XP From Dungeons

Drastically higher levels? My 85 sucked up just as much exp as my 110 when the mobs were 81
02/14/2018 04:19 PMPosted by Ornyx
As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond.
Let us know when you are going buff the heirloom gear or add more heirloom pieces for the missing slots to make up for the nerfs to leveling in 7.3.5.
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inb4 someone says all the sarcastic responses is indicative of a toxic community, blah blah blah

You white knights really gotta learn that these comments, these stereotypes that people constantly bring up in reference to Blizzard...well, they exist for a reason.
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OH GOD WHAT BS

Stop feeding us this PR garbage.

Own up to the complete nonsense you wrote there about it being an alternative to questing...

Why do you think people used this as an alternative to questing since WoW went live... BECAUSE questing is utter garbage, boring, and dated.

You don't go in telling people that for 14 years Blizzard didn't want dungeon boosting to be an alternative to questing then finally nerfed it. You guys think buffing XP to LFG for people who might or might not finish it, all the while STILL stuck in zones that they've done already and are tired of will help the situation? NO.

Because people who want to quest, and experience the content, GO AND EXPERIENCE IT. All the while if you have people angry with it, having to resort to power leveling should give you honcho's there a RED FLAG.

A'las none of this will be taken seriously... I regret pre-purchasing BfA. Blizzard is going down a horrible path with poor managment and BS leads that have CM's spew the PR garbage each time they screw up.
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"Buy boosts or suffer."

"Heritage armor will give the players a sense of accomplishment after staying subscribed during the content drought until September."
02/14/2018 04:33 PMPosted by Gigabear
02/14/2018 04:19 PMPosted by Ornyx
As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond.


The feedback has been players pretty much screaming at you for months that leveling is too slow after 7.3.5.

I cannot reconcile the quoted statement with the continued nerfs to leveling speed.


MONTHS since 7.3.5??

then this must be January 17, 2017? sine today is only feb 14, which isnt even a month.

https://worldofwarcraft.com/en-us/news/21365425

please correct me if im wrong.
02/14/2018 04:58 PMPosted by Erniemiser
MONTHS since 7.3.5??
People were raising issues with this slow leveling since early ptr, which was a month or two BEFORE the patch hit live.

E. engrish
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02/14/2018 04:19 PMPosted by Ornyx
a bug

yeah right.. everything that grants "quick" levels is basically nerfed under the clock..

or you guys find a better way to get heritage armor or at least revert the xp changes on everything that you already destroyed/slowed down to the mininum.

02/14/2018 04:19 PMPosted by Ornyx
As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond.

Again.. the promise of reading feedback but actually stubborn and not accepting that the way of leveling right now is way to slow.
again or put the heritage sets on store or remove it all together and put it for any currency/rep attached to the factions to unlock or add it to the pre-purchase deluxe chest.
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02/14/2018 04:58 PMPosted by Erniemiser
02/14/2018 04:33 PMPosted by Gigabear
...

The feedback has been players pretty much screaming at you for months that leveling is too slow after 7.3.5.

I cannot reconcile the quoted statement with the continued nerfs to leveling speed.


MONTHS since 7.3.5??

then this must be January 17, 2017? sine today is only feb 14, which isnt even a month.

https://worldofwarcraft.com/en-us/news/21365425

please correct me if im wrong.


I'll take "what is the PTR" for 500 Alex

Funny enough "What is the PTR" is something that probably gets asked by devs every other day considering nothing ever gets fixed
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....Ornyx, buddy. You are not new to this company and game. It is obvious that the xp change was NOT a bug. Like others, I have been a powerleveler for a long time. I maintain 2 accounts and it is one of the things I do to speed up leveling, specifically because of Blizzards almost socialist stance on how XP should be gained in different areas of gameplay.

I want to send a clear message to blizzard:

Stop deciding for us, without even talking to us, how to level our toons. You are free to make changes to areas that have actual externalities, like the recent hotfix to wormholes because of people trying to AFK level in argus invasions. That had externalities, because it was affecting the play of other people.. mainly 110's trying to do level appropriate content. But hard nerfing dungeon xp for people getting carried, is beyond the pale. It does NOT have an affect on the experience of others in the game, it does not negatively affect the players at all to be carried. They do it of their own volition. Has a market of high level carries grown from the new scaling? Sure. There is also a market for getting raid carries for AotC and gear.. you gonna nerf item drops because of it? If you are being ideologically consistent.. that would be the logical next step.

You used to at least be kind enough to lie to us players.. saying "we want players to have more choice". Yes, it was a lie.. Or at least misguided where it was applied. Now we just get BS hoisted upon us and then afterward we are given a PR story with more holes in it than an M. Night Shamylan film.

