WoW Hotfixes - Updated November 11

Like above, upgrades still not working :frowning:

2 Likes

Can’t upgrade and my vault reward is showing my piece tomorrow will be a 1/9 piece, despite being 2100 in solo shuffle.

edit: Also, still not getting win of the day rewards.

1 Like

They should at least fix the bank bags to be like the regular bags. And the map should be able to move and resize. Mapster addon is what I use for this. maybe they should just copy bagnon and mapster.

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Echoing this - everything else is now working that was listed here. Would be nice to know which hotfixes require the weekly reset and which dont

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This is particularily annoying because now I wont get Challenger 1 upgrades from the vault since this will likely not be resolved until the reset.

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Hello everyone! Here are today’s hotfixes:

OCTOBER 31, 2022

Classes

  • Death Knight
    • Frost
      • Fixed an issue where Remorseless Winter was not correctly adding 1 stack of Icy Talons per second.
    • Unholy
      • Fixed an issue where the Raise Dead ghoul would despawn when changing instances.
      • Fixed an issue with Ghoulish Frenzy granting 6% damage during Dark Transformation instead of the intended 5%.
  • Demon Hunter
    • Vengeance
      • Fixed some issues that caused Sigil of Misery (2 minute cooldown) and Sigil of Silence (1 min cooldown) to have incorrect cooldown values, especially when talented into Concentrated Sigils or Precise Sigils.
      • Fixed an issue when talented into Precise Sigils that caused Sigil casts to put enemies in combat immediately instead of upon Sigil activation.
  • Druid
    • Balance
      • Fixed an issue where Lycara’s Teachings was not granting Mastery while in Moonkin Form.
  • Mage
    • Fixed an issue with Displacement not working if Arcane Momentum was learned.
    • Frost
      • Fixed an issue that caused Mirrors of Torment procs to not reset the cooldown of Flurry.
  • Paladin
    • Fixed an issue that allowed the Shadowlands version of Divine Resonance to stack with the talented version.
  • Rogue
    • Reduced the level of learning Crippling Poison to level 10 and Wound Poison to level 23 so they always precede talents that affect them.
    • Assassination, Subtlety
      • Fixed an issue that caused the Fan of Knives and Shuriken Storm animations to not display properly on Tauren and Highmountain Tauren rogues.
  • Shaman
    • Elemental, Restoration
      • Fixed an issue that allowed Nature’s Swiftness and Stormkeeper to modify more spell casts than intended while both are active on the Shaman.
  • Warlock
    • Fixed an issue where Incinerate was registering as Shadow Bolt.
    • Fixed and issue where players were counted for Sweet Souls’ secondary heal even when not in party or raid group.
    • Fixed an issue where Soul Link was not granting its Stamina increase while Grimoire of Sacrifice was active.
    • Demonology
      • Demonic Strength now correctly increases Felguard’s Felstorm damage.
  • Warrior
    • Fixed an issue where Shattering Throw was not removing immunities.
    • Protection
      • Fixed an issue where Fueled by Violence was not healing as intended.
      • Fixed an issue where Execute would be on cooldown when talented into Improved Execute.

Player versus Player

  • Paladin
    • Fixed an issue that caused Aura of Reckoning’s Avenging Wrath effect to cost mana and not extend the duration of existing Avenging Crusader buffs.

Torghast, Tower of the Damned

  • Fixed an issue where the Box of Many Things was displaying all rows unlocked despite the character not meeting the requirements.

User Interface and Accessibility

  • Locked targets will no longer be cleared when the enemy soft target is defeated with Action Targeting enabled.
  • Fixed an issue where Press and Hold Casting was not consistently working with mouseover casting.
  • Moved the default location of the zone map (Shift+M).
  • The Start a Group button has returned to its proper location in the Custom Premade Group Finder.
2 Likes

Does this mean you’re not fixing the prior “fixes” with solo shuffle / daily win count / vault reward from solo shuffle / upgrading gear via solo shuffle rating, that didn’t actually go through?

6 Likes

get over it nerd

1 Like

Still all quiet about the “Fixed” solo shuffle that still doesnt work

6 Likes

Shaman

Elemental, Restoration
    Fixed an issue that allowed Nature’s Swiftness and Stormkeeper to modify more spell casts than intended while both are active on the Shaman.

When are you guys going to fix the tooltip text being wrong for shamans?
The final talent on the right side of the shaman tree indicates it affects the spell Call of the Elements. We no longer have that spell. You changed the name of the spell to Totemic Recall. Please update the tooltip as this is very confusing for new shaman players.

When are you going to fix the unscaleable buttons below the bags and around the minimap? These are pretty big issues demanding a hotfix for a lot of players.

1 Like

It’s working now, just go win a match

So annoyed. Logged in today nothing from Vault from Solo Shuffle despite 1742 rating and over 100 games played.

