Killed a few elite enemies in the Cavern this morning and the rewards were the same as before the reset.
A single Drake and a bunch of flightstones but that’s what I was getting before.
Killed a few elite enemies in the Cavern this morning and the rewards were the same as before the reset.
A single Drake and a bunch of flightstones but that’s what I was getting before.
Hey all! Here are today’s hotfixes.
Items and Rewards
Quests
Ominous Chromatic Essence will now recall the player’s previously chosen Oathstone alignment when relogging without the trinket equipped.
Set oathstone this morning, logged in - > changed spec from UH to Blood and back it went to Obsidian… fix this damn thing properly…
They are not competent enough to fix the issues with Outlaw spec. I have given up on these devs. The Dev handling Outlaw rogues likely has never actually played once other than a few heroic dungeons an LFR. Fire this person.
Just want to note that this fix becomes effective after you use the trinket one more time at the Oathstone of your choice.
Hey all! Here are today’s hotfixes.
Characters
Classes
Items and Rewards
Player versus Player
“Play sub or **** off” - Blizz devs.
Why so many “hotfixes” all the sudden? Unprecedented activity from blizzard.
“Guys the timewalking raid actually gives good rewards and now the players are actually going out of their way to interact with this once every few months content what should we do?”
NERF IT INTO THE GROUND
Common Lizzard L
Normally, I might agree, but Timewalking is only available this week and those specific trinkets will not be obtainable again for several months.
When are you going to buff frost dk?
i honestly want to see rogue go back to the roots of Sub is the pvp spec, Sin is the ST, and Combat (outlaw) is the AoE… make them specialized again
Hey all! Here are today’s hotfixes.
Dungeons and Raids
Enemies and NPCs
Items and Rewards
Mounts
Player versus Player
Quests
Trading Post
Is this gonna happen soon or … what? Because the rate still hasn’t increased.
I’m sorry but boss tuning midweek is very unfair. For all guilds that raid on the weekends and guilds that have not killed it yet will have to completely reprog the boss meanwhile guilds have already extended their lockout to avoid having to reclear the boss ever again before prog ends. Please push this change to weekly reset
We have asked this consistently in other threads, so figured I’d ask here:
What do the developers see as the primary activity in Zaralek Caverns?
Because there’s quite literally no other activity. The Mini-Events are on the same timer that you set the rares to - so saying they are the primary activity would make zero sense. Researchers Under Fire and the World Boss are weekly, so again, it would make no sense. There’s no other activities in the zone. Quite Literally no other activities.
Did you guys just create an entire huge zone that you don’t expect players to spend any time in other than to do the story quest, do RuF and World Boss, then never enter again?
Cause you created a ghost zone with this change.
Please Revert It.
Forbidden Reach was a mini-patch and saw 10000% more activity than Zaralek Caverns, a main patch of the game. That’s honestly just sad.
Uh… what? Why?
Rework forst and UH dk
This is all based on the world first kill and subsequent copycat kills. They abused him by hiding in a corner, and when Zskarn hit 100 energy, they dragged him to the other side of the room so the Tactical Destruction would fire over there and not where the raid was.
This is supposed to stop any and all attempts at doing what World First did and force you to kill the boss normally, which ironically was almost impossible.
Plans on fixing the multi-gigabyte memory leak with the crafting UI? It’s been a bug since prepatch.
Also, people are still botting running into walls all day on snowstorm mount for infinite snowball drops, since for some reason that’s the primary source of snowballs outside of winterveil and midsummer events. Yes, that FOMO time limited store mount is the main source of a reagent for a primary stat feast, and botters have been abusing this.
Also a bunch of fishing bots still at it for half a year. Seeing the same toon names and their operator logging off and on between different toons to avoid server side detection. AFAIK, would be easy to detect if you had a kernel anti-cheat detecting injected inputs/RDP, but as per the classic post your developers made on bots, it’s too hard to add a kernel a/c or off the table entirely.