WoW Hotfixes - Updated October 21

Appreciated but people told you to take a look at these bosses ages ago. Those abilities were ridiculous. Why did it take you a year to nerf these clearly overtuned mechanics?

Heya! Here are today’s hotfixes:

JUNE 9, 2022

Dungeons and Raids

  • Developer’s note: With the following hotfixes, our goal is to address circumstances in Shadowlands dungeons where enemy spells could be cast on nearby melee targets when their current target moved out of range, sometimes leading to unfair player deaths.
    • De Other Side
      • Fixed an issue that would cause Territorial Bladebeak and Bladebeak Matriarch’s Beak Slice to be cast on a nearby target if their current target was out of range.
    • Halls of Atonement
      • Fixed an issue that would cause Depraved Darkblade’s Deadly Thrust to be cast on a nearby target if their current target was out of range.
    • Mists of Tirna Scithe
      • Fixed an issue that would cause Mistveil Matriarch’s Shred Armor to be cast on a nearby target if their current target was out of range.
    • Tazavesh: So’leah’s Gambit
      • Fixed an issue that would cause Burly Deckhand’s Haymaker to be cast on a nearby target if their current target was out of range.
      • Increased the cast time of Haymaker to 1.5 seconds (was 0.75 seconds).
    • Theater of Pain
      • Fixed an issue that would cause Ancient Captain’s Shield Bash to be cast on a nearby target if their current target was out of range.
  • Karazhan
    • Fixed an issue where players in Cross-Faction groups could play the Chess Event against each other and prevent victory.

Quests

  • The Vol’dun introduction quest, “Into the Dunes” is working as expected once again.
1 Like

…why does this sound like a fun concept for a battleground?

This will be very well appreciated by people - it’s been a hotbutton topic on the forums this past week.

That’s a lot of dungeon tuning in one week. Next add some loot to them. I don’t think people are annoyed by them because once a season you get an unexpected bird peck. It’s mostly that people stopped caring about anima about a year ago.

Into the Dunes is still broken.

It’s hotfix time~

JUNE 10, 2022

Dungeons and Raids

  • Developers’ note: In this second batch of updates to Shadowlands dungeons, we’ve addressed more circumstances where enemy abilities could be cast on nearby targets in melee when their current target became out of range, which could sometimes lead to unfair deaths, or encourage groups to avoid bringing melee DPS entirely.
    • The following abilities will no longer hit nearby targets in melee when the enemy’s target is out of range:
      • Encrypted Affix
        • Urh Dismantler’s Deconstruct
      • De Other Side
        • Headless Client’s Discharge
      • Plaguefall
        • Domina Venomblade’s Cytotoxic Slash
        • Plagueroc’s Blightbeak
        • Mire Soldier’s Mighty Swing
        • Rotting Slimeclaw’s Corroded Claws
      • Sanguine Depths
        • Rockbound Sprite’s Animate Pebble
        • Chamber Sentinel’s Severing Slice
      • Tazavesh: So’leah’s Gambit
        • Devoted Accomplice’s Energy Slash
      • The Necrotic Wake
        • Zolramus Bonecarver’s Boneflay
        • Stitched Vanguard’s Bone Claw
        • Loyal Creation’s Bone Claw
      • Theater of Pain
        • Dessia the Decapitator’s Slam
        • Shackled Soul’s Soul Touch
        • Heavin the Breaker’s Colossus Smash
        • Rek the Hardened’s Unbalancing Blow
        • Putrid Butcher’s Chop and Devour Flesh

Quests

  • Fixed an issue where level 10 Horde characters leaving Exile’s Reach could sometimes arrive on the Alliance ship instead of Orgrimmar during the quest “An End to Beginnings.”
4 Likes

May I ask: what was the philosophy behind trying to add these kinds of mechanics?
I’m not at all being snarky or anything, but it just seemed weird to randomly get wacked by a tank hitter as a melee champ

I just did a DoS, and before all these changes I never once got randomly pecked like the hotfix notes imply they were trying to stop. This time I just kept getting pecked and pecked and pecked while the tank was kiting with no aggro. It is worded like they removed it, but it barely existed before, and now it happens constantly lol

That’s great you’re fixing problems in dungeons but Fury Warriors are still doing unhealable damage while constantly healing themselves in PvP and next to nothing is being done about it.

Here are the hotfixes from today:

JUNE 13, 2022

Achievements

  • Credit for the Path of Ascension achievement To the Moon should now be granted consistently.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Rygelon
      • Fixed an issue where players could incidentally consume two Collapsing Quasar Fields that overlap.

Quests

  • Fixed an issue where the “The Catalyst Awakens” would sometimes not complete when interacting with the Creation Catalyst.
  • Players should now always be able to see the Twisted Gateway to enter the scenario for “Fangs of the Devourer.”
1 Like

Here are today’s hotfixes:

JUNE 14, 2022

Creatures and NPCs

  • It is no longer possible to see two Tess Greymane NPCs in The Hall of Shadows.

