WoW Hotfixes - Updated November 11

Here are today’s hotfixes:

NOVEMBER 3, 2022

Classes

Fixed an issue where some class abilities were inappropriately snaring certain bosses and boss mechanics.

  • Hunter
    • Beast Mastery, Marksmanship
      • Fixed an issue where Alpha Predator did not increase the damage of Kill Command for Beast Mastery or Marksmanship Hunters.
  • Warlock
    • Affliction
      • Fixed an issue where Malefic Affliction would be removed when reapplying Unstable Affliction to the same target.

User Interface and Accessibility

  • Fixed an issue where the Void Storage NPC could not be interacted with if the UI was close with the ‘Esc’ key.
  • Fixed an issue where “Friendly Players” option appeared twice in the Interface options menu.
  • Fixed an issue that caused gamepad bindings to disappear for ranged characters.
  • Fixed an issue where the cast bar would disappear when casting a spell while in edit mode.
  • Fixed an issue where max background FPS was uncapped if max foreground FPS toggle was unchecked.
  • Fixed an issue where users were getting an error when updating their UI through edit mode.
  • Fixed an issue where some non-PvP items were displaying PvP tooltips while browsing in the Auction House
  • Fixed an issue that was causing memory leaks for some Mac users when Alt-Tabbing.
  • Fixed an issue where some transmogs were not displaying correctly on Worgen when changing forms.
  • Fixed an issue where several objects in the Legion Mage Class Order Hall appeared unlit.
2 Likes

25% enh nerf. RIP

3 Likes

Nice. For a minute there we didn’t know if that was a nerf or a bug, looks like just a bug.

This doesn’t seem to be working. When I shift into Bear Form, Brutal Slash turns into Swipe, and when I press Swipe, I get “Must be in Bear Form”

The UI is kind of growing on me, if I could make one suggestion, it would be to move the “delete layout” that is right next to the drop down arrow to select the layout. Or, add a pop up that asks if you’re sure you want to delete it. I’ve deleted my layout about 4 times now, and THAT gets really annoying. Or maybe it’s just me, but it seems a little too easy to get rid of, and it’s just time down the drain.

Hey all! Here are today’s hotfixes:

NOVEMBER 4, 2022

Classes

  • Monk
    • Fixed an issue where Tiger Tail Sweep rank 2 was not granting a bonus over rank 1.
  • Paladin
    • Holy
      • Fixed an issue that caused Recompense to not function with the Ultimate Sacrifice PvP talent.
  • Rogue
    • Assassination
      • Fixed an issue preventing the Exsanguinate talent from benefitting from increased range provided by the Acrobatic Strikes talent.
    • Outlaw
      • Fixed an issue that caused the Opportunity talent tooltip to display an incorrect value.
      • Fixed an issue that caused Skull and Crossbones (Roll the Bones effect) to provide a bonus much lower than intended.
      • Fixed an issue that prevented bonus Pistol Shots from the Fan the Hammer talent from triggering Blade Flurry.
      • Fixed an issue that prevented the Greenskin’s Wickers talent from benefitting from Echoing Reprimand’s Animacharge effect.
  • Warlock
    • Affliction
      • Fixed an issue where Inquisitor’s Gaze would attack enemies that were not in combat with you.

Quests

  • Fixed an issue with the “That’s a Good Trick” quest the wand was preventing players from interacting with Lady Moonberry.

User Interface and Accessibility

  • Fixed an issue where action bars could get cleared when switching loadouts.
  • Fixed an issue where some characters may be unable to change their talents.
2 Likes

Good to know the ability is still being talked about. Now hopefully it wont do almost no damage. Give it a buff to warlocks in aoe range or something…or make it do some more damage as currently it’s embarrassing for a last slot.

Another hotfix and still no word on our useless vendetta legendary. Just ignoring it til it goes away, eh. Just because we’re the least played doesn’t mean we shouldn’t be heard.

