WoW Hotfixes - Updated November 11

If you play a game of solo shuffle, you should be able to upgrade your gear now.

Even on a loss you can upgrade to whatever your loss put you at on rating.

1 Like

I played a game but they left on round 5 won 3 games… still can’t upgrade. Also still no gear from vault.

Yeah, the shuffle has to complete. But once you get through a full 6 round, you will be able to upgrade now.

Maybe that is what the AFK guy was trying to do… but he was AFK for 3 round then ended early.

YASSS

How tf does that even happen lol

Hello! Here are today’s hotfixes:

NOVEMBER 1, 2022

Classes

  • Death Knight
    • Fixed an issue where both charges of Death’s Grip could be accidentally used in quick succession when talented into Death’s Echo.
  • Demon Hunter
    • Havoc
      • Chaos Strike and Annihilation damage reduced by 5%.
      • First Blood damage bonus reduced to 75% of attack power (was 85%).
      • Inner Demon damage increased by 25%.
      • Fixed an issue that prevented Inner Demon damage from being increased by Havoc’s Mastery and Demon Soul effects.
  • Druid
    • Feral
      • Brutal Slash is now usable in Bear Form and replaces Swipe while in Bear Form. It does not generate combo points or cost energy while in Bear form.
  • Hunter
    • Beast Mastery
      • War Orders now grants Barbed Shot a 25/50% chance to reset the cooldown of Kill Command (was 50/100%)
      • Healing done to your pets from Mend Pet or Exhilaration no longer grants any healing to the Hunters from Leech.
    • Marksmanship
      • Corrected an issue where Chimaera Shot had two chances to trigger the Lethal Shots talent.
      • Aimed Shot damage reduced by 15%.
  • Mage
    • Fixed an issue with Summon Water Elemental where it was persisting in situations where it shouldn’t
  • Monk
    • Windwalker
      • Fists of Fury damage reduced by 20%.
      • Rising Sun Kick damage reduced by 20%.
      • Blackout Kick damage reduced by 10%.
      • Storm, Earth, and Fire damage transfer reduced by 6.66(repeating, of course)%.
      • Serenity causes the Monk to deal 15% increased damage (was 20%).
      • Invoke Xuen duration reduced to 20 seconds (was 24 seconds).
      • Shadowboxing Treads increases Blackout Kick damage by 10% (was 20%).
      • Teachings of the Monastery now causes Blackout Kick to have a 12% chance to reset the remaining cooldown on Rising Sun Kick (was 15%).
      • Fury of Xuen haste bonus has been reduced to 5% (was 8%).
      • Whirling Dragon Punch damage reduced by 10%.
      • Forbidden Technique now causes Touch of Death to deal 20% increased damage (was 40%) in addition to its current effects.
      • Rushing Jade Wind damage reduced by 10%.
      • Xuen’s Battlegear now causes Rising Sun Kick critical strikes to reduce the cooldown of Fists of Fury by 4 seconds (was 5) and when Fists of Fury ends, the critical strike chance of Rising Sun Kick is now increased by 40% (was 50%).
        • Developers’ note: Windwalker Monks are dealing too much damage across the board. As a result, we’ve reduced the damage of most Chi spenders (Spinning Crane Kick and the recently improved Strike of the Windlord being the notable exceptions), reduced the throughput of major cooldowns (Storm, Earth, and Fire, Serenity, and Invoke Xuen), and reduced the effect of some powerful talents with the goal of preserving build parity after these changes.
  • Paladin
    • Fixed an issue where the Hallowed Ground talent was incorrectly increasing all Holy damage dealt, rather than just the damage of Consecrate.
  • Priest
    • Crystalline Reflection reflects 6%/12% of damage absorbed (was 10%/20%).
    • Mindgames damage reduced by 25% for Shadow and Holy.
    • Mindgames damage reduced by 50% for Discipline.
    • Discipline
      • Power Word: Radiance applies Atonement at 50% duration (was 60%).
      • Power Word: Radiance healing increased by 30%.
      • Ultimate Radiance increases the healing of Power Word: Radiance by 100% (was 150%).
      • Evangelism cooldown increased to 3 minutes (was 1.5 minutes).
      • Light’s Wrath damage increased by 25%.
      • Light’s Wrath gains 6% damage per ally affected by Atonement (was 10%).
    • Holy
      • Renew healing reduced by 5%.
