Still waiting on the infernal fix that was talked about on the community council chat!
It was deliberately left out, but now people are hard stacking DKs. Will they have AOTD reset taken away? Seems fair because Zirene’s reasoning for locks not getting a reset was that they’re doing well.
“now” bruh this has been happening for all of WotLK Classic at the top level, unholy burst is just ridiculously, brokenly powerful.
I fully agree. Unholy is the only DK spec that sees a big benefit from army too, making it reset was a buff specifically to unholy. They’re stacked 10 deep and allow raids to skip entire phases of the tier’s end boss on heroic difficulty, but by golly warlocks are too strong for infernal to reset like every other 10 minute CD. lmao
Now do web wraps on the tank. Literally no one enjoys getting instantly killed when the tank gets web wrapped.
Fixed a bug causing the cost of the Relentless Gladiator’s Rifle to not be similar to the cost of Relentless two-hand and ranged weapons.
Fixed an issue where Glyph of Polymorph did not remove intended versions of Ignite, Deep Wounds, and Piercing Shots.
Fixed an issue preventing the Steel Gate Flying Machine from grappling Sack of Relics for the quest “I’ve Got a Flying Machine!”
Fixed a bug that could prevent the game from launching on MacOS Sonoma (Version 14).
Dungeons
In Azjol-Nerub and Ahn’kahet: The Old Kingdom (Titan Rune):
Players will no longer lose threat when they are web-wrapped.
The minions that take part in the Hadronox gauntlet will no longer gain a health and damage buff from Empowered: Shadow Rune aura and will also no longer web-wrap players.
The Skittering Swarmers in Hadronox’s Lair will no longer web-wrap players.
Raids
Twin Val’kyr’s Light and Dark essences will no longer have their damage buff component removed by invulnerabilities.
Some very nice fixes. Can we get some confirmation on whether or not some interactions in IoC are working as intended? Currently players can’t be death gripped if they’re standing on top of a faction’s keep, and Glaive Throwers can be driven fully into water without being destroyed (unlike how vehicles work in other BGs)
Congratulations on fixing an issue an entire phase after it was introduced, which we told you about since the first day. You made us suffer for an entire phase because you couldn’t be bothered to fix it before now.