Wow mentality is killing wow

Choreghast, Boreghast, Island Expedition 2.0…

Come spend time with us…leave with…soul ash or cinders…yay.

The problem is instead of James the Photoshop guy, we get James the WOW dev: anything you ask for will be twisted into the most ridiculous or contrarian example you could possibly think of, and maybe a few that you didn’t.

Remember when someone complained that water striders were too popular and the devs made mount equipment? Or when someone wanted set items, so the devs went and made dominion gems (which are technically a set, but need to be fitted in highly-specific equipment) but only made one out of the five possible drops any good? Or when the players asked for flying, which the devs gave…but then proceeded to put all the content into the worst area in the game (including the raid…which can only be reached after going through a series of mobs that are almost certainly guaranteed to stun you and knock you off your mount) where you’d never be able to fly?

Here’s the thing. For RPGs, nobody wants to play with a DM that tries to make your life miserable on purpose. We want a good game. The DM - in this case, the Devs - do not want to give us a good game.

Thus, the players are doing to the devs what the devs have been doing to the players. The devs don’t want to hear complaints and just wish people would shut up and play the game, so now the players give up and quit WOW, and shut up and play FFXIV.

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Funny part is…players don’t want to hear Dev Complaints and just wish the devs would shut up and play the game too.

You would be shocked and appalled how many native English speakers ask me what “Cur” means. I had no idea this was not as common of a word as “butter” or “yellow.” :man_facepalming:

They said they won’t be expanding on character customization, and as player we made peace with it. I am not saying dont work onil it , i am saying a don’t make it sound like omg! Thanks blizz you save my life when took them 15 years to add a few more options. I am saying work on issues that are more important that are the cause of your players going to other games.

Is certain that players after 15 years are not leaving wow because they didn’t have pointy ears.

Exudos is happening bacuase all the other issues they are not been address. They won’t get players back because a few cosumization if the game play still terrible and players don’t get fun.

As Americans, we wouldn’t know proper English words if they were painted on our foreheads.

How does one please 2 million players? Easy. You don’t.

Not entirely accurate. You can please 2 million players quite easily if they come into the game with the same expectations.

Vanilla through Wrath showed this.

When you start trying to grab other markets that have different expectations and pull them into the same game…that is when you set yourself up for the current situation.

IMO they would have been much better off if when they started grabbing at those other markets they created new properties that would appeal to those markets instead of trying to shoehorn everything into one game.

This is one of the reasons why I think they should just end the game with shadowlands
Have the jailer snap his fingers and end it all.

Then focus on classic servers for the different expansions.

If this was Reddit, I’d give you a silver award.

The choice isn’t between fixing systems and balance issues, and having more customization options. The choice is between having a tree with a worm in it and 30 other new recolor mounts next patch, or having new character customizations. This is the job of the artists and the modelers, not the theorycrafters and coders.

Even better, most of this work is pretty trivial to do, and a lot of it has already been done and just needs to be copied and recolored from the core races. A team of 5 should get it done in 2 weeks and that is being VERY generous with time.

This isn’t entirely false, but that is only because in any large group of people there is not going to be 100% consensus. Ultimately I think the problem isn’t the content, it is the delivery. Ion is the best fight mechanic designer in the business IMO. He makes horrible social content however, and he is kind of a disinterested antisocial person. How he comes off in interviews is how he acted when I talked to him 10 or so years ago. In a MMORPG you need the friendships and relationships (the MMO part) and personal attachement (the RPG part) and this is where the game is lacking.

EDIT: I derped and forgot to put in the main part of my point, the wow player base is smaller than ever. It hasn’t expanded, it has contracted significantly.

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Sounds good to me.

When will this happen,OP?

When a huge % of your users are leaving they should ask why. What’s the cause? Is because been didn’t give them pointy ears? Or because they get one shot? Because they don’t progress? Don’t get loot …etc… And fix those issues to retain at least the % of players you still have.

If players are leaving for X reason don’t make Y feature and think that’s will keep them.(unless Y is such amazing feature that is so so worthy bro compansate for X, in this case the ears are not really fixing anything) and that’s the mentality they should change…

Honestly at this point i’m close to hoping everyone thats sticking around because its a more complicated thing than “lol just quit” actually does quit so that the game becomes very quiet and empty for people asking for this

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Op,there are many reasons why they are leave and it’s not to promote “pointy ears” to say the least.The whole of the expanse is too systematic and on rails even the least problematic person playing the game see this and just quites.

customization doesnt affect their vsion for the game itself. thats why.

Well, it was very popular with many people once.
All we really have to do, is look back and try to discern what it was that made it popular.

Personally, I imagine it was because the game was much friendlier to the casual player. You could log in, spend a few hours, log out again and not miss a whole lot. Today there are systems upon systems, there are mythic+ that feels like it should be played nigh-constantly to remain relevant, there will always be better gear to get, and as a added consequence, it even increases the level of toxicity in the playerbase, as well as the frustration - much akin to a hardcore PvP game.

Quite frankly, while a MMORPG is usually a large time-investment, WoW has made it so that you should not invest any time in anything else but it.

It is quite normal for a WoW player to not be playing any other game but WoW. Few do play other games than WoW, but those I imagine are fewer in numbers.

The funny thing is, it’s not incredibly hard to do when you get a good idea of what those people want. With the right team of people with those divergent philosophies, you can please the PVPers, the raiders, the mythic dungeon runners, the casuals, the pet battlers, the crafters, and so forth. Just keep your PVP out of my PVE, I’ll keep PVE out of your PVP, and so forth.

The problem is when you try to force players down a funnel into what you want, which is figuratively what the devs are trying to do because you get the distinct feeling that the dev team is made up of friendless theorycrafters who love slapping each other on the back for their genius in creating such complex and convoluted systems, led by a guy whose love for WOW is completely centered on raiding. It’s like putting Sheldon Cooper in the DM’s chair and hoping that brains will compensate for your lack of vision. Like Torghast, Korthia, the Maw…all you earn from those things is crap that’s only good for raiding. I expected a world, not a bland landscape meant to set me up for the next tier. Raiding is basically all WOW has to offer at the moment, and as a raider myself, that’s actually kind of sad.

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I agree but I think there is a larger sociological attribute to this that many forego. In my opinion, I think that there was a completely different gaming demographic that played during the time that WoW first became popular. Many nowadays tend to be relativistic when it comes to opinion formulation on how the state of the game should be. During it’s dawning, there weren’t a huge number of MMORPGS to compare against WoW so this game was kinda the standard at the time. During it’s earlier days, WoW was pretty much the most forgiving MMO on the market.

I disagree on this and it kinda ties back to what I typed above. There were different “systems” in play but trying to have an alt pre-now was kinda a pain given leveling times, reputation grinds and attunements. End game was even more staunch as to who actually got to even see end tier raiding before nerfings or next tier drop. On top of that, class disparity was ludicrous. Want to play ret pre-Wrath? Good luck, hope you’re better geared than the other guy and that Sanctity Aura is wanted.

Don’t agree with this either. I mean, I play a few other games though so I’m uber casual these days. There is a reason that developers have to time-gate things though. I think this is due to a huge disparity between the casual and try-hard groups. The try-hards, many whom have played for a long time, have honed their craft so you’ll see these folks at end content with systems fleshed as far as the systems will let them far before your average casual. The thing about it though is that it starts to have an effect on the casual the further a content patch is in action and I believe that’s where we get a lot of ill feelings from the general player base.