I’m currently sitting on a bunch of alts for characters I haven’t played much of at all for varying lengths of time; often because I simply lack the enthusiasm to prioritize over others for one reason or another. Here are a few, ordered by level (as well as I can remember without checking) and/or the last time I remember playing them:
Kul Tiran Druid,
One day I was blessed with the vision of a big Amazonian wild-woman; a barbaric warrior-scholar, one with nature, who fought on behalf of nature in the form of a bear. This image lingered for long enough to finally make another Druid, which I leveled until I could apply alternate looks for some of the forms and so far haven’t touched since. I seem to be suffering a bit of an internal conflict as, while I originally imagined a big beefy human woman I simply find that the aesthetics of another Night Elf Druid would be better; so on top of wanting to put time into other projects I’m torn on how I should proceed with this one.
Void Elf Mage,
A few of my Blood Elf characters are related, mainly a bunch of characters I made to be shared on the same one Mage along with a Paladin. I had planned to introduce a new sibling to this family, a once womanizing scholar whose ways placed them into an unfortunate position before turning their intellectual efforts towards Umbric’s project. I had a few minor ideas to apply that I thought were interesting; most notably a mutation brought about by alchemical experimentation with the Void which resulted in their hair becoming a semi-sentient appendage. Part of the reason I didn’t work on this character more was, in part the class choice. Sadly as much as I like Mages they aren’t always the most fun to level and I feel that was especially true in BfA. I spent a bit more time on them during the anniversary event due to the experience buff and that was pretty much the last time I touched on them.
Kul Tiran Monk,
This is one of my earliest ideas for a K.T.H character. She was intended to a member of the Blacktooth Brawlers, one of the pirate gangs featured in Freehold. She faked her own death after a fateful fight against a travelling Pandaren Monk in hopes of learning from said Monk to be a better fighter. Her story somewhat coincided with a Vulpera Monk I made around the same time who had more or less the same premise. I intended them to be fellow students of the Monk as well as rivals. I eventually dropped the Vulpera in game in favor for a Mage, who I’ll write more about in the next paragraph. I’ve logged onto the Kul Tiran Monk relatively recently but I’m not sure how soon it’ll be before I do so again.
Vulpera Mage,
One day the madness touched me again and bestowed upon me an idea of an order of Vulpera Witches who watch over Vol’dun while also looking beyond; occasionally aiding ailing travelers anonymously and vanishing from sight. An obscure coven, whose goals are simple yet enigmatically nuanced; bearing a culture peculiar to the Vulpera at large while retaining the same spirit. This character would be a representative of that coven. A gypsy-like individual, who might occasionally seek to trade arcane trinkets for lore and other forms of information or simply watch their surroundings with naked interest. Clearly I had more ideas about an element of the backstory than I did the character itself.
Dwarves
I made a few Dwarf Warriors during the time before I finally bought SL, both of which were created with the overall plan to emulate the Sister of Steel tabletop class; one core Dwarf and one Dark Iron. In part they were also an excuse to get some mileage out of the heritage armors since I went through the trouble of unlocking both. I also made a core Dwarf Mage who was meant to be an old bearded sorceress with an affinity for runes, as I had a spark of madness one day and thought ‘If the devs won’t get female Dwarves beards I’ll just have to make do.’ Despite my efforts the lack of an in-game representation of my vision still dampens my enthusiasm. As for the Sister of Steel characters I’ve played one recently and would like to develop them more but there are various other things I’ve put before it more often than not.
A few others,
Priests that use guns,
I had two flavors of this idea; a Dwarf Priestess and a Priestess of the Moon. I also thought of their guns being magic in some way, such as being powered by their faith/zeal rather than using conventional methods of fire. I thought about trying the latter with the Night Elf Hunter I already have, whose current character is a sniper/gunman with magic guns and a past career in privateering, but I wanted to focus on that one for the time. I don’t really want to level another Hunter either.
Civilians/Commoners,
I have a couple of characters I consider to be relatively normal civilians; all of which are currently Night Elves. It can be nice to try one’s hand at portraying the common, or at least less extraordinary, man and I’d like to try other perspectives; particularly with other races. I do struggle sometimes finding the motivation just to portray the ones I have now, for reasons I’d rather not elaborate on here.
Addendum: I forgot I also have a Pandaren commoner of sorts; but, just like the others, I rarely do anything with her.
Necromancer,
I had an idea sometime ago for a Highborne Arcanist who took up necromancy to bring back a dead loved one and ensure they could be together for eternity. That is about the gist of the solid ideas for that one. I have enough Highborne to deal with already and the romance of this particular idea can only go so far with me.
Zealous Shaman,
I like the idea of Shaman who religiously serve elementals and I’d like to try more variations of that. I already have two however and it took me forever to work up the desire to work on the second. A third shaman made with the same idea sits in my roster, at this point I mostly keep her to preserve the name since I like it so much.