Yeah Dawnbreaker Ain't It

I’m not really a fan of boss intermissions in dungeons.

I had one run where I constantly fell through the side ships floors. Look forward to the mess in m+ bricking keys because the floor bugs out on the tank or healer

Dawnbreaker sucks hardcore.

Really glad I took time to set up mount lists because the Favorites system is too inept to be character-specific, and since it has to be a macro the logical thing to do was add [combat] condition to some combat ability vs mounting. And then that was completely ruined because mounting in combat wasn’t played out enough on Tindral.

And the city… oh god do you even playtest? Like grab 5 dorks off the Hearthstone team and see how well they navigate this. Pulled the entire city and wiped by landing in a 30yd radius of each other, did they. Hmm. Might need better indication of landing spots and thinner trash density. Pulled the 2nd boss while it was fully buffed and got wrekt because the map dot told them that’s what they needed to hit, did they. Hmmmmmmm. Went to go kill the lieutenants except THEY CAN’T SEE AT BREAKNECK SPEED if the tank is there or not and dps/healer get squished because no the tank is not on the ground yet.

Huh, should we do the Valve thing and value playtesting? No. Push it live. F it.

Did it for the first time with followers today, besides dying once to the first bosses big AoE ability because I wasn’t far away enough, I really didn’t struggle at all. Knew what to do every time basically.

They’ve been getting worse and worse about pushing bugged things live.

Normal flying is a thing and can be used in Dawnbreaker.

The big bright yellow zones of holy light are where you land.

I think the main reason why so many people get lost in this dungeon is that don’t pay attention to what the NPC is telling them.

1st boss:

NPC: Nerubians on the left and right side of the dawnbreaker. Fly over and destroy them

Players: Where TF do i go???

2nd boss

NPC: Destroy his lieutenants to weaken him.

Players: Fights boss directly while pulling trash. "Why does he hit so hard??? (Does 90% more damage if you don’t kill the lieutenants which are marked with big yellow dots on the map)

“After 2nd boss”

NPC: Return to the dawnbreaker! we’ve got more enemies!

3rd Boss:

NPC: Chase after him! My companion will follow and throw orbs of light into the air so the darkness doesn’t take you!

Players: Chases him without grabbing orbs and dies. “What TF killed me???”

So basically in a nutshell is most people hate this dungeon because they don’t listen to the NPC’s words and don’t pay attention to the map.

The dungeon is literally holding your hand in terms in direction and people are still getting lost

3 Likes

I like “where do we go now” after the second boss. It literally says “Return to the Dawnbreaker” in the middle-top of your screen lol

2 Likes

i wouldn’t be surprised if people are using addons that make it so the NPC’s don’t pop up in the middle of the screen as a distraction. which is funny because you need them to tell you where to go in this dungeon.

Lol at Blizzard trying anything fresh in a dungeon for players that want everything copy pasted from Vanilla

Dawnbreaker is a very cool dungeon, I don’t know why people don’t like it.

Because it has no business being a dungeon.

It’s different and requires you to do more than follow the tank in a linear fashion

1 Like

It’s fine the way it way. In your mind if it’s not linear and straightforward, then it’s bad.

That’s not a reason. I want some concrete reasons.

My big issue is that Dawnbreaker still has so many bugs. Ship not even appearing, phasing through ships, stuck in combat with first boss not spawning at all.

I’ve gotten the deserter buff soooo many times for that dungeon because we literally couldn’t do anything in there.

1 Like

I don’t mind it, but Oculus is an apt comparison.

This is the one dungeon where I would weep to be a new player trying to figure out the game and endgame.

Like every dungeon you’ve leveled in has statistically been pretty linear and ground-based. Then you get this one where you’re flying in combat, asked to follow NPC instructions (assuming your sound volume is even on while you watch YouTube/Netflix while playing), and it’s just general chaos.

I enjoy it, but I can see the hate for it as well.

I 2nd this.

This kind of crap doesn’t belong in a Normal dungeon. My view is that if someone wants to play gimmicks all day, then M+ will be there for them.

2 Likes