Horde and Alliance are your Alignments. There you go.
That’s all alignments were to begin with, indicators of what “side” you were on, Law or Chaos. Ripped from Moorcock’s Eternal Champion (mostly Elric) stories.
WoW characters are all aligned with either the Horde or the Alliance, so you’re all set OP.
I’m not against them implementing things that are already in RP addons. But they like to keep that stuff optional because not everyone is into that. And since it’s not default for MMOs, it’s something you have to do on your own.
I’ve been playing D&D since it first came out in the mid 70’s. I’ve DM’ed the game for a very long time and have my own homebrew campaign world. I also happen to have every book, supplement, and adventure module TSR and WotC have released from Chainmail clear through to 5th edition. So hopefully that qualifies me to say:
You’re Actually Both Correct.
Most people playing D&D these days are playing 5th Edition which de-emphasizes the impact of moral choices on “alignment”. WotC is attempting to do away with Alignment altogether (which I don’t care for and have argued against). But you can still create weapons following this concept by locking them to a specific type of subclass.
For instance I created a Life Stealing Broadsword called Memento Mori that could only be safely handled by Death Oriented characters: Assassins, Death or Grave Domain Clerics, Oath of Vengeance Paladins, etc. Of course, I run my world in such a way that a player may fall from grace or willingly renounce a domain choice. But that sort of change would also result in rejection by Domain specific or Alignment specific weapons or items.
I would save the knight, befriend them, tell them I’m a paladin, find out where the rest of their gold is at.
EDIT
I play them to their character which is related to alignment.
Raist Lawful Evil
Orc DK LE
Tauren Shaman NG
Belf pally LN
Troll Hunter CN
Panda Priest (H) LN
Vulpera Rogue CN
Dwarf Warrior LG
Human Rogue N
VElf Priest CN
NElf Demon Hunter LN
Prevoker (A) NG
Wolfie Hunter CE
Draenei Paladin LG
Gnome Monk NG
Tauren Feral CG
Goblin Mage N
It depends on the game. For a short campaign of D&D or Pathfinder? You really don’t need it unless there’s a situation that specifically calls for it. In an extended campaign that can run for a year(s) or longer? It can be helpful.
When I say “helpful”, I tend to view “alignment” as a set of general attitudes that player characters and NPC’s can have. Those attitudes lend themselves to questions I can ask to help world build. “What does this Character want?” “How is he or she going to go about getting it?” “How is he or she going to handle opposition?”
Another thing, bringing the Outer Planes into a campaign isn’t something that I would do lightly. Neither is direct interaction with a deity. This layer of the world is best kept behind the scenes, unless a high level mage or cleric decides to investigate it. Most campaigns don’t make it that far.
I used to play Neverwinter Nights on a persistent online RP server and alignment was always the least interesting thing about it, even though you could inspect everything and check its alignment.
The only thing that might make it interesting in WoW is if there were alignment-specific gear and spells, but I don’t think people would like it if they were restricted from things that way. idk. I can think of no real use for alignment in the game.
That could be bypassed if said gear could be sold as a boe open market.
eve works like this. The republic fleet of the Minmatar make really nice shields extending modules (more HP for me) in the game.
I get them off the market since one char is shoot on site in their space. Been shooting them for years…I earned that status lol.
but, yeah, this is wow. renown/rep locked gear that is bop. and sometimes completely useless by the time one has the rep.
you must be exalted for this item. and the item is now -20 to your current gear. and BOP so you can’t twink an alt. it’s basically a mog to collect at that point.