Some classes whole identity is burst, so those classes are just bad in sod.
Also I think burst is healthy for the game. Without it it’s just comes down to healers and grindy mana stuff, which is fine, but shouldn’t be the only thing
Some classes whole identity is burst, so those classes are just bad in sod.
Also I think burst is healthy for the game. Without it it’s just comes down to healers and grindy mana stuff, which is fine, but shouldn’t be the only thing
Is it?
Because you will not find that anywhere in regards to claims/evidence/proof.
A claim cannot he the evidence. It doesn’t work in court, and it doesn’t work in reality. I have done extensive reading on the multitudes of theee subjects on my own time as a hobby lol.
You saying “nuh-uh” over and over again doesn’t change that.
That’s your problem. If you want to be the best and have the best results, you will stack priests and hunters. Can you win without them? Sure. It doesn’t make the meta any different. You want to be the best or not? The same goes for competitive standpoints too. Watch the tournament next weekend and see.
All you’re doing here is admitting I won. You are bad at this game and you don’t know wtf on earth you’re talking about. Not that you matter at all in the grand scheme of this conversation, you don’t even know what roles specific classes are supposed to be doing in vanilla pvp. You’re lost. You literally suggested for an elemental shaman to play “a less bursty build” lmao
Agree and disagree.
When you look at burst comps in Arena, they tend to be an all-or-nothing zerg at the beginning and bet the whole farm on that zerg. Some have some recovery facets if they can force enough defensive CDs to be blown that won’t be back up in time for their next burst cycle, but most pretty much make/break at the start. They only work because they can layer CC, stack multiple steroids, and effectively isolate a single target.
No one can do those three things in WSG at lvl25 right now. CC is minimal at the moment, we lack our lvl40 talent tree skills, and some class identities haven’t even properly matured yet. This is why some people love twinking, because as an “effective” low level PvP Hunter, you can just pretty much run around mindlessly shooting people can call it a day. You can drop a trap sure but otherwise you just send pet and nuke from afar, as if most of the enemy team is a bunch of weirdly programmed NPCs.
Agree wholeheartedly, but right now the tools are just spread too thin for everything to work the way it ought to, and not everyone got game changer Runes either, at least for wPvP or BGs.
Yup, and this is why posters like this random rogue don’t have any idea what’s going on.
You literally play Druid and are giving the exact experience I tried telling him is what is happening.
I am very convinced blizzard will add in multiple pvp items that add further to the damage mitigation.
Will they put it on rank gear?
My suspicion that they are adding rank14 at AQ phase, rigut when people start complaining that the pvp is bad bc aq/naxx gear makes me think these rank sets will stack massive damage mitigation.
If we can reach 40-50% mitigation, the entire landscape will look completely different
On the contrary, they could be using this blanket as a test FOR their new gear itemization and remove it later. Who knows but such mitigation gear will be a requirement with high numbers
I’m not worried about any kind of ‘slippery slope’ here. We’ve already arrived at the problem.
25% damage reduction just favors specs that outlast other classes, such as warriors, hunters, druids, and healers, and disfavors classes that rely on burst and cooldowns, or are gated by mana, such as shamans, rogues, mages, etc.
No. It favors tank builds that outlive their opponents. I’m not sure if you were around when dampening cleaves were the meta in arenas, its the cringiest and most boring gameplay. Even outside of arenas, constantly having to just out dps an opponents survivability isn’t exactly exciting.
You are just agreeing with me.
Almost. It actually makes you more reliant on cooldowns to kill people. Its not an issue to say “just x” about.
Also you edited your post after I responded to it. It doesn’t show because if you edit your post soon enough after posting it, then it doesn’t show that it was edited. Before it said something like “only favors healers and warriors” ???
I laughed out loud very hard. Warriors flop over. They have no healing or sustain. Warriors in fact are the worst class now because of this change. Since their rage is based on damage and they have no sustain in a fight. They are free kills.
This change hurts physical dmg dealers the most. They have Armor and 25% mitigation to deal with now.
That’s because you’re dumb, warriors are designed for group play with healers. I get dumb scrubs try to run around like they’re playing ARAM but no-one cares.
Warriors have terrible design till ICC in Wrath then excel finally into MoP/WoD.
I feel bad for Warriors right now they are free kills. They need a lot better runs and some love.
Victory rush needs to be useable at any time and heal for 20% HP. They also could use MoP Second win. Then a ranged silence like Heroic throw. Also a powerful version of Spell Reflect.
It’s a good thing they don’t have real dummies like you balancing the game. Only slightly less dumb people.
If I was balancing the game Retail would be playable.
If you go back far enough in my post history you will see me posting about a 25-33% WSG dampening effect. I didn’t log out until level 17, then was over 20 the next day and was in WSG where my arcane blast was dealing 180-220 on the tooltip and only dealing about 150 on players, that is with no resist in the combat log.
So yeah, it sure was. Unless I time traveled and made those posts fraudulently just to troll you.
Still no dev response on this, feels terrible for abilities to just do less damage for zoning into a bg.
Casted spells are supposed to hit hard
I don’t like the damage reduction aura, but I would be willing to tolerate it if it applied to hunter pets. They’re strong enough as it is without having an extra 25 percent damage.
I don’t either but it has made WSG playable. Again just hope they come up with a better solution that works for both instanced and WPvP otherwise we got a Legion problem again.
Yea this also just shows how it isn’t the answer. Likely a coding problem with the Aura on Classic. Hope we have some discussions soon about PvP.
I feel like if all healers were priest tier, there would be no need for this aura.
The ability to save people from burst with strong healing buttons.
Thats definetly more retail like though if youve ever watched some arena streams
Nah people were getting globaled. You can’t heal what is dead. You can’t use defensives or bubbles if you just instantly die from 80%+ HP. It was dumb and it’s gonna get worse so the Aura was need for a temporary fix.
Likely we will need 75% more HP and 30–50% reduction to match SOD damage. We will do higher than TBC damage but are stuck in Vanilla Health pools. There is a reason why they drastically increased stam in TBC and added Resil.