A lot of people here don’t understand what feeling means.
They are talking about mechanics or other things.
In Cata when you run around and press your buttons to attack enemies, the actual feeling is the same as vanilla.
When you play Retail, the second you start moving your character the actual feeling is different. When you stand in front of an enemy and press your buttons, the animations/feeling is very different.
Cata FEELS the same as Vanilla, so stop saying it feels like Retail because you couldn’t be more wrong.
In Vanilla and TBC it was a hinderance where you had to sacrifice a bag slot just so that you can play your class which only become bearable when they made ammo stack to 1,000
No because how would one balance that, slow arrows slow so now you can never get away, bleed, poison and even fire could be DoT’s on top of Hunter abilities such as Serpent Sting would make Hunters too strong.
Rogue poisons work because they’re a melee class, give Hunters Rogue poisons and you’ll see everyone complaining.
I also disagree here. In Cata when you run around and fight, the enemies melt in front of you, You’re OP, the invincible hero. And that’s a feeling I do not like, most of all not at lower levels. I am not going to discuss the feeling as compared to Retail, as I do not play it, but for me Cata feels, plays and almost everything differnt from Wrath. I did not like it the first time around. I still do not like the smell of Cata.
Let’s just admit that everything before Cata was actually a steaming pile of dogs*** and took very little skill hence why the 40 year olds are currently foaming at the mouth as they are drunk on nostalgia and are trying to relive their youth in Classic.
I know what you mean and I disagree. There are many subtle differences and they add up to something meaningful. Some of the “feel” over the years from my warrior perspective has to do with them changing the sound effects to more “wooshy” floaty sounding wussy FX lol.
A lot of that also has to do with numbers pacing, pace of resource regeneration, the time spent between actions relative to how much value that action has, whether or not the world is threatening etc.
A warrior trying to level up in vanilla is in way more precarious territory than in Cata. In Cata it’s smooth sailing, you don’t really need manage your swings, food buffs and all that kind of become irrelevant (leveling cooking ironically actually helps a lot to speed up warrior leveling during vanilla because of what we’re weak to).
A big part of this is Victory Rush self-healing, the way Blood Craze works now, Heroic Strike responsiveness etc.
I KNOW that if I sit a totally uninitiated player down in front of two computers, asking them to level 1-10 in Vanilla, then 1-10 in Cata, that they will likely prefer the Cata experience. Things feel smoother and more intentionally designed in terms of how the developers want you to play and what order they want you to press your buttons in, but as an MMORPG, this has a detrimental effect on roping players in for the long haul, and creating a unique experience.
Assassin’s Creed the MMO is not as unique as Vanilla WoW, sorry.
Overall yes because it is much closer to it in timeline so many of the changes haven’t worked their way in yet.
If I were to compare only class design, combat feel, and combat pacing though? I’m actually positive Cataclysm feels closer to retail than Wrath.
You could also add in an increased tradeoff of QoL for decision weighty-ness too. Transmog being a big one, but that would involve a lot of nitpicking, and it’s not like Wrath didn’t start this trend in large part, so maybe that’s a wash.
No, if you were clever enough to read between the lines you would’ve realized I was saying Cataclysm offers more of a front-loaded dopamine hit, in exchange for the feeling of growth and exploration (not just of the game world but your actual class and other game-mechanics which can more easily be ignored in Cataclysm because of incentives - I will say for the leveling experience that this actually began in Wrath though, and to a very small degree in TBC when they removed elites from much of the world).
It’s like the difference between McDonald’s and a nice healthy steak. One is going to make you feel better in the long run during your workouts, the other gives a nice upfront sugar rush.
Happy now? I have like 10 characters I’ve used on the forums over the years I usually don’t pay attention when the website auto changes them for me from time to time.
I dispute your argument that it isn’t Classic because it has talent trees like Dragonflight. From MOP to the pre-patch of Dragonflight there was no talent trees. The Dragonflight talent trees were loosely based off of the Cataclysm talent trees.
It’s like this. When I was growing up the “Golden Oldies” would be like, Bob Segar, The Beatles, the Rolling Stones and Elvis Pressley. Now the radio station is including Nirvana, Metallica and Stone Temple Pilots as “golden oldies.”
WoW Classic was originally just vanilla and as they found demand for re-launching expansions that are mostly inaccessible in the current game they did that. Perhaps they should have changed the name of it when they launched BC Classic. But now they’re stuck with that branding.
Yes I agree if you ignore all of the nuance about what makes for fun, is GTA more fulfilling to play through using tons of cheat codes, or without them?? It’s fun to use cheat codes for a little rampage here or there, but what if you ONLY played the game using them all the time?
Sometimes short-term fun interferes with long-term fun and decreases the lifespan of a game.
No you’re just choosing to use it in your own hyper-specific way so you don’t have to be wrong. I’m including a lot more into that feel (which applies to more players because I am including more universal concepts which people ACTUALLY have to deal with) than you are.
WSAD doesn’t change the way it works in retail. Are you only referring to animations because they did an animation overhaul in Legion?? There are added animations in Cataclysm from prior expacs it’s just not as dramatic. The way I swing my weapon definitely changes from Vanilla and TBC to Wrath and Cataclysm because of the way swing resets change.
I don’t even know what you mean by “closing in on an enemy”, our base movespeed in essentially the same in all versions of the game. You can affect it by like a tiny percent with tertiary speed stat in retail I guess.
By the way on that note, the way Charge works until S10 of Cataclysm (which I believe will be automatically implemented since we’re playing final patch of Cata) was different. They made a “fix” which dramatically smoothed out Charge to prevent people abusing movement mechanics to “jump” it and essentially waste your Charge cooldown. So Cataclysm literally did change the way I move in on an enemy (albeit in a good way because that was really just a bug fix) lol.