Also STIL CAN’T UPGRADE MY GEAR AT ALL PAST RANK1. How can you say you Hotfixed this when nothing works even after the weekly reset.

I still haven’t bought DF expansion and likely won’t with this level of incompetence. At least we have WotLK to play. Fix Retail. Like how can it be this buggy and bad. Stop rushing out expansions. Just take you time and deliver a good product instead of a bug ridden piece of junk.

Pre-patch is barely playable. We expect better. This Pre-patch is telling people not to buy DF. It’s bad marketing.

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If you play a game of solo shuffle, you should be able to upgrade your gear now.

Even on a loss you can upgrade to whatever your loss put you at on rating.

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I played a game but they left on round 5 won 3 games… still can’t upgrade. Also still no gear from vault.

Yeah, the shuffle has to complete. But once you get through a full 6 round, you will be able to upgrade now.

Maybe that is what the AFK guy was trying to do… but he was AFK for 3 round then ended early.

YASSS

How tf does that even happen lol

Hello! Here are today’s hotfixes:

NOVEMBER 1, 2022

Classes

  • Death Knight
    • Fixed an issue where both charges of Death’s Grip could be accidentally used in quick succession when talented into Death’s Echo.
  • Demon Hunter
    • Havoc
      • Chaos Strike and Annihilation damage reduced by 5%.
      • First Blood damage bonus reduced to 75% of attack power (was 85%).
      • Inner Demon damage increased by 25%.
      • Fixed an issue that prevented Inner Demon damage from being increased by Havoc’s Mastery and Demon Soul effects.
  • Druid
    • Feral
      • Brutal Slash is now usable in Bear Form and replaces Swipe while in Bear Form. It does not generate combo points or cost energy while in Bear form.
  • Hunter
    • Beast Mastery
      • War Orders now grants Barbed Shot a 25/50% chance to reset the cooldown of Kill Command (was 50/100%)
      • Healing done to your pets from Mend Pet or Exhilaration no longer grants any healing to the Hunters from Leech.
    • Marksmanship
      • Corrected an issue where Chimaera Shot had two chances to trigger the Lethal Shots talent.
      • Aimed Shot damage reduced by 15%.
  • Mage
    • Fixed an issue with Summon Water Elemental where it was persisting in situations where it shouldn’t
  • Monk
    • Windwalker
      • Fists of Fury damage reduced by 20%.
      • Rising Sun Kick damage reduced by 20%.
      • Blackout Kick damage reduced by 10%.
      • Storm, Earth, and Fire damage transfer reduced by 6.66(repeating, of course)%.
      • Serenity causes the Monk to deal 15% increased damage (was 20%).
      • Invoke Xuen duration reduced to 20 seconds (was 24 seconds).
      • Shadowboxing Treads increases Blackout Kick damage by 10% (was 20%).
      • Teachings of the Monastery now causes Blackout Kick to have a 12% chance to reset the remaining cooldown on Rising Sun Kick (was 15%).
      • Fury of Xuen haste bonus has been reduced to 5% (was 8%).
      • Whirling Dragon Punch damage reduced by 10%.
      • Forbidden Technique now causes Touch of Death to deal 20% increased damage (was 40%) in addition to its current effects.
      • Rushing Jade Wind damage reduced by 10%.
      • Xuen’s Battlegear now causes Rising Sun Kick critical strikes to reduce the cooldown of Fists of Fury by 4 seconds (was 5) and when Fists of Fury ends, the critical strike chance of Rising Sun Kick is now increased by 40% (was 50%).
        • Developers’ note: Windwalker Monks are dealing too much damage across the board. As a result, we’ve reduced the damage of most Chi spenders (Spinning Crane Kick and the recently improved Strike of the Windlord being the notable exceptions), reduced the throughput of major cooldowns (Storm, Earth, and Fire, Serenity, and Invoke Xuen), and reduced the effect of some powerful talents with the goal of preserving build parity after these changes.
  • Paladin
    • Fixed an issue where the Hallowed Ground talent was incorrectly increasing all Holy damage dealt, rather than just the damage of Consecrate.
  • Priest
    • Crystalline Reflection reflects 6%/12% of damage absorbed (was 10%/20%).
    • Mindgames damage reduced by 25% for Shadow and Holy.
    • Mindgames damage reduced by 50% for Discipline.
    • Discipline
      • Power Word: Radiance applies Atonement at 50% duration (was 60%).
      • Power Word: Radiance healing increased by 30%.
      • Ultimate Radiance increases the healing of Power Word: Radiance by 100% (was 150%).
      • Evangelism cooldown increased to 3 minutes (was 1.5 minutes).
