WoW Hotfixes - Updated October 21

that one has easy counterplay though, you just don’t all go through the portal simultaneously

agree, but a little more challenging to do when pugging.

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if i’m in a pug i wait for everyone else, then go through. if I’m with friends, i go in with them because it’ll be funny if somebody dies :angel:


Would someone please address the issues with not being able to list personal M+ keys for the ‘new’ old dungeons in the group finder?

FYI: still bugged as of 60 seconds ago (Sunday 8/7)

Take a look at today’s hotfix update:

AUGUST 8, 2022


  • Hunter
    • Survival
      • [With realm restarts] (4) Set Bonus: Mad Bombardier damage bonus has been reduced to 50% (was 70%).
      • [With realm restarts] Mongoose Bite damage increased by 20%. This change does not apply to PvP.
      • [With realm restarts] Raptor Strike damage increased by 20%. This change does not apply to PvP.
      • [With realm restarts] Serpent Sting damage increased by 20%. This change does not apply to PvP.
      • [With realm restarts] Kill Command damage increased by 20%. This change does not apply to PvP.
      • [With realm restarts] Fixed an issue where Raptor Strike was dealing less damage than intended while Aspect of the Eagle was active.
        • Developers’ note: The Survival Hunter Mad Bombardier 4-piece set bonus is still causing Survival Hunters to over perform in multi-target situations. We’re lowering the effectiveness of the 4-piece bonus while also increasing the damage of your single target abilities to offset this loss of damage against a single target.
  • Warlock
    • Destruction
      • [With realm restarts] Rain of Fire damage reduced by 20%.
      • [With realm restarts] Infernal’s Immolation Aura reduced by 20%.
        • Developers’ note: We’re still seeing Destruction excel in multi-target situations. We’re applying additional changes here to stabilize their throughput when scaling with high target counts.

Dungeons and Raids

  • Mythic+
    • Fixed an issue that caused listed Grimrail Depot and Iron Docks keystones to not appear in the Group Finder UI when searching by keystone level.
    • Affixes
      • Shrouded
        • [With realm restarts] Zul’gamux now casts Blood Barrier less often.
        • [With realm restarts] Zul’gamux has found a new location to hide in Return to Karazhan: Upper.
    • Grimrail Depot
      • [With realm restarts] Grom’kar Far Seer’s Storm Shield can now be purged.
      • [With realm restarts] Grom’kar Cinderseer will no longer cast Lava Wreath.
      • Railmaster Rocketspark
        • [With realm restarts] Borka the Brute’s Mad Dash damage reduced by 30%.
      • Skylord Tovra
        • [With realm restarts] Thunderous Breath initial damage reduced by 25%.
    • Iron Docks
      • Fleshrender Nok’gar
        • [With realm restarts] Dreadfang’s Shredding Swipes should no longer hit players multiple times.
      • Oshir
        • [With realm restarts] Feeding Frenzy now requires Oshir to suffer 5% damage to be interrupted (was 8%).
      • Skulloc
        • [With realm restarts] Skulloc’s melee damage reduced by 15%.
        • [With realm restarts] Koramar will no longer cast Shattering Blade.
    • Return to Karazhan: Lower
      • [With realm restarts] Ghostly Philanthropist will no longer cast Throw Coin.
      • [With realm restarts] Gang Ruffian’s Poisonous Shank damage reduced by 30%.
      • The Opera Hall: Wikket
        • [With realm restarts] Winged Assistant health reduced by 30%.
      • Moroes
        • [With realm restarts] Moroes’ Garrote duration reduced to 1 minute (was permanent).
        • [With realm restarts] Moroes’ Dinner Party effect now increases the damage and attack speed of nearby dinner guests by 50% (was 100%).
    • Return to Karazhan: Upper
      • Shade of Medivh
        • [With realm restarts] Flame Wreath damage reduced by 30%.

Items and Rewards

  • Fixed an issue causing the Great Vault to display the wrong item level for upcoming rewards.

