Is there going to be any communication to the player base regarding the state of the launch currently? Many of us are unable to log in, and if you do log in, it takes 30-60 seconds to do anything (quests, loot enemies, fishing, etc.) - we are basically waiting for the servers to catch up with themselves. Why are we at the 9th expansion, and still experiencing the same issues? Why are we 18 years deep and somehow cannot at least communicate with the player base the issue at hand? The lack of communication allows the player base to infer their own assumptions as to why the game is in the state that it is. Like wtf is going on?
Is this just being kept hush hush because better servers means more money spent by the company which means less money for CEO’s/Execs? Why are we going in a circle doing the same thing over and over again? Is this going to happen on the next expansion, if there is one? This just keeps happening and everyone excuses it rather than address the actual issue.
It would have been easier to say “We’re pushing out a patch that does nothing to address any of the problems currently afflicting the game and we aren’t going to have any timely conversations with you about it.”
Congratulations on making Battlefield 2042’s launch look competent.
look, man. all i wanna know, is when am i gonna be able to buy shadowlands pvp ensembles and arsenals with my saved-up marks of honor. wowhead says they were added in patch 10.0.2.46658, but the pvp brokers don’t have them, available. they should’ve been available the day dragonflight launched
It blows my mind how a ton of people are barely able to play, meanwhile my server: Moon Guard, a straight up massive UNIT of a server has been legit perfect since before launch. I guess all these servers aren’t created equal or something.
Spot on my dude! Yes please Blizzard please address this issue 9th expac in. TBH, I havnt experienced this time delay until now for this expansion. to loot kill enemies and fish. Its very annoying and frustrating at the same time.
Fixed an issue where Bronze Timelock requirements listed the incorrect achievement.
Fixed an issue where Possessive Hornswog was not granting credit towards Adventurer of The Waking Shores.
Fixed an issue where players in Adventure Mode were unable to use the portal to Valdrakken until they completed the campaign in the Azure Span.
Fixed an issue that caused Cleanse Toxins, Purify Disease, and Detox (Windwalker/Brewmaster Monk) to not go on cooldown correctly.
Fixed an issue with Tightening Grasp granting 10% increased damage instead of the intended 5%.
Fixed an issue where Avalanche would not always deal damage when Howling Blast consumes Rime.
Fixed an issue that caused Spirit Bomb to apply an additional application of Frailty to the Demon Hunter’s current target, regardless of distance.
Fixed an issue where Starlord could not reach 3 stacks.
Fixed an issue where Tireless Pursuit would not be applied after leaving Travel Form.
Fixed an issue causing Sanctified Ground to incorrectly persist.
Fixed an issue where Guillotine could be cast without a Felguard active.
Fixed an issue where Wrathguard was not correctly applying Infernal Command.
Dungeons and Raids
The Azure Vault
Conjured Lasher’s Mystic Vapors periodic damage reduced by 50%.
Halls of Infusion
Fixed an issue that could cause the boss to not be lootable if defeated right when the intermission begins.
Items and Rewards
Fixed an issue where the leather Renown transmog set was available to all specializations.
Dragonriding mount items can now be safely destroyed as characters who have completed the quests that grant these items will learn the mount upon relogging in.
Fixed an issue that sometimes caused players to not earn credit for the Dragonriding Glyph at Scalecracker Peak.
Fixed an issue where Expedition Scout’s Pack was spawning below the terrain in the Waking Shores.
Player versus Player
Fixed an issue that caused NPCs in level 61-70 battlegrounds to have more health and deal more damage than intended.
Fixed an issue where Frost Bomb could have incorrect targeting.
Fixed an issue where War Mode world quests were awarding players incorrect gear for their proficiency.
Resolved an issue that prevented characters from interacting with a Warlock’s Demonic Gateway in subsequent rounds.
Fixed an issue where climbing world quests were not awarding the correct amount of reputation.
The Priest Class Hall mount quest “The Sunken Vault” is functional again, but in a diminished state. Players can complete the quest, but the NPC will offer little commentary and the enemies no resistance. The quest will return to its original state in a future patch.
The Azure Span
Fixed an issue where players were unable to craft a Fishing Net for “Iskaaran Fishing Net” if it was abandoned.
“Orientation: Maruukai” now correctly shares quest credit with all group members.
Fixed an issue where Hypoxicron was landing mid-air during “Proto Problems.”
Being in stealth will no longer cause issues during “Reign of the Ram.”
Fixed an issue where the Raging Torrent boss was not scaling properly during “Trial of the Flood.”
Fixed an issue where the bonus quest was not appearing for the rare enemy, Ronsak the Decimator.
Fixed an issue where Pandaren, Troll, and Undead characters are sometimes unable to progress in “Feels Like the First Time.”
South Hold Guardians will no longer continue to give out their signets after “Remember the Fallen” is completed.
The Scythid prowling the Chittering Caverns will no longer only be encountered at level 70 for the quest “Scythid Gloomhunter.”
Lowered the drop chance for Cobalt Assembly reputation across all enemies.
User Interface and Accessibility
Fixed an issue where saved Edit Mode layouts could disappear.
Because it was something that was a fun little grind that rewarded you with some player power. It must be a slog in reality. Its outdoor content. You must be sick of the content and not even want to log on anymore before it can be rewarding.