Not trying to neuter them completely. I don’t think CDs should be as impactful on gameplay at all.
So what I mean by this is: I think sustained damage, across all specs, should be higher and more. Burst should be toned down quite a bit, not neutered but 40% less burst should be fine. If not, then I think tanks should actually have their threat buffed closer towards Legion style threat. Not actually there because their threat levels were like 1000% or something insane to the point that 1 AoE ability would hold aggro and you never had to damage a mob again for their entire lifespan.
I don’t think it needs to go that far in that way, but I do know, especially when I play my bear tank, that outside of CDs it’s very very difficult to hold threat, especially over burst specs like Ret Paladin, both Warrior DPS, unless you have a Hunter or Rogue in the group for Misdirect/Tricks.
I think burst, in general, needs to be toned down quite a bit for several reasons:
- This is not an ARPG where the entire goal of the game is insanely high numbers.
- Having so much impact on your CDs means you feel awesome when they’re up, but unless they’re short CDs like 1 minute or less, then you’re feeling worse more often than good because they don’t last more than 30 seconds, with usually more than 1.5 minutes on CDs. On a 2 minute CD, which is a lot of specs/classes, you have a 20 second burst window or so, which means 1 minute 40 seconds of you feeling worse to the 20 seconds of you feeling godly. That’s pretty insane when you think about it. You’re feeling worse for so much longer than you feel good. On a 1 minute CD, if you have 20 seconds of burst you’re still feeling bad for 40 seconds of not having that CD to the 20 seconds of you having it up, but at least that’s better than the 2 minute CDs. Toning offensives down and then making their CDs shorter means the player will feel the highs and lows more often, and it won’t be as impactful.
Let’s use an example here: Dark Ascension boosted your DPS by 15% on a 1 minute CD. You feel the effect, you got your high. It’s done, now you start your lows. If they toned down DA to 10% more powerful, on a 40 second CD then there we go. You got 10% more powerful for 20 seconds, then 20 seconds of you not feeling as powerful, then you got your CD again.
- CDs, coming from a PvP perspective for this one, make PvP feel so boring to watch and just as boring to play. Everyone knows how and when to counter you, and they CC you during your powerful ability, then you lose it and if you were powerful burst that means your sustain damage is extremely bad. This means there’s not much else to do besides little pokes and jabs until your CD is back up, which everyone is tracking all the time anyways. It makes it boring to watch, boring to play and just overall a much more frustrating style of game play.
Classic felt much better to play vs retail for a lot of players. This is, in part, because there were a lot less cooldowns, and less impact on cooldowns. It was more sustain oriented compared to now with all the flashy bing bing numbers being thrown across the screen. Not all specs / classes felt better, but there were quite a few that did feel much better, and those that felt better to play were because they’ve now been riddled with a good amount of CDs compared to their more sustained counter part in classic/bc/wrath.
They don’t have to neuter CDs, they just need to tone down the burst a bit. Also, CDs need to be shorter with their actual cooldowns. 2 and 3 minute CDs are bad, in my opinion. I don’t think any CD needs to be longer than an actual minute, but I think most should fit within a 30-60 second cooldown. Those with 30 should last no more than 15 seconds. Those of 60 should last up to 30 seconds. This balances out the highs and lows evenly.