Why do some players keep saying that SE is a good raid? They claim that players are making real progress, but in reality, Blizzard has been nerfing bosses every week. Those so-called players who claim to enjoy challenge and difficulty completely ignore these adjustments, as if SE were truly a good raid.
Blizzard is just trying to get us to hang onto our addiction long enough until the new expansion releases so they can make a few extra dollars and perpetuate the garbage theyâve been spewing since Activision bought them.
engagement metrics gaslighting
Lets be real for a second here. Sod progressing is over you literally get your bis gear and wep just by logging in once a week and doing quest. If anything blizzard smart af, they keep you logging on and within a few months you get free bis gear while they keep you subbed. Its the same trick they been doing on retail for years and now itâs on sod.
Itâs all just a big treadmill that alll wow players are used to by now.
SE needs more nerf for 20 man raid team, obviously. It is not fine at all.
because that is normal development cycle for a new raid? and some people prefer it be too hard then too easy
Itâs fine. The failure they made here was not communicating this wasnât a 20 man raid. Just recruit more people and youâll be okay. Limiting yourself to 20 man intentionally while benching people that could be in your raid was super cringe anyways.
Single digit IQ take. How is getting a structured settlement of 1/3 of a loot per week âfree lootâ youâre a delusional clown
I got bis gear in retail within 2 weeks through M+, delve, catalyst, and more. I need to wait 3 weeks for ONE piece of tier bis, not gear, tier only. This isnât a smart idea, itâs a lukewarm at best âplanâ to do what you say. Yet itâs backfired, and Iâve seen more people quit playing than stay on for the âfreeâ gear. Which btw isnât free, you still need to pay a crafter for the gear at least 7-8 times. 4 for the scarlet crafted gear just to wear to getthe weekly, 3 for the turn ins, and then another time to trade in for tier, if you didnât plan ahead or have the gold for chest, pants, or shoulders. How is that free again?
You donât need to buy 4 item, you just do the first 3 quest and stop at the part where it gives you a free custom. After that you craft any brace cost about 20g and you get that back in the box. I have six 60s Iâm doing this on right now. You actually make gold doing this. Didnât want to post it to make it public but owell.
Edit each week you make about 100g per 60 of course the price will drop every week but itâs free gold cost nothing if done right
Then youâre still buying the 3 items you need to donate or the patterns at the very least. You can try and hold onto the craft and hope you get RNG luck to have the same quest in a row. But if youâre not a crafter, you have to donate to the box, which people are clearly doing if theyâre buying the gear. Also, how is that a secret? Pretty sure every crafter does that, craft the item, turn around, and sell on AH. It wasnât that hard to figure out you could do that in week 1.
Idk if Iâm not making sense or you donât fully understand. The weekly quest will say leg, golve, etc it doesnât matter. You can put any item in the box. Never and i mean never waste gold putting anything other than cheap items (wrist) in the crate to turn in quest. Now if you doing it wrong like it sounds like you are then yeah it would cost you gold. You should be making gold every week if you doing it right.
Because its new and its fun and its challenging.
Do you not know what the word progress means?
Progress is the act of advancing, improving, or achieving results through effort, skill, and adaptation. In the context of raid progression, it refers to steadily overcoming challenges, refining strategies, and achieving better outcomes week over weekâwhether through mechanical execution, optimization, or teamwork.
Progress isnât just about reaching the finish line; itâs about the process of getting there, learning from setbacks, and making measurable improvements. Dismissing progression because of balance changes ignores the reality that players are still actively working toward better results and refining their approach.
Crazy first, you claim
to suggest that progression is artificial and players arenât actually improving. But then you turn around and say
So which is it? Are the nerfs ruining progression, or do you need even more nerfs to make the content manageable? If progression isnât real because of nerfs, then why would asking for more nerfs somehow be justified?
It sounds like you only care about nerfs when they support your argumentâbut when difficulty actually becomes a barrier, suddenly you want adjustments to make it easier. Thatâs not a consistent stance; itâs just picking whichever angle suits your agenda in the moment.
Also, letâs not forgetâyouâre still posting from a level 71 retail alt, avoiding any actual Season of Discovery raid logs to back up your claims. If SE isnât fine and progression is just nerfs, then whereâs your own full clear proving challenge doesnât exist?
So, is this discussion about actual progression, or just moving the goalposts whenever itâs convenient?
This.
The raid is designed and tuned for 20 people in near SE BiS gear with their 6 set tier bonuses.
For regular groups, you should be bringing about 30 players if you actually want to full clear in one night.
MB, misread what you typed. However, putting an item into the crate (donation) doesnât give the item back. Youâre donating it after all, not turning it in as if you crafted it. If you crafted it, you get the item back then and can turn around to sell at a higher price. Especially if itâs chest, shoulder, or pants, with chest being the most expensive. I recommend selling those crafted items right on the spot after turning them in, people are still going to need them, probably. Now, if you mean AH the items you get from inside the crate ye profitable, especially with the ROâs now for Ashbringer.