Yet Another TWW Disappointment Post

Its true that a lot of those systems had mixed feelings but most of TWW doesn’t really bring anything to the table IMO. They certainly added a lot of QoL people have been begging for for decades with Warbands but making dragon riding the default and giving us a few more talents doesn’t really seem to do it for me.

It seems to be an unpopular opinion but I stand by my assessment that delves are basically just a toned down version of torghast. I guess people are just super happy its not mandatory this time.

EDIT: I also noticed a lot of people are calling me out for complaining the campaign was short then immediately saying the campaign is indeed shorter because thats apparently what the player base wanted. Which is fair… but why is half of it locked behind level 80?

Honestly, this is my best guess as where a lot of development time went. Having to remake 20yr old code to accomodate a new system with both Warbands and Dragonriding.

Unpopular opinion or not, it’s fine. It was meant as an endgame pillar for solo(small groups) and currently it is a litlte lackluster. I played Beta, and when the rest of the difficulties get unlocked, it’ll get more enjoyable (if you like the idea of them, that is).

Maybe this expansion just isn’t for you? I know I didnt touch DF until near the end, wasn’t excited for it and I’m glad I didnt force myself to play it.

This expansion just feels pretty lazy compared to my experience in the past… maybe I just have too much nostalgia for expacs like Legion which to me had vastly more innovation than TWW does.

The main city also doesn’t feel as alive as Dalaran did… maybe it’s just a phasing thing but especially during launch week I shouldn’t even be able to see the ground or click on quest NPCs because theres too many people. Back then people didn’t get to play the expansion early by paying more money though… which probably has a lot to do with it.

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I still reminisce about WoTLK/MoP/Legion myself. They had a different feel to them and I definitely miss the feeling I had when I played them. After BfA/SL/DF though, this feels the closest we’ve been to one of those first 3 than we have been in a while. (For me atleast)

Yeah sharding definitely took a lot of the “community” feel out, but it has been a blessing and a curse. You feel less like a large MMORPG, but you can actually do things without X person on X huge mount chilling over the quest givers >.> (Always hated that lol)

It can also be the realm you’re on. I forgot where I originally found the information for what realms were connected to which, but for instance for me in Hellscream (High Pop) i also get sharded with people from Area52 (High Pop), so it’s very lively all the time.

To be honesty, I think the story was petty good.

And I have serious issues with a lot of the rest of it, and honestly, I have big frustration with the lack of blue posts on any of the issues I’m having, so I’m assuming they either don’t know how to fix those things, or they think it’s fine.

People hate on WoD but they forget that early WoD was actually pretty incredible… especially questing. Like compare how this expansion starts to arriving in Tanaan jungle for the first time, IMO its not even remotely close in quality. It was the end game and over a year of HFC that drove people bonkers… and probably why M+ was invented.

Even to this day, despite “speedrunning” to max level, I still remember a lot of the key moments in WoD/Legions story. I just finished the campaign like 3 days ago and I don’t really remember anything about it.

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Those farmable material nodes were so nice.

Blizzard is not that generous. No, the reason they made M+ was to create perpetual loot treadmill runners that pay for a subscription.

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I got that message at Level 79.2. Apparently I’m doing something wrong.

WoD biggest hate, from what I have seen, comes from all the content we knew about that was cut so they could work on Legion.

It was great, for the content it had. Like fantastic actually. WoD still has some of my favorite raids to this day.

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Didn’t dungeons used to be a huge part of the questing experience as well? IIRC you only do one dungeon during the entire TWW campaign and it was like right at the beginning (which if you do with followers your tank is a shaman lol).

Didn’t zones used to end with a dungeon encounter and the main quest lead up to killing the boss in there? Am I remembering a different game?

Dungeons were for a while. A lot of the dungeons were moved to sidequests. Just like a lot of extra lore was aswell.

Community wanted faster campaign, so we got it. Then the extra stuff was added in side quests for people who want to enjoy it and aren’t concerned with rush rush rush. Not the best solution, but an acceptable one.

(Shaman tank was the best part about that dungeon lol)

No, doing dungeons were always optional. Sure they wrapped up some quest lines but it did not hinder anything if you did not do them. I think Cata was the last time I really did dungeons.

Is the campaign really shorter though if they just lock half of it behind level 80 and make you do side quests, or spam dungeons for an hour or two, in the mean time? Like I did the post level 80 campaign and dont really understand why it was broken up like that other than to fool people into thinking its shorter

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Guessing here, so take this with a grain of salt, the campaign post 80 doesnt seem to be mandatory. Therefore the people in a rush to cap and grind, don’t have to do it.

We’ll see as they release more though.

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I feel bad for you.

BfA zones are amazing, speacially Kul’tiras, both visual and quests. The open world content was good, many options of instanced activities as well, super fun and unique raid bosses, best mega dungeon.

Most of the people who hate BFA, are those kinds of players obsessed with results, numbers, balance, systems, treating the game as job. And also, night elf players…

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This.
There are just as many quests as there were in Dragonflight or past expansions. They simply shortened the main campaign, and moved a lot of quests to side quests, to give people more options on how they want to play.

The OP is skipping 75% of the content and then complaining it’s too short.

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How come this is all anyone wants to critique about my post? What about the complete lack of innovation? I’ve always played WoW this way and based on what I’m reading they designed it this way FOR people like me who just want to get to end game.

Even rushing through the stories of Legion, WoD, MoP, ect I still remember the story and key aspects somewhat… I remember nothing from TWW and I just played it.

… you mean an entire network of mini dungeons designed as a brand new pillar of progression, enabling a type of meaningful solo play that has never existed before in the game?

Yeah, what a drag, right? Lame.

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Its the slow release of content that ruins the game for me. id be much happier with more frequent patches that just include a new raid and new m+ rotation. I dont want new zones or rep grinds and i want new challenges, and not just once every 7.5 months