XP From Dungeons

10/03/2018 02:27 AMPosted by Kegstand
10/03/2018 02:20 AMPosted by Kittredge
but I can't stand to see people cry every day and act so pathetic.
Guess you avoid mirrors then. Also thank you for proving my point.

Have a good day/night again.


Kegstand, I've got to hand it to you, You've got a lot of patience. If only people would read more of the thread then just a couple of lines they may get it but then again there are some awfully dense posters in this GD forum.
10/03/2018 02:49 AMPosted by Dumbeldorf
<span class="truncated">...</span> Guess you avoid mirrors then. Also thank you for proving my point.

Have a good day/night again.


Kegstand, I've got to hand it to you, You've got a lot of patience. If only people would read more of the thread then just a couple of lines they may get it but then again there are some awfully dense posters in this GD forum.
It's either patience or stubbornness, can't tell anymore lol. I do appreciate the sentiment though. :)
10/02/2018 11:21 PMPosted by Kittredge
So let me get this right, and I might be way off base but the gist of this thread is.. leveling is too hard or takes too long so you want the leveling requirements nerfed?

I'm literally shaking my head, lol.

You can get to 120 in a week, easily, and that takes too long?

Why should new players be handed things I had to work for?

THE CONTENT IS ALREADY NERFED!

Do one dungeon and one battleground and.. you level. This some how takes too long for you?

I'm really hoping I missed the point of this thread and that it wasn't about leveling needing to be altered so that it's easier overall, because that is just about the most pathetic thing I've read on these forums, and that's saying something, lol.


10/02/2018 11:21 PMPosted by Kittredge
I'm literally shaking my head, lol.
They used to say that would cause blindness, if done to much lol. Maybe that's why you didn't bother reading the the thread? It's about them nerfing a alternate path to quest leveling we have had for well over 10 years now. IF you would of bothered reading the thread you could of seen the reasons folks were, and still are upset over the dungeon nerfs that were implemented in 7.3.5. There are plenty of vids out there showing guilds levelling lower level guildies through dungeons from as far back as 2007. And not just guilds. Some are just friends helping each other out running dungeons. Anyhow it had been a thing for years long before they decided it was a bug lol. Sure they never encouraged dungeon power leveling, but they sure as heck never discouraged either in all that time. Or at least until they figured out they could profit off of it in the cash shop.

10/02/2018 11:21 PMPosted by Kittredge
Why should new players be handed things I had to work for?
Huh? For $60 a new player can bypass all that stuff you claim to have worked so hard for. Everyone is supposed to believe in some dungeon bug after a decade lol. After all that was coming from the same folks who conveniently added item level scaling in legion, and again conveniently left that little tidbit of info out of any patch notes. And didn't admit it until being called out on it. And took them long enough to do that lol.
10/02/2018 04:05 AMPosted by Ærcane
FIRST, BUMB DE DAH DUMP BUMP, For the love of Gawd Blizz, revert this damn madness!


A lot of players have already gone; They may be too late now.
10/01/2018 03:30 PMPosted by Bombsamdi
02/14/2018 04:33 PMPosted by Where
Yeah but you still 'hid' the Dungeon XP nerf from the actual patch notes.

It's your game, your rules. But you don't get to say you want feedback and discourse only to then turn around and say 'nah, screw it, not interested.' There's absolutely no point in ASKING for feedback in the first place.

Irrespective of intent it's coming across as you guys (Probably not you, blue poster) trying to avoid having a discourse with us about things. There's literally no feedback being taken into account and every avenue people have used to level at a speed they feel happy with has been nerfed.

For those who enjoy slow levelling I'm happy for you. But for those of us on our eight, ninth or tenth alt ..well there should be an option for us, too, that isn't like pulling teeth. That was having a friend carry us. That was having heirlooms. That was RAF award. Now those are gone. Now what?

You guys should know better but you keep doing this stuff. People are screaming at you via constant posts about how levelling feels bad for them. There are obviously folk who are enjoying this new system but for those of us who want to make our way through it at good speed Heirlooms and dungeon carries should NOT have been nerfed. All you're doing is building ill will towards yourselves - and for no relatable reason.

...

The GOOD is that I can quest in any zone I want (within reason) up until certain brackets. I LOVE that I can actually finish Westfall if I want to, or go there at level 50. What I don't like is how long it takes to hit a level. It's too arduous.


You think leveling is slow? How long have you been playing?
I've been playing since the patch that added Arathi Basin. So, y'know, for a while.

Leveling is slow now. Not as slow as it was in vanilla, but slower than it's been in years.

More importantly, the content has gone through a progressive set of trivializations and design decisions that mean it is no longer rewarding. This lack of reward was previously masked/bandaged by the speed with which you leveled (particularly when leveling an alt with heirlooms and exp pots). Leveling in the past was not rewarding "because it took time"; it was rewarding because you gained quantifiable power in ways that were entirely visible to the player. You acquired new gear that provided meaningful stat boosts. You acquired new skill ranks from your trainer that provided noticeable, major increases in spell damage and entire new spells. You acquired a new talent point, which could be applied to further specializing your class (and, at landmark levels, generally provided an interesting new skill). You could then go back to the exact same content you were fighting a level earlier, but feel substantially more powerful.

Heirlooms have trivialized this. The removal of spell ranks has trivialized this. Zone scaling trivialized this. I've spent a lot of gold on Heirlooms. I'd happily see them removed without compensation if it meant that all players (or just players who owned them/buy into a replacement system) get a passive exp buff equivalent to them. I'd love to have to go buy my skills again. I want to feel meaningful bumps in my character's power. I want to walk into a zone and die to the first mob I meet, then walk out of it 5-10 levels later, feeling like a god and aoe cleaving groups of the same mob.