      • Prayer of Mending healing reduced by 5%.
      • Flash Heal healing reduced by 5%.
      • Heal healing reduced by 5%.
      • Prayer of Healing healing reduced by 5%.
      • Holy Word: Sanctify healing reduced by 5%.
      • Holy Word: Serenity healing reduced by 5%.
      • Circle of Healing healing reduced by 5%.
      • Cosmic Ripple healing reduced by 5%.
      • Divine Hymn healing reduced by 5%.
      • Divine Word: Sanctuary healing reduced by 5%.
      • Holy Word: Salvation healing reduced by 5%.
    • Shadow
      • Shadow Word: Pain damage increased by 10%.
      • Mind Blast damage increased by 10%.
      • Inescapable Torment damage increased by 10%.
      • Shadow Word: Death damage increased by 10%.
      • Vampiric Touch damage increased by 10%.
      • Mind Spike damage increased by 10%.
      • Mind Flay damage increased by 10%.
      • Devouring Plague damage increased by 10%.
      • Mind Sear damage increased by 10%.
      • Shadowy Apparition damage increased by 10%.
      • Void Torrent damage increased by 10%.
      • Shadow Crash damage increased by 10%.
      • Idol of N’zoth’s Echoing Void damage increased by 10%.
      • Idol of Yogg-Saron’s Thing from Beyond Void Spike damage increased by 10%.
      • Dark Void damage increased by 10%.
      • Unfurling Darkness damage increased by 10%.
      • Void Eruption damage increased by 10%.
      • Void Bolt damage increased by 10%.
      • Void Tendril’s Mind Flay damage increased by 10%.
      • Void Lasher’s Mind Sear damage increased by 10%.
  • Rogue
    • Ambush damage increased by 20%.
    • Rupture damage increased by 5%.
    • Assassination
      • Garrote damage increased by 5%.
      • Mutilate damage increased by 5%.
      • Deathmark damage increased by 15%.
      • Amplifying Poison - Envenom damage bonus increased to 35% (was 30%).
      • Scent of Blood maximum Agility bonus increased to 24% (was 15%).
    • Subtlety
      • Backstab damage increased by 5%.
      • Eviscerate damage increased by 5%.
      • Shadowstrike damage increased by 5%.
      • Gloomblade damage increased by 5%.
      • Secret Technique damage increased by 5%.
      • Deepening Shadows cooldown reduction per combo point spent increased to 0.7 seconds (was 0.6 seconds).
  • Shaman
    • Elemental
      • Lightning Bolt damage increased by 10%.
      • Chain Lightning damage increased by 10%.
      • Lava Burst damage increased by 18%.
      • Flame Shock damage increased by 10%.
      • Frost Shock damage increased by 10%.
      • Elemental Blast damage increased by 10%.
      • Lava Beam damage increased by 10%.
      • Earthquake damage increased by 10%.
      • Earth Shock damage increased by 10%.
      • Icefury damage increased by 10%.
      • Liquid Magma Totem damage increased by 10%.
      • Fire Blast damage increased by 10%.
      • Primal Fire Elemental’s Meteor damage increased by 10%.
      • Primal Fire Elemental’s Immolate damage increased by 10%.
    • Enhancement
      • All damage dealt reduced by 25%.
  • Warlock
    • Affliction
      • Fixed an issue where your Malefic Affliction would be removed if another Warlock applied Malefic Affliction.
      • Vile Taint now applies Curse of Exhaustion with a 6 second duration (was 12 seconds).
      • Sacrolash’s Dark Strike now extends Curses by 0.2/0.4 seconds (was 0.5/1.0 seconds).
    • Demonology
      • Implosion damage increased by 25%.
      • Bilescourge Bombers’ damage increased by 20%.
      • Hand of Gul’dan damage increased by 35%.
      • Guillotine’s Fel Explosion damage increased by 25%.
      • Guillotine’s Fel Explosion radius is now 8 yards (was 4 yards).
      • Vilefiend damage increased by 20%.
      • Grimoire: Felguard damage increased by 20%.
      • Annihilan Training now increases the damage of Felguard by 20% (was 10%).
      • Wild Imps now have a 15/30% chance to become an Imp Gang Boss (was 5/10%).
      • Imp Gang Bosses now deal 50% increased damage (was 20%).
      • Pit Lord (from Gul’dan’s Ambition) damage increased by 25%.
      • Demonic Tyrant’s Demonfire damage increased by 10%.
    • Destruction
      • Rolling Havoc now lasts 6 seconds (was 5 seconds).
      • Madness of the Azj’Aqir now lasts 5 seconds (was 4 seconds).

