WoW is NOT a MOBA

Not so much these days.

Not instantly, but pretty quickly these days.

The nerfs to damage did happen.

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I thought shadow was fine. Perhaps make pi only castable on self to quiet the whiners, but even that was unnecessary. I can’t believe what they did to mass dispell. That was a class identifying ability, and it’s basically gone now.

I wish we had a moba pvp map.

People keep telling me spriest is doing poorly now. But I tried like half a dozen characters around ilvl 435 in low keys and my spriest was popping off the hardest. So idk what you talking about. Maybe they don’t scale as well withilvl or something? Like 435 low keys isn’t the same as a 475 20 key but everyone else in that group had higher ilvl than me and was top almost every fight ST and AOE.

Stop chasing after whats new/good. Anyone who plays wow long enough knows that specs get changed all the time.

The major hit to damage was the reduction in the apparitions damage and the power infusion change, the things that hit hard was going from a good set bonus to a set bonus that pushes a playstyle that some people don’t like. They also went back and buffed the passive cleave from Psychic link a little bit after they spent all of season two nerfing it into the ground.

In the way buff and Nerf numbers are, the people that will be hit the most will be the people at the top end, if someone doing 200,000 damage is nerfed by 5% they will lose more damage than someone who is only doing 100,000 damage being nerfed the same amount because that is how numbers work. The ones that do the most feel the percentage changes the most so those doing easier content will barely notice except for when they go and start listening to YouTube.

I’ve had 2 mains since cata.

Frost DK and this spriest.

I wouldn’t define that as “chasing FOTM”.


I really don’t believe a 435 spriest is out dpsing a 475 demo lock or sin rogue.

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It is entirely believable when you account for skill issue.

I only dabbled in spriest last season (for the tier mog, not to do high end content) but from what I’ve read here it’s a few things.

Previous tier bonus was strong.
Last seasons meta comp had the perfect storm of perfect utility for the dungeons we had (dispels, skips, uncapped aoes, ways to deal with affixes, etc) and the perfect relationship between each spec in regards to buffing each other.
Mage int double dipped as 4/5 of the group were casters and the higher int meant Aug buffed everyone even more.
Spriest could pi itself and the mage (both dps) for ludicrous damage.
Guardians tier was strong and they could do gigantic pulls every 3min which lined up fairly well (or at least worked well) with combustion, spriest dot cleave and pi which all scaled well on gigantic pulls.

In response, blizz took a hammer to the base abilities of some specs because they’re incapable of balancing tier sets and have zero forethought about how the spec will perform once it loses its amazing set bonus. Coupled with spriest getting a pretty bad set bonus this tier so really they lost twice and you can see how the fall from grace sucks.

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Augs are only good at the extreme high end due to their utility. In terms of raw throughput, you’re better off bringing an actual DPS everywhere else.

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When do you not stick up for Blizz?

I mean ill wait for an actual reply with a source.

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Hey buddy as someone with only 6k armour as a tank (20.5% reduction) I’ll take the 4k extra armour anyday :cry:

DPS POV:

https://www.youtube.com/watch?v=pJTGAtLH7Hw

:dracthyr_a1: ouch

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nerf shadow priests 5% more

Fire mage is the lowest Mage spec currently in raid and is lower than Frost in M+ until you look at 25+ keys where they are about equal.

Guardian druid is also nearly non-existent compared to other tanks (Wonder if they fixed the broken Blistering Scales being buffed by bear form).

Holy paladin isn’t the “meta” healer anymore as Disc, Misteeaver, and Resto druid are gaining more traction.

Aug’s damage contribution has been gutted. People can say “broken log hooks” until they are blue in the face but there are plenty of classes that still give full credit to Aug on logs and after the rounds of nerfs to EM and their mastery, their contribution for damage didn’t scale up as well as it did in S2.

So aside from the defensive utility of augmentation, the god comp has completely changed because of class balancing.

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Class balancing and Encounter Design need work.

Spriest isn’t the only class to suffer from MOBA style balancing issues.

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You have 6 months of stationary ilvl. And then 6 months of hardly upgrading that ilvl. Rinse and repeat for 2 years.

I dont get to play very often and its been [extremely] easy to level the 10 levels to keep alts max level. And then it takes a few weeks to close the gear discrepancy gap.

All in all, WoW is known for spendin 30 minutes in game and feeling accomplished

I never said it was? I just said they had higher ilvl than me.

An imbalanced game is fun for only some specs. A balanced game is fun for everyone.

Frequent tuning passes (buffs and nerfs, as appropriate), when done correctly, are essential to WoW’s success.