      • Light’s Wrath damage increased by 25%.
      • Light’s Wrath gains 6% damage per ally affected by Atonement (was 10%).
    • Holy
      • Renew healing reduced by 5%.
      • Prayer of Mending healing reduced by 5%.
      • Flash Heal healing reduced by 5%.
      • Heal healing reduced by 5%.
      • Prayer of Healing healing reduced by 5%.
      • Holy Word: Sanctify healing reduced by 5%.
      • Holy Word: Serenity healing reduced by 5%.
      • Circle of Healing healing reduced by 5%.
      • Cosmic Ripple healing reduced by 5%.
      • Divine Hymn healing reduced by 5%.
      • Divine Word: Sanctuary healing reduced by 5%.
      • Holy Word: Salvation healing reduced by 5%.
    • Shadow
      • Shadow Word: Pain damage increased by 10%.
      • Mind Blast damage increased by 10%.
      • Inescapable Torment damage increased by 10%.
      • Shadow Word: Death damage increased by 10%.
      • Vampiric Touch damage increased by 10%.
      • Mind Spike damage increased by 10%.
      • Mind Flay damage increased by 10%.
      • Devouring Plague damage increased by 10%.
      • Mind Sear damage increased by 10%.
      • Shadowy Apparition damage increased by 10%.
      • Void Torrent damage increased by 10%.
      • Shadow Crash damage increased by 10%.
      • Idol of N’zoth’s Echoing Void damage increased by 10%.
      • Idol of Yogg-Saron’s Thing from Beyond Void Spike damage increased by 10%.
      • Dark Void damage increased by 10%.
      • Unfurling Darkness damage increased by 10%.
      • Void Eruption damage increased by 10%.
      • Void Bolt damage increased by 10%.
      • Void Tendril’s Mind Flay damage increased by 10%.
      • Void Lasher’s Mind Sear damage increased by 10%.
  • Rogue
    • Ambush damage increased by 20%.
    • Rupture damage increased by 5%.
    • Assassination
      • Garrote damage increased by 5%.
      • Mutilate damage increased by 5%.
      • Deathmark damage increased by 15%.
      • Amplifying Poison - Envenom damage bonus increased to 35% (was 30%).
      • Scent of Blood maximum Agility bonus increased to 24% (was 15%).
    • Subtlety
      • Backstab damage increased by 5%.
      • Eviscerate damage increased by 5%.
      • Shadowstrike damage increased by 5%.
      • Gloomblade damage increased by 5%.
      • Secret Technique damage increased by 5%.
      • Deepening Shadows cooldown reduction per combo point spent increased to 0.7 seconds (was 0.6 seconds).
  • Shaman
    • Elemental
      • Lightning Bolt damage increased by 10%.
      • Chain Lightning damage increased by 10%.
      • Lava Burst damage increased by 18%.
      • Flame Shock damage increased by 10%.
      • Frost Shock damage increased by 10%.
      • Elemental Blast damage increased by 10%.
      • Lava Beam damage increased by 10%.
      • Earthquake damage increased by 10%.
      • Earth Shock damage increased by 10%.
      • Icefury damage increased by 10%.
      • Liquid Magma Totem damage increased by 10%.
      • Fire Blast damage increased by 10%.
      • Primal Fire Elemental’s Meteor damage increased by 10%.
      • Primal Fire Elemental’s Immolate damage increased by 10%.
    • Enhancement
      • All damage dealt reduced by 25%.
  • Warlock
    • Affliction
      • Fixed an issue where your Malefic Affliction would be removed if another Warlock applied Malefic Affliction.
      • Vile Taint now applies Curse of Exhaustion with a 6 second duration (was 12 seconds).
      • Sacrolash’s Dark Strike now extends Curses by 0.2/0.4 seconds (was 0.5/1.0 seconds).
    • Demonology
      • Implosion damage increased by 25%.
      • Bilescourge Bombers’ damage increased by 20%.
      • Hand of Gul’dan damage increased by 35%.
      • Guillotine’s Fel Explosion damage increased by 25%.
      • Guillotine’s Fel Explosion radius is now 8 yards (was 4 yards).
      • Vilefiend damage increased by 20%.
      • Grimoire: Felguard damage increased by 20%.
      • Annihilan Training now increases the damage of Felguard by 20% (was 10%).
      • Wild Imps now have a 15/30% chance to become an Imp Gang Boss (was 5/10%).
      • Imp Gang Bosses now deal 50% increased damage (was 20%).
      • Pit Lord (from Gul’dan’s Ambition) damage increased by 25%.
      • Demonic Tyrant’s Demonfire damage increased by 10%.
    • Destruction
      • Rolling Havoc now lasts 6 seconds (was 5 seconds).
      • Madness of the Azj’Aqir now lasts 5 seconds (was 4 seconds).

Pet Battles

  • Fixed an issue that could cause a miscalculation when leveling up a battle pet with Battle-Training Stones.

To whoever came up with this -
I hope both sides of your pillow are damp and warm.

8 Likes