I don’t understand why they keep working on everything in lower kara except the problems with lower kara. Every single run the problems is trash. The trash both randomly overpulls and is gravely overtuned to start with. The trash mobs have more health and do more damage than any of the opera bosses ever did. Lower kara would be one of the most fun dungeons in the game if they would reduce the trash damage in half. It would let us actually have fun with all the weird random pulls.
Anduin Wrynn – Domination Word: Pain, Hopelessness, Hopebreaker, Blasphemy (Hopelessness/Overconfidence), Lost Soul, Wicked Star, Empowered Wicked Star
Lords of Dread – Fearful Trepidation, Anguishing Strike, Cloud of Carrion, Paranoia
Tazavesh: Soleah’s Gambit
Added an extra action button for depositing or dropping Bypass Codes in addition to manually interacting with the Security Panel.
Developers’ note: Blind players are reporting difficulties with Bypass Codes because they are unable to drop them and they are unable to complete the mechanic using just /follow. We have implemented this alternative method to give players an opportunity to drop Bypass Codes so other players can grab them.
Wrath of the Lich King Classic
Paladin’s Seal of Corruption can no longer be dispelled.
The PvP window should now move or hide itself as necessary when other UI is opened.
Fixed a very rare issue where a player could be unable to access their second talent specialization after learning Dual Talent Specialization.
Fixed an issue where the bonus armor was not being granted on some rings.
High Test Eternium Fishing Line that was applied prior to Wrath of the Lich King Classic pre-patch should now correctly grant +5 Fishing Skill (was +2).
Resolved an issue that could allow players to gain mana regeneration from food summoned by Mages.
Wrath of the Lich King Classic
Raids will now count towards the 5 instance-per-hour limit.
Developers’ notes: The hourly instance limit prevents players from entering instances that they’ve entered at least once already within the last hour. With this change, farming a dungeon should not prevent you from entering a raid instance, so long as you don’t attempt to reset and re-enter that raid instance multiple times.
The timing on this and lack of communication until now is unacceptable. Ion said that the team’s philosophy has changed, they want to communicate better and be more player-friendly, this is a slap to the face of that statement.
When will Blizzard fix the bug preventing cutscene dialogues from quests to happen? It’s been a month and 18 days and nothing was done.
There are TWO MASSIVE threads in both bug report and technical support areas about it. We are losing way too much developer effort for Classic at the expense of the proper wow server which is and will always be Retail.
Blizzard, where are the “Fated Equipment Chests” that were to be sold for 500 valor each? I saw screen shots of them next to the PVP conquest point equivalent but the valor ones didn’t make it to live? Are they to be implemented later? Not at all? I can not find any article on wowhead explaining the reasoning to them not being available.
I have some 16-18k valor points that I have no use for. I was looking forward to leveling a new alt with this 50% bonus xp and then making use of this overflowing valor to gear up quickly enough to join keystones. Now I’ve lost the motivation if it involves doing an m0 world tour again.
There is the “Eternal Equipment Chest” which is bought with Conquest Points, the rated PVP currency. “Fated Equipment Chest” was the M+ equivalent sold for 500 Valor Points. I checked after reset and didn’t see them. So unless it has since been Hotfixed, then they aren’t there, but I will go check again! Thank you.