WoW Hotfixes -- Updated June 21

“Wind in the Willows” enters the thread

2 Likes

Can we get a damage buff for Arcane sometime?

3 Likes

Havent hotfixed the borked spiked dungeoun damage for anything not BfA or Shadowlands in alot of cases people are dying before the casting timer for the heal even goes off there’s also the need to double heal occasionally when switching healing targets because the first heal wont actual heal it’ll just eat mana and do nothing… Just saying might want to fix the levelling experience so there’s actually people that don’t rage quit before endgame.

3 Likes

Frankly, I think Bliz threw in the Demonology spec as an afterthought. In other words, they did not think it through sufficiently enough to make it a more viable spec. Which is sad really.

I use Affliction in my raiding and Destro in dungeons and Torghast. I enjoy both specs and find each bring a good degree of damage and utility to the group making them both extremely viable.

All except for the real lack of movement, I find warlocks in a decent position right now. However, movement is still a problem, even with the Burning Rush (which steals your health for speed), or the morph (in my case from Night Fae) which is extremely helpful. My race talent is more of a bust than a help due to its extreme ability to fail all the time.

I plan to build the demonology spec out here in the next week or two and try it out. Its fun factor with all those little demons running amok make me laugh. But it might not be something I would use for much of anything but solo open world questing. I would like to see Bliz address the inadequacies for warlocks in a more meaningful way. So far I’ve only seen scraps thrown our direction and any buffs given, seemed to have been provided after so many players raised a stink!

1 Like

small indie company

3 Likes

Hotfixes

March 22, 2021

Classes

  • Concentration Aura again no longer incorrectly reduces the duration of Anti-Magic Shell.
    • Developers’ notes: This is a repeat hotfix, which was first made on February 4, but was unintentionally missing from patch 9.0.5.
  • Hunter [with weekly maintenance in each region]
    • Beast Mastery
      • Beast Cleave now causes your pet to strike other targets for 90% of your pet’s damage (was 75%).
    • Marksmanship
      • Aimed Shot damage increased by 5%, and Trick Shots now causes your Aimed Shot or Rapid Fire to ricochet for 55% of the damage (was 50%).
  • Monk [with weekly maintenance in each region]
    • Windwalker
      • Spinning Crane Kick damage increased by 15% (was 10%) per unique target you’ve struck in the last 20 seconds (was 15 seconds) with Tiger Palm, Blackout Kick, or Rising Sun Kick.
      • Resolved an issue with Spinning Crane Kick that prevented the ability from gaining benefit from Mastery: Combo Strikes.
      • Fists of Fury now deals 70% damage to secondary targets (was 50%).
  • Warlock [with weekly maintenance in each region]
    • Demonology
      • Spell and pet damage increased by 3%.

Covenants

  • Kyrian
    • Fixed a bug preventing Let Go of the Past (Pelagos soulbind) from reducing magic damage taken as intended.

Dungeons and Raids

  • Castle Nathria [with weekly maintenance in each region]
    • Sludgefist
      • Fractured Debris missile travel time increased to 2.5 seconds (was 1.5 seconds) on Mythic difficulty.
      • The impact locations of Fractured Debris should now be more visible on Mythic difficulty.
      • Destructive Stomp radius decreased to 16 yards (was 20 yards) on all difficulties.
      • Chain Link allowable range increased to 14 yards (was 12 yards) on all difficulties.
    • Stone Legion Generals
      • Volatile Stone Shell’s absorb channel increased to 5 seconds (was 4 seconds).
      • Wicked Blast damage decreased by 15% on Mythic difficulty.
      • Wicked Lacerations damage decreased about 10% on Mythic difficulty.
      • Anima Orb duration increased to 20 seconds (was 15 seconds) on Heroic and Mythic difficulties.
      • Volatile Anima Infusion and Volatile Anima Infection duration increased to 20 seconds (was 16 seconds).
      • Volatile Anima Detonation radius decreased to 40 yards (was 45 yards).
      • Soultaint Effigy now stacks to 80% healing reduction (was 100%).
      • Stonegale Effigy movement force decreased by 20%.
  • Mythic Keystone Dungeons
    • Enemies that are mind-controlled and thrown off the edge of the dungeon no longer contribute to the Enemy Forces requirement.
  • Sanguine Depths
    • Fixed an issue with a Famished Tick getting stuck underground in Kryxis the Voracious’s room.
    • Fixed an issue where Z’rali may get stuck in the air when a player carrying the essence dies in mid-air.

Items and Rewards

  • The Wandering Ancient mount no longer leaves its acorns behind after dismounting.
  • Resolved an issue that prevented Dance of Chi-Ji (Azerite Trait) from granting the correct amount of damage to Spinning Crane Kick.