Unity legendary power is still not functioning with the cooldown reduction on Convoke the Spirits…Apparently if you take the Unbridled swarm talent this still bugs you out.
:broken_heart:

All of these hot fixes and I still can’t play the game due to the freaking lag Blizz gifted us with the prepatch. I love trying to play and dying because I can’t see the bad guys much less have graphics and sounds that match what’s on the screen. Being hit by damage that is invisible is fun too. And no - I won’t be upgrading my computer. But I also shoulnd’t have to close WOW just to work on a spreadsheet either! Thanks for destroying this game Blizz and for taking my money. I really really am fed up with you all.

Lets talk about the idea its completely useless DPS wise. Its a bottom tier talent

1 Like

keybinding is not for “elite” players lol

Hey all! Here are today’s hotfixes:

NOVEMBER 7, 2022

Classes

  • Mage
    • Fixed an issue that caused Cascading Power to not grant the correct version of Clearcasting when Arcane Empowerment (PvP Talent) was selected.
  • Paladin
    • Protection
      • Fixed an issue where Sentinel was not benefiting from Righteous Protector’s cooldown reduction.
  • Priest
    • Holy
      • [Live with weekly restarts] Empyreal Blaze now has a 60 sec cooldown (was 30 sec).
  • Shaman
    • Restoration
      • [Live with weekly restarts] Lightning Bolt damage increased by 20% (Restoration only).
      • [Live with weekly restarts] Chain Lightning damage increased by 20% (Restoration only).
      • [Live with weekly restarts] Lava Burst damage increased by 20% (Restoration only).
      • [Live with weekly restarts] Flame Shock damage increased by 20% (Restoration only).
      • [Live with weekly restarts] Acid Rain damage increased by 20%.
  • Warlock
    • [Live with weekly restarts] Soul Leech now grants you and your pet shields that absorb 6% (was 8%) of the damage dealt.
    • [Live with weekly restarts] Soul Link now increases Stamina by 5% (was 10%) if Grimoire of Sacrifice is active.
    • [Live with weekly restarts] Profane Bargain now increases Stamina by 3/5% (was 5/10%) if Grimoire of Sacrifice is active.
    • [Live with weekly restarts] Demonic Fortitude increases you and your pets’ maximum health by 5% (was 6%).
    • [Live with weekly restarts] Inquisitor’s Gaze now casts Fel Blast more often.
    • [Live with weekly restarts] Inquisitor’s Gaze damage increased by 30%.
    • [Live with weekly restarts] Summon Soulkeeper damage increased by 30%.
    • Fixed an issue where Greater Banish was increasing the duration of Banish in PvP.

Ight so unless that things casting that blast like a machine gun a 30% increase really ain’t gonna do much tbh

Are you already aware that leveling resto shaman DPS is so crazy that a level 15 resto shaman can deal as much as three level 45 dps players combined?

Test it out if you don’t believe me. I’m not joking even though I wish I was.

Divine Purpose/Shining Light spenders do not count as spending holy power for Righteous Protector when Sentinel is talented, where both do for sentinel-less Avenging Wrath. so like, half fixed?

While i dont know if the buff was needed for max level content, they certainly are doing it for that. Unless something is game breakingly broken, they dont care about low level. Scaling for leveling has been messed up long before now, especially for tanks/healers. Also the shaman’s raw damage (before scaling) almost certainly isn’t higher than the 3 dps, even though it effectively is through scaling. Lower level characters almost always do more damage than high level characters in the same dungeon, especially if they have an aoe ability, because of how scaling works.

Rsham DPS was looking very rough going into DF, TBF.

I agree, at maximum level :slight_smile: However, the level scaling is super crazy and they should consider it because right now, it feels like a mess.

I do know Rsham has for a long time been one of those specs that absolutely cranked at low levels. I leveled one and it was kinda funny topping DPS with 1-2 buttons.

It could be worthwhile to assess dungeon power scaling, but I don’t imagine it’s high on the priority list.

A few of their tuning/hotfix decisions don’t make sense at max level either, so at least this one made sense.