Blizzard was finally repairing the damage done by WoD, and a lesser extent by MoP. Don't squander the newly re-acquired good graces of your playerbase over something as sensitive as alt leveling, especially after something as deeply contentious as the world scaling content.

but hey, it's your game right?
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02/14/2018 05:00 PMPosted by Kek
02/14/2018 04:58 PMPosted by Erniemiser
...

MONTHS since 7.3.5??

then this must be January 17, 2017? sine today is only feb 14, which isnt even a month.

https://worldofwarcraft.com/en-us/news/21365425

please correct me if im wrong.


I'll take "what is the PTR" for 500 Alex

Funny enough "What is the PTR" is something that probably gets asked by devs every other day considering nothing ever gets fixed


then maybe he should have stated ptr and not "after 7.3.5"
The unfortunate truth is blizzard is being influenced by Activision in the sadest of ways and is pushing extra transactions such as boots or realm transfers to suck as much money as they can out of the game.
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02/14/2018 05:03 PMPosted by Erniemiser

then maybe he should have stated ptr and not "after 7.3.5"


Or yknow you could just be a little less desperate about splitting hairs.
Yea, a bug, existent for over 10 years, unintendedly left out of the patch notes when it got "fixed", as unintended as the 300% HP buff for MoP and WoD raid bosses, hotfixed because it backfired rapidly, but older raid bosses are still affected by such unintended change. So mysterious.
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You buffing the experience to old level dungeons doesn't fix anything. As a DPS que times are abysmal. How does this Fix it for me? I still have to wait 30+ minutes sometimes 45 minutes for a single dungeon. Nobody wants to do dungeons. Even with these "buffed" experience rewards.

Blizzard you need to address levels 60-80 questing Zones. Revert the nerfed heirlooms.

EDIT: a word
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02/14/2018 04:50 PMPosted by Belnarus
PLEASE investigate the 60-80 leveling. It's very slow. Too much slow.

I mean, the whole leveling proccess got slower, but this one is much slower in comparsion to 80+.

I'm not saying that you should make 80+ slower - this would be bad, because it's already slow - I'm saying that lvl 60-80 is very, very slow, and that this range should not be this slow, while the overall leveling from 20-100 could be a tad quickier (this could be easily fixed by increasing the exp given by monster kills/quests completed - the difficulty is cool, but the exp needs to correspond!)


I recently did a nightbourne for the heritage armor. 20-60 was really fast. 60-80 was like 3x longer. I was doing dungeon runs. I guess with this nerf, even that style won't be doable.

I am not interested in questing. I am not interested in questing with mobs that take 3x longer to die.

I thank god I hate the tauren race enough not to do a highmountain for the heritage armor, as well that I don't play alliance and want to do those races either...

Blizz will cave cause people just aren't going to invest so much time in going from 20-110 or 20-120 for some stupid armor.

Also, I got 14 110s now...I REALLY don't want any more alts.
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02/14/2018 04:19 PMPosted by Ornyx
Hi all,

From WoW’s earliest days, we’ve always had to take steps to limit experience gains for characters when grouped with someone of a drastically higher level. We recently became aware of a bug introduced in 7.3.5: a side-effect of the vastly expanded creature scaling was causing the logic to break when awarding XP in some situations. Earlier today, we applied a hotfix to creature experience that corrects this issue.

At the same time, we have significantly increased the experience awarded through queuing for random Normal dungeons from Classic through Draenor content. Running dungeons at the appropriate should feel rewarding, whether as a complement to or even an complete alternative to questing.

As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond.


Can we get a basic editing pass on this? Official communications should be at least somewhat professional. Incorrect grammar and omitted words? C'mon...
What about refusing to refund BFA, is that a bug too?
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Absolute BS. Where is this change documented in the hotfix notes.... oh wait, it's not. How convenient? I guess a dog was more important PR business than literally changing the way XP is earned through 90% of the game.

Don't pee on our leg and tell us it's raining.
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I wouldn't mind the xp drops, if doing the dungeons was worth it, but lately, I've tried queing for them, and the "significant" increase isn't going to be worth all the bad groups that have cropped up since the patch. I've qued for quite a few dungeons before I started just powerleveling my own, and not a single group was smooth. From DPS pulling everything, to the tank trying to handle so much more than the healer can handle healing for, to groups just trudging along not trying, and as a DPS, if you drop group because it's bad, you gotta wait another 20+ minutes, just to get into a bad group. It just seems people forgot how to play, and are used to just zerging content.
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