Pet Battles

  • Fixed an issue that could cause a miscalculation when leveling up a battle pet with Battle-Training Stones.

To whoever came up with this -
I hope both sides of your pillow are damp and warm.

8 Likes

I wish they’d learn that the better option is to just…buff things that are under performing instead of nerfing things to make them unfun

4 Likes

This is the most ridiculous nerf I have seen in 16 years of playing this game. 1 Line. No explanation. The offending PVP 2 shot could have been easily addressed without gutting the entire spec. Given spell interactions and proc based modifiers many abilities took more than a 25% nerf. If this isnt reverted all my excitement for DF and the future of the game which has looked so promising will be gone and Ill simply focus on IRL stuff as I should probably already be doing. This game has been great but the let downs and constant disappointment has reached its’ peak with this.

No you cant have my stuff.

4 Likes

Yeah I’m sure that wouldn’t break the games tuning at all.

To all of those who are whining we haven’t seen this game get a proper tuning or balancing phase for a very long time.

Oh and this is only the beginning there are far more of these coming.

Sure it could, if they buff the enemies as well it would be the equivilent of a nerf without the negative connotation of such

WHAT???

How dare enh shaman has burst. Nobody else can do 70-0 in only 10 seconds.

Blizz: Here’s the easy fix.

  1. Reverse this stupid non-thoughtful braindead nerf.
  2. Remove Raging Maelstrom and give us a real defensive (bubble, insta heal, a real stun or whatever)

While your at it…
Take the 2 sec countdown off of cap totem. I have to use a pvp talent and 1 min cd to trap someone… for a 3 second stun. DPS classes who can stun 2-4+… Paly, Rogue, Hunter, Warrior, Priest, Druid, Monk, Mage, umm… oh, all DPS classes except shammy. Guess we have lasso but that doesn’t allow you to continue your rotation and is almost always interrupted.

In PVE enh was not OP.
The only spell causing tears was 10 maelstrom EB/LB.

Now its back to wet noodle status.
Why don’t you just delete the entire class from your game already.

Oh, and keep buffing warlocks, rogues and hunters. They are struggling.

25% nerf? 25% of your shaman players just cast fade.

1 Like

So whatever y’all did made all healers squishy. i was doing great loving my monk healer.
and then come back and cant even heal arenas anymore what did yall do? yall need to fix this asap.

Many armor and weapon appearances are broken, namely The Black Hand. Please fix.

Do people get punished for leaving 3v3 solo shuffle rated already? Had 3 games, 3 times people leaving at 5/6. It’s stupid.

Would be nice to get some “Developer Notes” with the changes (like you use to do in HOTS’ patch notes) so we can understand were these changes are coming from or what they intend to achieve.

2 Likes

Any update on when y’all will be reverting this? Easily one of the worst changes you’ve ever made.

1 Like

They don’t know what they’re doing. They’re killing sustain with their blanket choices because they buried themselves in their stupid modifiers.

When the class is made to feel worse most of the time(out of burst) to address burst problems, they’re still clueless about the issues they’ve created. They’re making things worse in another direction.

Oh, and keep buffing warlocks, rogues and hunters. They are struggling.
[/quote]

You need to take hunters out of there cause they got nerfed so hard they will be at the bottom 4 for all 3 specs fighting for the worse spot with enhancement.