Yay or Nah? Re-Roll Stats on Items NPC Vendor

You’re not. This isn’t theoretical, this is happening week to week on my main in Sims. Main stat would go up a couple hundred, worst stat goes up by 700, best stat goes down by 700, 1% DPS loss. It would be CLOSE, but you wouldn’t use it. If you reforged 300 of that 700 from worst stat to best, you get a 1% gain or something, you put it on.

I have. It did nothing.

Reforging existed due to hit and expertise. Those are gone. Stats were weighted differently. You’d have to reforge every single piece to see any worthwhile gains now. This is what Blizzard explained to us before, during and after Warlords.

There’s nothing more to be said.

Also, hilariously, this isn’t even what the OP asked for. LOL

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I think your sim machine is broken. You need a new one.

Reforging too complicated?

Yet they suggest simming every piece of gear in vault before picking.

Riiiiiightttt

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Like most of the systems Blizz has added in the past reforging was a great idea with poor implementation.

You don’t have it now and don’t need it. Would it be optimal? Sure. Do you need it to ever equip items? No.

This is not true at all. My CE group regularly does it when it’s sensible. Not needed for every item, but for particularly impactful items, it for sure makes sense.

Sims exist. You should always know if something is an upgrade before you get it. Relying on an addon to tell you if something is an upgrade is objectively wrong.

I feel like “bad” stats often aren’t anywhere near as bad as people seem to think they are.

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I’ve been in a raid where a player who had equipped that new piece of gear couldn’t play until he had transmogged it.

Half the gear I had in the vault this week was crit-haste. So unusable for me.

Reforging sucks. All it does is force people to consider new possibilities for gear.

We had something similar already that got taken away, reforging. Only this was for the secondary stats on gear

Simming would be a nightmare if it also has to sim every possible reforging stat combination for every piece of gear.

Big true. The main stat increase is often enough to justify swapping for an ilv 15+ higher than yours.

Reforging was very popular because it allowed people to make terrible drops work. You didn’t have to chuck higher item level gear in the garbage because its terrible secondaries outweighed the increased primary. Blizzard got rid of it because the removal of hit and expertise did away with the absolute need to hit certain stat caps, and the inclusion of multiple new secondaries muddled the water enough that reforging could no longer salvage certain stat allocations for a lot of specs.

Oh i liked reforging. I’m not one to spend hours over a spreadsheet to make my character the best but I like the variety it helped bring to being able to play different playstyles with different talents. I remember being a shaman and stacking haste to make my HoTs go crazy on raid groups, or I could go with lots of crit and I swear I would never run out of mana.

Fun times.

Reforging was great, in my opinion. It obviously wasn’t perfect, but I enjoyed being able to get the stats I actually needed on a gear drop that didn’t have it to start with. I’d love to convert all of that versatility into crit or mastery now.

It was only on crafted items wasn’t it? I honestly can’t remember 100%

Nah, it was on any endgame gear. Not just crafting.

We had reforging before and some loved it some hated it; for me it was “sim stats”, click addon, reforge without thinking. I kinda miss it but it was a gold sink also iirc.