Alternatively, I want a trivial experience I can knock out in an afternoon or two while chatting with my buddies over discord. a "leveling lite" experience that's a shadow of its former self and acknowledges that state. The reality is that mmos age and some systems and content will always end up abandoned, unloved, uncomfortably zipped through as quickly as possible. You can either rehabilitate it into relevant, engaging, interesting content that's _WORTH PAYING A SUB TO EXPERIENCE_, or you can help the community pave over it and move on to the exciting content you deem to be worth doing. Either approach is okay and has worked in the past, but forcing people to spend an extended amount of time with abandoned content, without making that content engaging, challenging, and fun is no approach at all.
It's true when someone said leveling back then was rewarding. It allowed you to learn new skills, equip new gear, earn new talents, most importantly, made you feel stronger.

How would you feel leveling makes you stronger when the mobs level with you? Great, I'm 109!! Oh the mob is also 109 now with more hp!!
10/02/2018 11:21 PMPosted by Kittredge
Why should new players be handed things I had to work for?


Oh like when you buy the xpac you get a FREE 110 boost? No.... they don't hand people anything.
10/03/2018 04:01 PMPosted by Sunfaller
It's true when someone said leveling back then was rewarding. It allowed you to learn new skills, equip new gear, earn new talents, most importantly, made you feel stronger.

How would you feel leveling makes you stronger when the mobs level with you? Great, I'm 109!! Oh the mob is also 109 now with more hp!!


Nothing rewarding now that's for sure, If you look back through this thread you will read where Blizzard was warned that they would have subs leaving in droves if they continued the way they were going...…..

Unfortunately they didn't listen...…….. And they even asked for the feedback and still didn't listen...….. Total arrogance on their part caused this imo…..
10/03/2018 08:39 PMPosted by Dumbeldorf
10/03/2018 04:01 PMPosted by Sunfaller
It's true when someone said leveling back then was rewarding. It allowed you to learn new skills, equip new gear, earn new talents, most importantly, made you feel stronger.

How would you feel leveling makes you stronger when the mobs level with you? Great, I'm 109!! Oh the mob is also 109 now with more hp!!


Nothing rewarding now that's for sure, If you look back through this thread you will read where Blizzard was warned that they would have subs leaving in droves if they continued the way they were going...…..

Unfortunately they didn't listen...…….. And they even asked for the feedback and still didn't listen...….. Total arrogance on their part caused this imo…..
It's pretty bad BFA really isn't as fun as Legion nor do I want to play as any of my lower leveled characters because I tire of collecting deer butts and joining dungeons take too long especially if your class is DPS only.
Unless you have the quests, dungeons are not worth the time and even then it is questionable. XP is still too low. With the increase to mob health, stuff takes way too long to kill. Tank threat nerf isn't fun. Half of the tanks don't have all their abilities at low levels and repeatedly get crushed. It is too easy to end up in a fail group wiping over and over just to get from level 56 to 57.

I am all for a challenge, but when you still have 60 levels to go just to get to the endgame (where you are supposed to be for a challenge), low level dungeons don't cut it.
Bump... Because I like alts and can't see fit leveling one through the current hell. I've tried and failed every time.
Bump.

So i have come to the conclusion that they (blues) are not responding to this thread because in their eyes they already have. At first glance of the thread on GD page it already shows a (blue) has "commented" or posted on this thread?
10/04/2018 11:55 PMPosted by Paternus
Bump... Because I like alts and can't see fit leveling one through the current hell. I've tried and failed every time.
getting carried through dungs used to be so much fun : (
Anything for Blizz to make you spend more time in a video game.

That's how they make money, y'all.
10/04/2018 05:03 PMPosted by Dromlock
Unless you have the quests, dungeons are not worth the time and even then it is questionable. XP is still too low. With the increase to mob health, stuff takes way too long to kill. Tank threat nerf isn't fun. Half of the tanks don't have all their abilities at low levels and repeatedly get crushed. It is too easy to end up in a fail group wiping over and over just to get from level 56 to 57.

I am all for a challenge, but when you still have 60 levels to go just to get to the endgame (where you are supposed to be for a challenge), low level dungeons don't cut it.

Try them with a full premade group. Big difference.

The DPS on LFG can't outdps the tank, and LFG healers usually prefer to do nothing than hit things on downtime. With a good premade group you just steamroll through dungeons and level up really, really fast - this for all level ranges with dungeons.
10/05/2018 03:28 AMPosted by Ramßø
Bump.

So i have come to the conclusion that they (blues) are not responding to this thread because in their eyes they already have. At first glance of the thread on GD page it already shows a (blue) has "commented" or posted on this thread?


Heck it was a "BLUE" that started this thread asking for our feedback, Made it a sticky and then unstickied it and completely ignored the feedback and now they're paying the price for it with all the players unsubbing.
10/05/2018 06:24 AMPosted by Embersis
Anything for Blizz to make you spend more time in a video game.

That's how they make money, y'all.


And for those that don't want to spend more time they offer a way to bypass the content with a $60.00 boost! Ka-ching!

(Sorta ironic if you think about it, If they were so concerned to have people experience their lower level creation why would they offer a way to bypass it?)
You guys are kidding right? leveling is a joke right now.

I don't think it matters if you can get from 1-120 in 3 hours,you will just want more.

What gives?

Is this a joke?
10/05/2018 08:34 AMPosted by Onaxisthrom
You guys are kidding right? leveling is a joke right now.

I don't think it matters if you can get from 1-120 in 3 hours,you will just want more.

What gives?

Is this a joke?


Try harder plz
0/10
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