Pretty much this.
Even though some people screwed others with this whole system, people still screwed others with the new guild banks. I personally wouldn’t want to join guilds that force a guild bank system on you because I prefer bringing my own stuff. And I have never seen guild bank used correctly on live, most of the time people try and help people and you get a huge bank filled with crap that becomes obsolete next expansion.
This part here Ive experienced first hand with my guild. After several months of running with a player in my guild me and the officers decided that the player could be an officer as well, granting significantly more guild bank access.
Long story short after a few weeks that player cleaned out the whole guilds jewel crafting mats and mining stockpile. After carefully going over the log they were found to have been skimming tons of mats and other loot over their few weeks of tenure as an officer.
After opening a ticket we got all our stuff back. Later the player contacted me via in game mail claiming to have been hacked or something and profusely apologizing.
Having a guild bank with an in game log I guess allowed for my guild to get our stuff back.
I’m not saying I support the implementation of guild banks in wow classic, just offering an anecdote of a negative becoming a positive via a key guild bank security feature.
BC servers have to be standalone so that changes they introduced wouldn’t affect the Classic servers.
BC servers would require either a copy or transfer system from Classic servers unless they decided to create a whole new series of race/class templates. This seems highly unlikely. Also, the copy/transfer service would likely not be free. Moving entire guilds over could very well keep some guilds Classic bound.
Unless BC brought in new customers, most players that went over to BC players would be players not playing Classic anymore. So if Classic had 500K players by the time BC launched (an overly optimistic appraisal in my opinion) you could be then be looking at 250K Classic and 250K BC. That’s a significant drop to Classic server population. Guilds, raid group, etc could see their playing experience negatively impacted in a major way.
A lot of this adds up to more time and money spent by Blizzard with no increase in return. And if you spend more and don’t get more back, you’re then losing money. Or, at the very least, decreasing profits. All of this is a long way down the road, but I seem to find myself thinking a lot more about all of those things than how Classic will look at launch.
Even the current Guild bank only serves as a layer of protection for guilds and takes the burden of a character slot for the Express purpose of being a guild bank. This toon was my guild bank in Vanilla.
It isnt foolproof, mind you, but an accountability of such items is welcome, and it falls in line with the basic support Blizzard likes to put into play. At the same time, it was not in Vanilla.
That said, there are ways of enacting a guild bank without breaking the Vanilla experience. Just a little lateral thinking is involved.
I see what you’re getting at there. However. Long term wow has bled subs since the peak and has slowly but surely declined since.
It is a very common belief that long term classic will do the exact same thing. Regardless of initial surge. Historically this is accurate with every single mmo.
That being said. If classic runs that gambit and is already in decline. Which in turn is a decline in over all wow subs. TBC server would have a strong chance of retaining those subs. Longer term.
Heck there is even a chance that some are retained by checking out retail. Same with the cyclical players who traditionally unsub after patches on live have been devoured. Being retained by classic or classic tbc, classic wrath.
In blizz’s eyes so what if they have 10 mill subs spread out over multiple iterations of the game? It’s still 10 million subs.
As far as character copy/transfer goes they could also use pre set toons from the previous expansions level cap to ensure a “fresh level” playing field.
In TBC you’r toon starts off at level 60 and progresses through TBC leveling or starts at level 1. Good player choice. Then you don’t have all the extra work of copy transfer or economy issues.
I would love the option to player through both a Classic server and then a BC server that starts players at level 1 in the original starter zones (would that be considered a progression server?). I wonder how they’d handle things like the XP nerf hammer that 2.3 put on what was then Vanilla content.
If we’re going to dream about that far down the road, I want to dream about building my character up to the point where I can stand in Northrend for the first time again. The longer WoW has gone on, the more it’s felt to me like a trilogy that the writers didn’t want to let end. I know the lore covers more than Arthas, but his death seemed like such a fitting ending to the story.
By storage space being a commodity, if effects the economy in that there are more motivated sellers. You’re probably right that it wouldn’t change much, to be fair.
The only potential to impact the economy would be someone stockpiling mats and crashing the market. But then someone can do that with or without guild banks.
Any given account has an upper limit on the number of items it can hold, due to bags and such. A fully tabbed guild bank by itself can hold about half of what all the alts you could create in Classic could hold. So each alt with a guild bank is a significantly large ‘force multiplier’. And people will try and crash the price of items or drive it up by scarcity etc. Private Servers are plauged by the “Devilsaur/Black Lotus Mafia”
The problem with this is that you’re thinking like guild banks are heavily requested and with not enough push back. The debate against them is strong as the community in general is no changes. Blizzard also stated that they will not add such things in general. For Blizzard to change their minds there needs to be a substantial amount of requests with minimal counters.
Guild bank debate does not meet this standard. It isn’t argued enough and it has plenty of overwhelming backlash as you can see in response to your own thread.
Stockpiling can drive up a price too, and then you release them at a rate that maintains that high price by controlling scarcity. This is literally what the Devilsaur Mafia does.
Its a Private Server thing that they fully intend to bring into Vanilla. And yes, its ridiculous, but if you want to be rich, you have to screw over everyone else.