"You are Unique and Special"

It’s not necessarily bad, it’s all in how the story is written. Your character is special in a ton of games but what separates the good ones from the bad is how well the story develops around said character.

I just roleplay it as my death knight and my order never bothered with the war. We didnt see it as our problem.

It tells you which side did what dungeon/raid. So when it’s Alliance, it’s the Alliance adventurers, if it’s Horde, then it’s their adventurers. Sometimes it’s both.

The game has been a single player narrative since Wrath of the Lich King. Why do you think they started adding so many cinematics?

They should stop.

If I’m the only one in the SL, why raid to beat bosses? If I’m as strong as Sylvanas, why can’t I solo her? The roof of the world gets ripped open and no one else comes?

Should and will are two very different things. I don’t foresee Blizzard changing in the foreseeable future.

I believe it’s said we’re being sent there with a force.

Not everyone gets out, though.

Nah, the earlier days led to you feeling like a part of an army helping your leader, like Tirion in Wotlk and nowadays everyone calls you champion but honestly you don’t do anything special

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Yup. Makes me feel like i matter and what i do matters.

Almost every competitive mmo on the market has you as a special chosen one. Wow, ffxiv, eso, swtor, i think even in gw2 your not just an “average grunt”.

Idk why people are so hung up on being the “chosen one” or being a “champion”…

Because it’s absurd. The implication with all writing like this is magical thinking. “Some folks are just amazing at everything!” No, they aren’t. And it’s more of an adventure if you’re a random sell-sword wandering around rather than getting standing ovations every time you walk into a village.

My wife and I were having a similar conversation last night and determined that the bigger thing for immersion breaking isn’t that we’re legendary champions that saved the world countless times, names known across several worlds. It’s that despite that, we go to Boralis and people still ask us to shave goats and also their bathwater is cold and we should fix this…and then we do.

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Dude, our characters are amazing at everything.

We have:
Pushed back the fire lord and killed him in his own realm
Killed deathwings son. Twice.
Killd deathwings daughter. Twice.
Killed an old god
Stomped out a gurubashi uprising twice, which involved killing a loa.
Killed the once prince of the blood elves
Killed a rogue group if naga
Stopped and imprisoned illidan
Pushed back kiljaden
Pushed back the lich kings vanguard and killed one of the oldest liches
Killed another old god
Killed the lich king
Killed the leader of the twilight cult
Killed death wing
Stopped the silithid invasion
Killed the thunderking
Stop an oldgod infused warhero
Pushed back another orcish invasion
Killed draenors most powerful warlords
Killed archimonde
Killed guldan
Killed kiljaeden
Killed Argus and pushed back 2 titans
Killed a manufactured old god titan experiment thing
Killed the zandalari king and pushed back the worlds most powerful mage
Defeated azshara
And will soon be killing a 3rd old god.

And that is just our raids. Just attempting one of those things would brand you a hero or champion.

We have never been “simple sell swords”

I mean FF14 does all the time and it’s story is light years better.

You being special isn’t a bad thing. For some reason the wow community is super hung up on it.

Yes, those are things the story says has happened.

But if every player in WoW has defeated Gul’dan, then who in the story gets credit for it?

Blizzard has been treating its MMO narrative as a single-player experience since WoD. Where you alone are the commander of your factions forces on Draenor. Any other adventures are just followers who bow to your greatness.

Then in legion we had the order halls, where you were the leader of your classes forces. And only you got to weird the powerful artifacts.

And in BFA only you are your factions ambassador to Kul Tiras for alliance, and Zandalar for Horde.

At the start of vanilla we were. We were either sell swords or random citizens that picked up arms to defend your races lands because your races forces were spread too thin.

We are called murder hobos for a reason

Well my original post isn’t asking about whether or not it is, because it clearly is.

Is it a good thing or a bad thing? That’s what I’m asking.

It is a bad thing. WoW is an MMORPG, the narrative should act as such.

Illidan actually, as he was the one who killed AU Gul’dan. We were keeping Gul’dan busy while Dadgar put Illidans soul back into his body.

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Difficult to rationalize how everyone is meant to share the setting and the story at once?

Just thought of this: Are there any cinematics that actually feature the player in them? I don’t mean those quest cinematics. The cinematic for defeating Lich King, Deathwing, Gul’dan don’t feature the players, do they?

You’ll find that relatively few people want to escape their life of being a nameless cog to log on to a video game to roleplay being a nameless cog.

It actually is. Like how many hearts of Azeroth did Azeroth actually make? Who’s heart did Azshara use to free N’zoth? Was it mine or someone elses? If i’m the only one with the heart of azeroth, what neck wear is my friends wearing? BFA bosses don’t drop necks