Quests

  • Fixed an issue that allowed the mirror to be entered before completing “Through Glass,” causing the player to have to return to the quest starting location to turn in.
  • Vial of Wracking Poison will once again apply the Wracking Poison weapon effect during the quest “The Power of Poison.”
2 Likes

It would be really nice if y’all would fix the two recent issues that have popped up…

Halondrus, phase 3, several graphics issues (even reported on Wowhead) that make the fight damn near impossible, as the mechanics go invisible…

Any hunter that targets a boss, immediately auto-shots and enter combat. without the player actually meaning to engage. Very frustrating to players who like to be ready to go when the pull timer is up :slight_smile:

Would appreciate these raid hot fixes ASAP!

1 Like

Here’s today’s hotfixes:

JUNE 15, 2022

Dungeons and Raids

  • Sepulcher of the First Ones
    • Halondrus
      • Fixed an issue causing Planetcracker Beams to be invisible during the final stage.
  • Theater of Pain
    • Fixed an issue that could prevent Putrid Butcher’s Devour Flesh from being cast.
1 Like
  • Sepulcher of the First Ones
    • Halondrus
      • Fixed an issue causing Planetcracker Beams to be invisible during the final stage.
        Did you also fix the part where bombs and world markers are also phasing in and out of visibility?

Here is today’s hotfix update:

JUNE 16, 2022

Dungeons and Raids

  • Sepulcher of the First Ones
    • Halondrus
      • Fixed an issue that could cause Volatile Charge to not display correctly.

All looks good to me. What about account bound reputations? I have like 10 alts with rep split everywhere. It’s kinda annoying at this point.

1 Like

Any thoughts for account wide currency for example cinders, flux. Sending boxes over is very cumbersome.

so i guess they left Grimoire of Sacrifice bugged? it kills pet then pet revives itself and Grimoire is on CD and you dont have the pets ability. didnt see that getting fixed

1 Like

Hello! Here is the hotfix from today and the raid encounter adjustments that will be available after weekly maintenance this week:

JUNE 20, 2022

Dungeons and Raids

  • Sepulcher of the First Ones
    • Developers’ note: We’ve heard feedback that several encounters in Sepulcher of the First Ones would benefit from adjustments, as they’re too difficult due to punishing mechanics, and we want to further reduce the likelihood that those mechanics can quickly cause an unrecoverable wipe.

      We have also received feedback that the Lihuvim encounter was too constrained due to the difficulty of some of the Automa, so we wanted to make adjustments to open the possibility of different strategies to players.
    • The following raid adjustments will be made with this week’s scheduled weekly maintenance:
      • Lihuvim
        • Lihuvim health reduced by 15% on Mythic difficulty.
        • Resonance Cascade damage reduced by 90% on Mythic difficulty.
        • Increased the cooldown of Guardian Automa’s Form Sentry Automa on Mythic difficulty.
      • Halondrus
        • Aftershock damage reduced by 75% on Mythic difficulty.
        • Planetcracker Beam damage reduced by 65% and its damage occurs less frequently on Mythic difficulty.
      • Anduin Wrynn
        • Hopelessness and Overconfidence duration increased to 16 seconds on all difficulties (was 12 seconds).
        • Blasphemy will no longer be triggered when coming in contact with an unmarked player on Mythic difficulty. The tooltip will reflect this change in a future patch.
        • March of the Damned damage reduced by 75% on all difficulties.
        • Soul Explosion damage and travel speed reduced by 30% on all difficulties.
        • Banish Soul cast time increased to 16 seconds on Mythic difficulty (was 12 seconds).
        • Necrotic Detonation cast time increased by 30% on Mythic difficulty.
      • Rygelon
        • Dark Eclipse now targets 3 players on Mythic difficulty (was 4).
        • Unstable Matter health reduced by 25% on Mythic difficulty.
      • The Jailer
        • The Jailer’s melee damage reduced by 25% on all difficulties.
        • Torment damage reduced by 30% on all difficulties.
        • Unholy Eruption damage reduced by 30% on all difficulties.
        • Rune of Compulsion absorb reduced by 30% on Mythic difficulty.
        • Chain Breaker now targets the nearest 3 allies on Mythic difficulty (was 4).
        • Incarnation of Torment health reduced by 20% on Mythic difficulty.
        • Diverted Life Shield reduced by 75% on Mythic difficulty.
        • Chains of Anguish will no longer reposition linked targets when the primary target moves out of range on Mythic difficulty.

Items and Rewards

  • Fixed an issue that caused Ominous Seedling to not appear after planting the Ominous Seed.
1 Like

Is shadow priest butter yet?