If you think that stockpiling can destroy an economy because they have more space, people can also sell mats to vendors to artificially increase the price of those said mats once they are close to their bags limit.
And on another note if people are worried about the anonymity of people going away with a gbank character, the bnet friend system is actually a solution to it: add the person in charge of the gbank as a friend and you’ll be able to spread around the ignore on other servers so they can’t fit as easily in the community of another server.
(yeah I stretched a bit far with that one, but all I see is paranoia everywhere)
But then again there could be solutions so the players in a guild could be protected from abuse and the server’s economy remains safe, you can think outside the box.
And about the answer we won’t actually know before a blue post is made to address this, or the game goes out. We won’t be the ones deciding if Blizzard wants to prioritize security over authenticity
That’s funny coming from the person that claimed traveling to the instance was not a social experi ence.
How social does Johnny have to be if there is an automated system finding groups for him? How social does Johnny have to be if the others with whom he is grouped cannot kick him?
I said that getting on a flight point and going to pee wasn’t social.
But keep at it, keep repeating that over and over again if it makes you feel better.
Please find my post where I said that.
EDIT: I found the post where I said that getting on a flight point and going to pee isn’t social. So I’m sure you’ll have a lot of trouble finding where I said the opposite.
To be clear, I’m giving reasons why it could still be bad, but the overriding reason why guild banks should not and will not be in Classic, is that there’s no actual need have them, beyond a quality of life improvement. All the arguments about tickets are just as much paranoia as anything else.
They were not in Vanilla, they don’t solve any issue with producing Classic, and there is no reason to include them in Classic, and the very reason people want them in Classic, is what Classic is trying to get away from.
I have no real fear that Blizzard will introduce Guild Banks in Classic, but they’re listening to the community so the opposition to them needs to be as visible (or more than) the calls for them.
For my opinion on that I think that Blizzard took the least development way of thinking, so there could be 2 reasonings:
It is already in the game so they’ll let it stay, but it means that GMs will have to handle tickets and restore those said items
they remove it and receive tickets where they have to answer “tough luck, we can’t do anything about it”
I think they’ll probably go with the later, since that’s less work in the end.
(and if you think that they’re listening to community, so far all I’ve seen is Blizzard announcing a planned 4points content release when the 6points was already decided to appeal to the Classic community and not have to work on a patch by patch release cycle, and Lootsharing where they had no choice to make, but that’s my own conspiracy theory)
In all likelihood, it was a GM that overstepped his authority.
Blizzards policy with guild banks is that no one can “steal” anything from a guild bank as removing anything REQUIRES PERMISSION to do so.
Their policy is not to get involved in guild bank issues. Are their GM’s that ignore that policy and overstep their authority? Yes, there are, bu t those are the exceptions and not the rule.
I would add, we don’t want well intentioned changes because we don’t trust our peer’s judgement either. The road to hell is paved with good intentions.
Any change will come with unintended consequences. We KNOW that we enjoyed Vanilla. Why tweak it and potentially harm what we know we enjoyed?
Are you saying that it is NOT Blizzards policy not to get involved with guild bank disputes since anyone who takes an item, or multiple items, from the guild bank HAD PERMISSION TO DO SO and therefore stole NOTHING?
For those seriously still arguing like guild banks will do little to change the game. . .
Adding this to note.
Arguing for the allowance of these changes for what? The same thing that many people argue is already done mostly through the use of bank alts and bag management? So then what does this change really do? Is it just making things easier at the cost of all of these changes? If so is that not solely anti-Vanilla in the aspect that making things easier is what got us to where we are? If so then does that not exactly fold into what they said? That if you want these quality of life changes and balances used to alter the game that they already have that in current.
All of this for what? Easier bag management. Literally that is ALL IT IS…
Most pro-guild bank people argue like we already have guild banks in the form of player alts etc. If that is true then why have all of these changes when we already have it?
It just makes it easier, a quality of life change. . . just the style of thinking that created current.