WoW was better when you could finish your character

You didn’t read my post.

I said if they ended the content, they would lose subs.

Next time try reading the ENTIRE post and understanding the context. Thanks.

Would they ?

THey had more players prior to all this borrowed power content brought in since Legion

AND THEY DIDN’T END THE CONTENT.

Guys, read my posts and learn some context. GEEZ.

I mean. What you and OP mentioned was pretty much just PVP.

And there are plenty of players that simply do not care about PvP.

This game would be so bad if PvP was the only thing to do once you’ve cleared your raid lockout.

Meh, your vision OP sounds boring. I tend to just do what is fun for me, and I keep perspective of what I need… and I try to have an ounce of self-control.

Btw, games change, people change, you won’t recapture that moment anymore. And for people quoting Wrath as some comparison for Subs. Yeah, duh, With how South Park’s episode, the tonne of marketing, and the fact that MMO’s were the ‘‘it’’ game made WoW during that time shine very much.

Now it’s all about dem free FPS games, pay to buy cosmetics and look like dorky colorful clowns, or marshmello.

Times’ a changin’.

I feel the same way. The game feels like it’s choking me with all the stuff I gotta keep up with each week and rarely do I ever feel like I’ve completed a slot of gear. Also the non gear rewards all feel like their own extreme insane achievement like the mechagon or nazjatar completion mounts. It’s not just a grind I can passively do when I feel like it but I have to wait for a random day to have a specific daily quest and can’t just take a day off.

Vanilla, BC, and WOTLK were so much more chill with their demands. I had multiple characters with bis and all the side content wasn’t so punishing if you wanted to take a break to do something else. People were constantly wanting to socialize and go on adventures because they had breathing room to do so. So many people say players would quit if this were the case but subs were constantly growing until they added heroic versions of raids at the end of WOTLK and started a trend towards stretching out gear grinds each expansion. From everyone I know this has just made them quit rather than stay.

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Clearly that’s not true. Look how many people are playing classic.

You need to read the entire thread. I addressed this already.

I have to admit, WoW was certainly more enjoyable when you reach a certain point and simply say:

“You know what? I’m done with this ‘character progression’. I don’t need anything else… so now I can focus on what I REALLY want to do.”

Goes on to join the costume/dance party in Orgrimmar

The thing is, everyone has their own point of being “done”. For some, it’s simply a matter of seeing every story arc in the game. For others, it’s completing everything on the highest difficulty. For a handful, it’s all about getting as far as possible in gear progression.

But when the game never stops throwing stuff at you, all but yelling “HERE’S MORE PROGRESSION!” in some vain attempt to keep them interested?

… don’t you think those who don’t care for character progression (beyond it’s utilitarian function) would be a little annoyed by this constantly being thrown at them? No to mention the constant shifting of the goalposts…

Well, “annoyed” is a bit of an understatement.

Quite simply, some people WANT to be done.
Dragging it out doesn’t just harm their experience, it poisons it with extreme prejudice.

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SOME people.

More people will walk away if a game “ends”.

“Hey, I beat the game, time to move on.”

If they had a good time, they’ll come back when there’s more stuff to do.
If they’re pissed off at the never-ending treadmill ruining the good experiences they had?

They’ll leave anyway, just slightly later than they would have otherwise.

But they’re NEVER coming back.

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You could be done with a PvE character in Wrath too. If you just did dungeons, you’d eventually have everything you could get with dungeon badges. Raiders could finish their tier sets.

There were daily quest hubs all over Northrend and many players chose to IGNORE THEM ENTIRELY. They rewarded gold, and some people loved running them for gold, other people hated it, and they had a choice. You didn’t need gold to get carried in ICC because no one was paying their subscription (without risking banning) with it. Big purchases were 5k flying speeds and 20k mammoths.

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I hate to be that guy (most of the time), but like, what’s stopping you from doing any of these things right now?

Which is fine, they will still have new tiers of content for those players to come back to. They should switch their design goals from “what new carrot on a stick can we add” to “what would be fun regardless of reward”. Seems like they are starting to go in that direction with things like Torghast and hopefully it continues.

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Which is ADDING CONTENT.

/facepalm

What the hell do you think we want more of?

Good grief, are you even reading this thread?

You’re not understanding the conversation here at all.

Didn’t say they did .

I said they had more players before all of this borrowed power content we keep grinding for either to get or upgrade via traits, essences or corruption .

As for context.

To which you replied

Yes new interesting content is good but when the systems become the content not so good…

Good content would be an engaging story which BfA pretty much lacked . Good dungeons and raids with meaningful gear . You could go into open world in BfA and get even lower level raid gear . Good content would be grinding for cosmetics because you like a tabbard or a mount (land or flying) the faction had . Grinding rep so you could use that mount you got from another faction or even grinding a rep so you can play that faction isn’t good content . It’s busy work to make people fell like they have to keep logging on just to keep up with the Jone’s .

Good content makes you want to log in . It feels rewarding and worth your time.

I think you are the one confused. New content isn’t a problem it’s using the same content and stretching it on a neverending chase (ex. multiple ilvls of the same gear, perfect versions of the same gear with corruption and socket rolls, extremely long grinds for essences, neverending ap grinds, neverending cape grinds, having to grind out the same daily quest 1000+ times to have a chance at completing something.)
You seem to be discussing this matter as if they could stretch one daily quest for a thousand years and that would count as new content.

This would be true, if it weren’t subjective.