WoW No Longer MMORPG

you know it’s super strange that blizzard makes these giant dungeons that are designed around you having several people helping you with defeating the bosses, and then just doesn’t let other people join you. man i sure wish there was some way to group up with all the people in my guild or meet others on different servers to group with them for harder content.

oh wait, you can group for content that requires you to group up.

I agree! Except for the part about having Massive Multi Players, Some of which do literal RP. Besides that, Yep!

Sounds like someone else is burnt out :stuck_out_tongue: It’s okay! I’m currently going through that a little as well. Just take some time off :heart:

WoW has become a game where less and less is made for the casual 5-10 hour a week player, and it is catered more towards the 40+ hour a week player.

Problem is WoW has an older playerbase that has real life responsibilities now compared to when we played in vanilla. To be competitive in this game requires you to sacrifice real life obligations to do so, which it’s sad to see that there’s a lot of players where the addiction is so high they self sabotage their real life in order to get validation from players on the internet they will never even meet.

I simply don’t play anymore because I don’t feel like taking time away from my family in order to spam m+ for an IO number that in the grand scheme of things doesn’t even matter. And I also don’t feel like just playing casually to where I’m just killing the same world quests week after week, or trying to make the games lack of content towards the casual/solo player something that it’s not. I’ll just play another game at that point.

The game needs to be developed in a way that has CONSTANT character progression to where everytime you log on you feel like you’re progressing your character whether you’re a solo player, playing in groups, hardcore, casual, it shouldn’t matter. Over the years the game has made you feel like each time you log off, you have just wasted your time accomplishing nothing, as opposed to each time you log off, you feel more powerful and that your time was worth it keeping you wanting to come back

The people who often make this argument are basically trying to justify (mostly to themselves) why they are awful at the game and don’t enjoy it.

Times change. Games can’t just stay the way they used to. For example, as the internet has evolved, even the most difficult challenges in classic WoW are braindead easy and the most difficult puzzles get “solved” quickly. In order for a game to have any sort of staying power, they need something that is scalable and repeatable. The way you’ve described “RPG” above is not repeatable.

So, wow does not have hours of story dive, puzzles, secrets, maps, gear collecting/upgrading, boss battles with strategy, forward progress or multiplayer…

Am I being trolled here? I don’t get it… You basically described most elements of WoW.

This is a great point. When I started playing during Wrath, there were people everywhere. Now, everything’s split and phased and you’ll see people in the main hub cities like Valdrakken, Dalaran, and Oribos, but most places are just empty. Silvermoon is a literal ghost town, and as much as I love it, it could be removed from the game right now, and no one would even know-or care.

If you stay in the newest expansion, you’ll find people. Older content, though, feels very much alone. watches a tumbleweed pass by in Silvermoon

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I’m either impressed or I want to call you out… I dont know which… :joy: :rofl:

It’s technically an MMO.

It just doesn’t feel like it, and that’s the problem.

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