Yall seriously only play this game for loot?

That’s wild to me.

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Well I definitely don’t play it for the story.

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Sort of, but it’s not strictly to parade around like Barbie’s dress-up (though some do), but you need the loot to achieve things that are increasingly difficult.

So yeah, gear is a tool, but hardly an unimportant one given the scaling.

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Story got me in, loot kept me around while I waited, then I was like I can just YouTube the cinematic.

Now here I am where the forums are more fun than the game.

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I play to progress in power along with my skill, that’s not happening. The rate my skill/knowledge increases is probably more than 100x faster than the rate my ilvl increases. It’s unengaging and discouraging. I don’t want to play braindead content just because I don’t have the ilvl to take on further challenge.

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Nah, I play for time pass . Loot is just a tool to make content easier to do

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What content is your item level holding you back from doing?

Story ( Stop laughing ) and loot for me

…guys seriously stop laughing I like the story even if it’s dumb sometimes :frowning:

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I am just feeling that the rate of progression is too slow for me to want to engage in. It’s mostly holding back my desire to play the game. So all of the content. I don’t even log in anymore.

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So your problem is self created. The only thing holding you back is yourself.

Same. I’m a forum junkie now.

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Well, no. I just play other games instead. It’s not a hold back to disengage from an activity that has proven to be unrewarding for the effort involved. I also don’t perceive it as a problem with me or my life, it’s a problem with blizz and the game they made. Not my problem.

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Nope I just play. Gear is nice to get and obviously I’m happy when I get an upgrade but I play cause I enjoy playing. Besides what else you gonna do at 3am?

But you don’t play m+ at all, so it’s an interesting perspective.

Agreed with this. The drop rate has turned the Great Vault from “bad luck protection” into the only meaningful upgrade I can actually get per week. It encourages you to do the highest possible content you can manage once per week (or until you trigger a great vault opening) and then log off. Do anything more and the ratio of time spent to reward gained completely reverses.

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For the first time it seems like maybe they have the potential to tell a new and exciting story, and one appropriate to the Warcraft universe (which is where MoP failed with its sha of psychoanalytic therapy).

I hope they don’t screw it up. The story needs to be iconic, cartoonish in places, but most of all epic with a simple big bad.

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:thinking:

Well, yes if I think about it I do. I’m a collector so I 100% “play for loot”.

Let’s not pretend that you don’t.

Cause you must be simple if you are doing it for “the story”

The fundamental WoW gameplay loop is that you fight harder stuff to get better gear to fight harder stuff.

I don’t play just for loot, but when gearing up stops feeling like I can make substantial progress, the loop peters out, and with that goes a big chunk of what makes the game fun.

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I do it for fun lol

I don’t do content I don’t like

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