WoW Hotfixes - Updated September 27

It’s really enough with the Maintenace being east coast time 10am… Really after all these years you cannot move it to something way more practical like 230am any weekday? And how bad is your IT department lately, not just Tuesdays anymore now its follow up Wednesday Oh another mistake Thursday as well… really getting old!

It’s a conspiracy man!

I just want to point out…time zones.

10am for you is 7am for Blizz. 2:30am for you is 11:30pm for Blizz, and 10:30am for parts of Europe.

My point is simple. No matter what time they do maintenance, it is going to inconvenience someone, somewhere. What is “practical” to you is not practical to someone else, and at the end of the day Blizzard is who controls the game and they will always do work when the time is best for their business model. The employees who perform maintenance don’t live in the office. In fact, call support at 2:30am, you won’t reach someone in California, I promise you that.

Personally, I wouldn’t mind if they needed to do daily hotfixes for an hour each day. At least that shows that bugs are being squashed and not ignored.

3 Likes

Wow, those are some pretty beastly nerfs. Surprised you didn’t nerf comet storm to just like, 2 strikes.

Appreciated but people told you to take a look at these bosses ages ago. Those abilities were ridiculous. Why did it take you a year to nerf these clearly overtuned mechanics?

Heya! Here are today’s hotfixes:

JUNE 9, 2022

Dungeons and Raids

  • Developer’s note: With the following hotfixes, our goal is to address circumstances in Shadowlands dungeons where enemy spells could be cast on nearby melee targets when their current target moved out of range, sometimes leading to unfair player deaths.
    • De Other Side
      • Fixed an issue that would cause Territorial Bladebeak and Bladebeak Matriarch’s Beak Slice to be cast on a nearby target if their current target was out of range.
    • Halls of Atonement
      • Fixed an issue that would cause Depraved Darkblade’s Deadly Thrust to be cast on a nearby target if their current target was out of range.
    • Mists of Tirna Scithe
      • Fixed an issue that would cause Mistveil Matriarch’s Shred Armor to be cast on a nearby target if their current target was out of range.
    • Tazavesh: So’leah’s Gambit
      • Fixed an issue that would cause Burly Deckhand’s Haymaker to be cast on a nearby target if their current target was out of range.
      • Increased the cast time of Haymaker to 1.5 seconds (was 0.75 seconds).
    • Theater of Pain
      • Fixed an issue that would cause Ancient Captain’s Shield Bash to be cast on a nearby target if their current target was out of range.
  • Karazhan
    • Fixed an issue where players in Cross-Faction groups could play the Chess Event against each other and prevent victory.

Quests

  • The Vol’dun introduction quest, “Into the Dunes” is working as expected once again.
1 Like

…why does this sound like a fun concept for a battleground?

This will be very well appreciated by people - it’s been a hotbutton topic on the forums this past week.

That’s a lot of dungeon tuning in one week. Next add some loot to them. I don’t think people are annoyed by them because once a season you get an unexpected bird peck. It’s mostly that people stopped caring about anima about a year ago.

Into the Dunes is still broken.

It’s hotfix time~

JUNE 10, 2022

Dungeons and Raids

  • Developers’ note: In this second batch of updates to Shadowlands dungeons, we’ve addressed more circumstances where enemy abilities could be cast on nearby targets in melee when their current target became out of range, which could sometimes lead to unfair deaths, or encourage groups to avoid bringing melee DPS entirely.
    • The following abilities will no longer hit nearby targets in melee when the enemy’s target is out of range:
      • Encrypted Affix
        • Urh Dismantler’s Deconstruct
      • De Other Side
        • Headless Client’s Discharge
      • Plaguefall
        • Domina Venomblade’s Cytotoxic Slash
        • Plagueroc’s Blightbeak
        • Mire Soldier’s Mighty Swing
        • Rotting Slimeclaw’s Corroded Claws
      • Sanguine Depths
        • Rockbound Sprite’s Animate Pebble
        • Chamber Sentinel’s Severing Slice
      • Tazavesh: So’leah’s Gambit
        • Devoted Accomplice’s Energy Slash
      • The Necrotic Wake
        • Zolramus Bonecarver’s Boneflay
        • Stitched Vanguard’s Bone Claw
        • Loyal Creation’s Bone Claw
      • Theater of Pain
        • Dessia the Decapitator’s Slam
        • Shackled Soul’s Soul Touch
        • Heavin the Breaker’s Colossus Smash
        • Rek the Hardened’s Unbalancing Blow
        • Putrid Butcher’s Chop and Devour Flesh

Quests

  • Fixed an issue where level 10 Horde characters leaving Exile’s Reach could sometimes arrive on the Alliance ship instead of Orgrimmar during the quest “An End to Beginnings.”
4 Likes

May I ask: what was the philosophy behind trying to add these kinds of mechanics?
I’m not at all being snarky or anything, but it just seemed weird to randomly get wacked by a tank hitter as a melee champ

I just did a DoS, and before all these changes I never once got randomly pecked like the hotfix notes imply they were trying to stop. This time I just kept getting pecked and pecked and pecked while the tank was kiting with no aggro. It is worded like they removed it, but it barely existed before, and now it happens constantly lol

That’s great you’re fixing problems in dungeons but Fury Warriors are still doing unhealable damage while constantly healing themselves in PvP and next to nothing is being done about it.

Here are the hotfixes from today:

JUNE 13, 2022

Achievements

  • Credit for the Path of Ascension achievement To the Moon should now be granted consistently.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Rygelon
      • Fixed an issue where players could incidentally consume two Collapsing Quasar Fields that overlap.

Quests

  • Fixed an issue where the “The Catalyst Awakens” would sometimes not complete when interacting with the Creation Catalyst.
  • Players should now always be able to see the Twisted Gateway to enter the scenario for “Fangs of the Devourer.”
1 Like

Here are today’s hotfixes:

JUNE 14, 2022

Creatures and NPCs

  • It is no longer possible to see two Tess Greymane NPCs in The Hall of Shadows.

Quests

  • Fixed an issue that allowed the mirror to be entered before completing “Through Glass,” causing the player to have to return to the quest starting location to turn in.
  • Vial of Wracking Poison will once again apply the Wracking Poison weapon effect during the quest “The Power of Poison.”
2 Likes

It would be really nice if y’all would fix the two recent issues that have popped up…

Halondrus, phase 3, several graphics issues (even reported on Wowhead) that make the fight damn near impossible, as the mechanics go invisible…

Any hunter that targets a boss, immediately auto-shots and enter combat. without the player actually meaning to engage. Very frustrating to players who like to be ready to go when the pull timer is up :slight_smile:

Would appreciate these raid hot fixes ASAP!

1 Like

Here’s today’s hotfixes:

JUNE 15, 2022

Dungeons and Raids

  • Sepulcher of the First Ones
    • Halondrus
      • Fixed an issue causing Planetcracker Beams to be invisible during the final stage.
  • Theater of Pain
    • Fixed an issue that could prevent Putrid Butcher’s Devour Flesh from being cast.
1 Like
  • Sepulcher of the First Ones
    • Halondrus
      • Fixed an issue causing Planetcracker Beams to be invisible during the final stage.
        Did you also fix the part where bombs and world markers are also phasing in and out of visibility?

Here is today’s hotfix update:

JUNE 16, 2022

Dungeons and Raids

  • Sepulcher of the First Ones
    • Halondrus
      • Fixed an issue that could cause Volatile Charge to not display correctly.

All looks good to me. What about account bound reputations? I have like 10 alts with rep split everywhere. It’s kinda annoying at this point.

1 Like