I think having covenants be hard locked, while having the player power be a seperate entity would make covenants a lot more meaningful for myself and many other players. For us, the second you tie player power to a choice like this, it is no longer a choice. At that point, we take what works best in the most situations possible, at the expense of our preferred aestbetic.
My point was it shouldnāt be taken as a class, Iāll direct you to my post above. Youāve given no reason as to why it should.
The only PoV I see from your end is the old " Itās my opinion".
Their already meaningless.
And so by choosing to base their choice on a perk rather than developing their character, they rendered the choice meaningless.
Thatās on them.
This is something that sadly so many players have missed: Abilities and aesthetic/cosmetics were the perks, not the point.
And that is why they choose based on one of those two perks instead of what would best suit and develop their character.
So you donāt want everything, you just want to be able to cheery pick from everything to have everything what you want.
Not really seeing a difference.
This was a huge RP choice, and IMHO, most folks are still so busy looking at what they canāt have, that they have missed what they do.
As is your justification. Itās just your opinion.
Even the original poster got it. Maybe if you read it enough youāll get it too!
This is honestly just a way worse and way bigger version of choosing Scryers / Aldor.
Back then, I had several reasons to pick either side but my abilities and overall playstyle werenāt greatly effected by it. They should have done something like that. But WoW is about big fancy complicated systems now instead of just making the classes feel really good and giving us something to go do everyday.
How exactly does the reason people made their choice make it not a meaningful one?
If the most important thing in the game for me is numbers, then who are you to say my choice is somehow less meaningful?
Thatās not true actually. The scryer specific tailoring crafted gear was actually brokenly OP for casters. You were Scryer or you were terrible until Black Temple at least.
Sad thing is that it feels like a bad decision, no matter what you pick. Unless youāre lucky and the one you like is relevant / has the look you like.
Extremely restrictive in terms of experimenting for various gameplay - so Iām not a fan. It doesnāt need to exist.
Sure fair enough man. Hopefully they can find a solution that makes people from both sides happy.
Itās not an opinion, itās fact, the difference between covenant choices and class choices is completely and utterly different.
The fact that you choose to demean me with passive-aggressive comments instead of actually contributing to the discussion just proves my point.
People want to have their cake and eat it too these days.
The idea of having different members of a group with different strengths and weaknesses is so silly for an RPG, obviously we should just be the best at everything and instantly swap as needed.
Iām not! Even when talking with the OP we got along good and liked each otherās ideas at the end.
Thereās nothing I can say to get through to you man. Iām sure weāll have a good interaction on another thread, but I canāt work with someone who only puts their point forward but doesnāt want to try and understand another point of view. I genuinely wish you well but I have nothing to say to you here.
Why do you guys hide behind RPG like its some sort of impenetrable shield? Being able to swap abilities gives you MORE choice when it comes to role playing.
RPGās donāt lock you arbitrarily into choices because of perceived meaningfulness.
Some people just prefer real RPGS, old school style like crpgs or tabletop.
Everything becoming an action theme park experience where you get everything you want instantaneously is just so boring and has really damaged the genreā¦ but they need to chase the money.
It will always be a matter of taste.
Maybe if I read it enough huh?
Sorry guess Iām just too dense for an explanation, that you have yet to give.
Iām trying to understand your point, you have yet to elaborate on it, itās what Iāve asked for pretty much every post during our interactions, all you say is that your sorry I cant understand your point, when you have yet to give one.
Good old " no true Scotsmanās" fallacy huh?
Iāve explained but Iāll say it again. Covenant are a decision we make that we see as a choice in our characters path. To me it is like choosing a class, itās a commitment I make with both advantages and disadvantages. Itās something special about SL and adds to my enjoyment of the game.
The reason I use class as an example is that they are very similar. There are limitations that choosing a class will give you and it is a similar feeling with a covenant.
What did you expect me to say when you start of with āyouāre complete wrong because my opinionā.
Sadly there has to be a distinction now~ The MMORPGs of today arenāt the same sort of styleā¦ Kinda like how eastern and western MMOs are a completely different experience that focus in on different areas.
The people who think something like āSkyrimā is an RPG arenāt the right sorts to make judgements about the genre, not to seem elitist. Needs some sort of RPGlite category.
Their only similar in the sense that you make a choice, thatās a pretty lame comparison, to that same effect I could compare it to making a choice of what shirt I put on each day.
Not to mention the fact that your limitation is arbitrary at best, if you want the choice to be permanent then make it so, you wanting Blizzard to lock the choice for you so you donāt have the swap only punishes those who want more options.
You know a good way to make your choice matter and not force everyone into that decision?
Donāt swap
You have the power over the character, you choose whether to swap covenants or not, you can make every choice you have permanent.
The limit is your imagination.
Yes, I know this goes against popular opinion, but opinions can be wrong.