Behavior. Mimics gestures badly: hugs that restrain, waves that rake, kneels that pounce. Vomits self‑fragments that reinsert.

Countermeasures. Mirror‑discipline: fighting while facing away (peripheral watch) prevents their predictive lurch. Salted smoke disrupts the re‑insert.Tazverse d100

· Rank: Elite Aberrant

· HP: 38 • Armor: 2 (keratin plates) • Speed: 7 squares skitter, 3 glide

· Attributes: STR 65, AGI 55, INT 22, WIL 48, CHA 05

· Saves:

o Luck 40 (each success denies a self‑fragment reinsert this round)

o Nerve 50 (vs fear auras)

· Attacks:

o Wrong Hug (melee, 65): 1d8 crush and Grapple on 30‑; if grappled, target hears reverse commands (WIL save or act last next round).

o Spinal Lance (reach 2, 55): 1d10 pierce; on 11, fragment spawns (HP 8, Armor 0) that seeks the wound to re‑enter (end of next round; Luck negates).

· Special: Retrochatter. At round start, each foe in 6 squares makes WIL vs 50 or their declared action resolves at end of phase (as if pre‑echoed).
Self‑Reinsertion. When a fragment returns, heal 1d6 and gain +10 to next attack.

· Weakness: Polarity Glass. Looking through smoked glass flips its gait: loses reactions until next turn.

D&D 5e

· Medium undead, chaotic aberrantAC 15 (chitin) • HP 76 (9d8+36) • Speed 40 ft., climb 30 ft., glide 20 ft.

· STR 18 DEX 14 CON 18 INT 6 WIS 12 CHA 5

· Saves Con +7, Wis +4 • Skills Stealth +4 • Damage Resist. necrotic, psychic • Cond. Immune charmed, frightened

· Senses blindsight 10 ft., darkvision 60 ft. • Languages — (reverse murmurs) • CR 6 (2,300 XP)

· Traits

o Retrochatter. Creatures that can hear it at the start of their turn must succeed on a DC 14 Wis save or their action occurs at the end of the round (initiative 0).

o Self‑Reinsertion. When a Spawn fragment (AC 12, 8 HP) ends its turn in the Retchborn’s space, the Retchborn heals 7 hp and has advantage on its next attack.

· Actions

o Multiattack. Two Spinal Lances or one Wrong Hug and one Lance.

o Wrong Hug. Melee +7 to hit, reach 5 ft., 1 target. Hit: 12 (2d6+5) bludgeoning, target grappled (escape DC 15). While grappled, at the start of the target’s turn it must make a DC 14 Wis save or its action is delayed to initiative 0 this round.

o Spinal Lance. Melee +7, reach 10 ft., Hit: 13 (2d8+4) piercing. If the attack roll is a 19, spawn a Fragment in an empty adjacent space.

· Reactions

o Mirror Stumble. When attacked by a creature viewing it via a mirror or smoked glass, the Retchborn has disadvantage on the attack against that creature until the end of its next turn.

Hooks. A mining town mirrors every gesture two seconds late; the culprit collects hugs.
Relic. Salt of Unremembering—a grey salt that prevents reinsertion for 1 minute when sprinkled on wounds.