What I don’t understand is why not just take the damage bonus off of the Inferno talent for destro and let the other aoe talents in the row be somewhat competitive? The soul shard gain is insane by itself at high levels of haste. (Along with running Soul Conduit.)

Where is slime cat added to LFR and the XP buff as usual more trash.

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What about first boss grim rail slam ability. And the fact that the boss jumps too often and the burn phase doesn’t make up for it.

What about the dmg on upper Kara 3rd boss. Or madhiv’s arcane phase doing too much dmg.

What about lower Kara first boss being over tuned and the fact that you barely have any bounty stacks to deal with it.

What about the fact that one dude on moroes whirlwinds non stop and melee can’t hit him.

What about first boss of iron docks have no indication for frontal.

Also what about the fact that havoc does no fn dmg


You can still pull through the stage floor in lower Karazhan (any ground-placed spell is at risk).

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I hope everyone finds him more worth killing. Kiss/curse really only works if the kiss is better than the curse, so I hope this now turns out that way. Being under the bats made him WAY too annoying, so super happy about this one.

While I think I understand the point behind this, would it be worth considering just having it max out at one stack? I say this from the perspective that he doesn’t always split evenly (or maybe that was after he had one stack on each?). He hit our shadow priest 3 times before giving anyone else a second stack, so if that can still happen, it can still just destroy someone without a chance. That might not happen functionally, just not sure.

Not there, if you want the cat do a normal. Its not hard

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Might as well give blood dk evasion for how well it is dodging nerfs.


Here are today’s hotfixes:

AUGUST 9, 2022

Dungeons and Raids

  • Fated Castle Nathria
    • Sludgefist
      • Adjusted the Fated Power cooldowns to better align with their ability cadence.
  • Fated Sanctum of Domination
    • Guardian of the First Ones
      • Adjusted the Fated Power cooldowns to better align with their ability cadence.
    • Kel’Thuzad
      • Fixed an interaction where Protoform Barrier (Fated Power) could erroneously trigger after Kel’Thuzad’s health is depleted.
    • Sylvanas Windrunner
      • Adjusted the Fated Power cooldowns to better align with their ability cadence in Phase 2.
  • Mythic+
    • Shrouded Affix
      • Fixed an issue that could cause Zul’gamux to not cast Blood Siphon if she was moving.

Items and Rewards

  • Increased all Cosmic Flux rewards from PvP, Mythic+, and Raids by 100%.
  • Cosmic Flux will now be mailed to players when left un-looted.
  • Trashmaster’s Mantle received from Mythic+ or the Great Vault can no longer be used to complete the “I Am the Trashmaster” quest.
    • Developers’ note: Players hoping to become the Trashmaster may do so by finding a Trashmaster’s Mantle in Operation: Mechagon on standard Mythic difficulty. Players who have received a Trashmaster’s Mantle from Mythic+ since the start of Season 4 may still use it to complete the quest, but should be aware that the Richly Appointed Drape quest reward will be awarded at item level 78.


  • Fixed an issue that prevented “Tempting Fate” world quests from appearing.

Season of Mastery

  • Naxxramas
    • Fixed an issue where bonus loot could not be rewarded when defeating a boss using Runes of Fortune.
      • Developers’ note: Raid groups should always receive an extra Set Piece Token, piece of Gear the boss normally drops, or Splinter of Atiesh per stack of Rune of Fortune the raid has active.

What is this?

It’s a weekly world quest where the objective is to kill 3 Fated raid bosses.

This week, the reward seems to be 500 anima and Death’s Advance rep.

I didn’t see the quest at all last week, and wonder what I missed out on….


Is there still no fix for people who didn’t receive full credit for “Crossing Fate” last week even though they killed and looted 10 Fated raid bosses?

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That’s absolutely paltry. Like 1000-1500 anima would be more enticing.


Came here just to ask this. I’ve been to Oribos multiple times after Blizzard posted their “fix” to this issue last week, and it’s now the new reset. Are we just screwed at this point?

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