Yet another bug thread (assa/outlaw + stealth bugs)

I have no idea why some of these bugs exists for years, it’s not like they haven’t been reported every few days. Also just reporting the ones that annoy me the most, feel free to add to the list.

Outlaw:

  1. BtE sometimes doesn’t reset cooldown even when used from stealth, usually when you also have subterfurge up;
  2. Using BtE from stealth sometimes just doesn’t do anything, the sound plays but the ability isn’t processed;
  3. Fatebound + Slice and Dice on stealth shouldn’t break stealth (maybe not a bug, but it’s annoying).

There probably are a lot more, but these are the main ones I can remember for outlaw. The first one is easily fixable if you just set BtE cooldown to 0 when you are stealthed.

Assassination:

  1. Deathstalker mark doesn’t interact with animacharged CPs;
  2. When consuming the last stack on Deathstalker mark + Darkest night, Darkest night doesn’t apply a new set o Deathstalker mark.

Stealth bugs:

  1. Mists of Tirna Scithe, when entering a new labyrinth segment, if you are too close to the pack it unstealths you; (exists since shadowlands)
  2. Siege of Borallus, the commanders can cast charge at you even if you are stealthed, and it breaks your stealth immediately. (not a single mob should be able to target you when you are stealthed).

Will add more to the list if I remember/notice more bugs.

PS: please bring outlaw 4set bonus back (the one that refreshes a RtB buff)

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Outlaw:
Underhanded Upper Hand: Adrenaline Rush continues to count down if you stealth while having the Subterfuge buff on.

This one is especially annoying considering that if you kill a target too early, you have to wait for Subterfuge to fall off before restealthing, or if you accidentally Vanish when Subterfuge has 0.5 seconds left, it’ll still cause you to lose around 3-4 seconds of AR

Edit: There’s honestly a list of bugs that would be fixed by looking at why Subterfuge has such a weird interaction with regular Stealth

Edit2:

“There probably are a lot more, but these are the main ones I can remember for outlaw. The first one is easily fixable if you just set BtE cooldown to 0 when you are stealthed.”

Luckily that’s being added to 11.0.5, which is a huge improvement

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