Because it had a general rock, paper, scissors approach to pvp that does not work well in arena. Could you imagine a 30 second to 1 minute mesmerize in a 3v3 battle?
It worked well because the game was centered around larger group combat.
WoW devs thought turning their pvp into an esport was a great idea… If I wanted pvp esports, I would not be playing wow. They seriously need to get this through their thick skulls and start using their limited dev pvp resources on making battlegrounds the premier pvp content. They can still keep arenas as is, but let players know the balance does not revolve around that so play it at your own peril and don’t expect the same rewards as a battleground.
Of course they’d have to fix the queue system and redo a few rules in rated battlegrounds. Then they can follow the DAoC model of giving classes niches based on group make-up rather than the nonsense jack of all trades arms race we got now.
gw2 for gear; just being able to select specific stat templates and everything being equalized made it really good
TERA had some pretty ok things but was a bad mmo as it went further onward, but to the good things: equalized random battlegrounds, equalized skirms, and decent updates to balance and class design (in the beginning periods of the game). Guild v Guilds were really fun and camping or getting camped by other guilds by accepting a gvg declaration was pretty fun.
great story really felt like I was in the actual game with decisions to make, the PVP was fun I had a twink there until they changed the system but it was fun for me =)
Very true I think we do forget that PvP is a great way for the pve players to unwind and just hop on an do a quick game
jaja I see what you did , so way should just go back to this system?
good times plus player economy was great wanted to add that as fun as it was there were some really OP classes
I honestly can’t believe I put swtor before galaxies. I played Galaxies before a friend introduced me to wow. The in-depth crafting and player economy is still un-matched to this date. The bounty hunter system is something more games should look into to boost world pvp.
Added: The more I think about it, a bounty hunter would be a cool profession to have in this game. Instead of crafting to make money, collect bounties on players. Maybe craft little gadgets like engineering that help in locating and eliminating targets.
Guild wars 2 was really good during its first half of existence. Now with all the xpacs and weird talent tree combos, and revenant class, its honestly boring ASF and has so much rock paper scissor its hilarious. Not to mention the weapons make niche builds. Instead of every weapon being good its all categorized (staff ele is just aoe, LB ranger is just a meme sniper). Also its terrible that most of the game is conquest based. GL dealing with tank based minion necros, or tank engineers who simply blast you off point over and over. Then you gotta deal with meme zerk players who walk behind your vision and 2/3 shot you before you can even turn the screen. The only thing I ever had fun in GW2 was dueling severs when it first came out, which they killed by adding a gurubashi arena, where atleast half your duels will be trolled by some kid abusing the FFA mode.
Still my favorite game of all time, I still play it every now and then. There’s still plenty of action. Warhammer Online had great PvP too, shame it didn’t last very long.
‘done right’ is semantically almost meaningless because it is so subjective and frequently leaves out a zillion other aspects of the game
regardless of whether someone likes the world pvp, group pvp, solo pvp, or instanced pvp of a game, there are considerations of the UI/interface, whether it is tab target instead of twitch aiming, whether it is macro/addon friendly, what the gear/ability powering up process is like, how responsive the gameplay feels, whether the interface provides enough visual q’s to easily discern what is happening, whether the rest of the game has enough players for any level of proper matchmaking based on some degree of fairness, etc, etc
a lot of the games some people say were ‘done right’ suffered significantly in these other areas which leads to it being largely useless feedback
better feedback is what specific aspects were something you loved, what systems or interfaces
e.g. gw2 had easy access pvp but chases players away with its incredibly badly designed interface that requires swapping toolbars, no ingame access to real addons or macros, many of the abilities were extremely hard to distinguish during fights, and a TON of players hated that there was no trifecta of roles but that certain classes just had massive self heals and balance sucked
never ever underestimate how much value addons and macros add to wow, they basically let users smooth out friction in the game’s interface in a wide variety of ways
I played on Naritus and we were “famous” for being the server with the player run Bounty Hunter Guild. Any BH could participate as a Hunter (which also made them marks) and other players could join as a potential Mark. Anyone could put a hit on anyone using ingame credits and have certain criteria that needed to completed in order to complete the bounty. Credits were transferred to the BHG and all Hunters could accept the bounty. The first BH to meet all the criteria and submit proof (i.e. Screen Shot, etc) the credits would be transferred to the Hunter less the BHG Administrative cut.
Weave that into player created WPvP events and you could have a Mark getting hunted in the middle of a large scale battle. A crafter comes out to restock their vendor and 3 BH’s are waiting on them. The Thrill of the Hunt was 24/7.