Player versus Player

  • Death Knight
    • Chains of Ice will once again be removed from the target when spells such Blessing of Freedom are used.
  • Paladin
    • Holy
      • Blessing of Sacrifice is now properly displayed on raid frames when talented into Ultimate Sacrifice (PvP Talent).
2 Likes

Still no fix for spike damage in dungeons.

2 Likes

Update that doesn’t make any sense at all
There is no real effective improvement for Feral

1 Like
  • Beast Mastery
  • Beast Cleave now causes your pet to strike other targets for 90% of your pet’s damage (was 75%).

Other targets, means no 5 targets restriction? =x

Blizzard, pls, like fire mages, we need Beast Cleave hits all targets \o

3 Likes

Where’s the fix for Bear threat and DPS?

2 Likes

Now WOW is simply a paid test game
Full of BUG, balance between classes, low item drop rate, PVP and other bad game experiences

Use the restaurant to describe
Blizzard also believes that it used to be the status of a three-star Michelin restaurant
It’s just a normal restaurant now
Blizzard still didn’t realize that the dishes he brought himself were so bad that they could be thrown directly into the kitchen waste bucket.

Probably in addition to pushing an expansion piece or the like, speculating on a stock price increase
Then the entire expansion was smashed, and then a few departments and employees were cut to make the book numbers look better.

Every time you watch designer interviews, you all express your satisfaction with the content you designed
I really don’t know if your satisfaction is completely different from the players?

You all live in your own fantasy
Does not have any intersection with us

I think it’s probably Blizzard’s current business policy, right?

5 Likes

It’s hotfix time!

Hotfixes

MARCH 25, 2021

Classes

  • Death Knight
    • Chains of Ice will once again be removed from the target when spells like Blessing of Freedom are used.
  • Demon Hunter
    • Fixed an issue where Spirit of the Darkness Flame (Runecarving Power) would not heal when Fiery Brand is cast.
    • Fixed an issue where the damage from The Hunt’s (Night Fae Ability) damage-over-time effect was not increased by Momentum (Talent).
  • Monk
    • Windwalker
      • Keefer’s Skyreach’s (Runecarving Power) critical strike increase is now properly applied by, and affects your Storm, Earth, and Fire spirits.
      • Hit Combo (Talent) properly increases the damage of Chi Explosion (Jade Ignition Runecarving Power).
      • Storm, Earth, and Fire spirits now also cast Chi Explosion (Jade Ignition Runecarving Power).
      • Fixed an issue that could prevent Chi Explosion (Jade Ignition Runecarving Power) from striking large monsters.
  • Paladin
    • Holy
      • Blessing of Sacrifice is now properly displayed on Raid Frames when talented into Ultimate Sacrifice (PvP Talent).

Covenants

  • Venthyr
    • Fixed an issue where some players could complete the quest “Home Improvement” earlier than was intended, which could cause issues with other quests in the campaign chapter “Sinfall.”

Creatures and NPCs

  • Forgehand Phillo in Elysian Hold, Goreguts in the Seat of the Primus, Craftsmaster Lamda in the Heart of the Forest, Guy Yearmo in Sinfall, and Aggressor Zo’dash in Oribos now all use the Item Upgrades title to more clearly reflect their functionality.

Dungeons and Raids

  • Battle of Dazar’alor
    • Fixed an issue that would prevent players from being able to queue into Victory or Death on Raid Finder difficulty.
  • Castle Nathria
    • Huntsman Altimor
      • Huntman’s Bond is now recorded in the combat log.
    • Sun King’s Salvation
      • The target for Ember Blast is now recorded in the combat log.
    • Sire Denathrius
      • Fixed an issue where players who fell off the platform could Neutralize their allies on Mythic difficulty.
  • De Other Side
    • Fixed an issue where the Atal’ai Hoodoo Hexxer’s Lightning Discharge could inadvertently damage player pets and guardians.
  • Mists of Tirna Scithe
    • Tred’ova
      • Fixed an issue where Mind Link would occasionally get stuck on one player if the other Mind Linked player died.

Torghast, Tower of the Damned

  • Anima Powers
    • Hunter
      • Fixed an issue where Deadeye Satchel would have a limited duration.
1 Like

Check out today’s hotfixes, including the removal of the Soul Ash cap. :relaxed:

MARCH 26, 2021

Classes

  • Improved the auto-targeting of player spells that are intended to avoid out-of-combat enemies. This hotfix includes further enhancements to the 9.0.5. changes that reduced spells pulling extra enemies.
  • Death Knight
    • Blood
      • [With regional restarts] Veteran of the Third War (Rank 2) now also reduces all damage taken by 10% in non-PvP situations.
  • Demon Hunter
    • Vengeance
      • [With regional restarts] Fixed an issue where both the Havoc and Vengeance versions of Demonic Wards were being applied to Vengeance Demon Hunters.
      • [With regional restarts] Fixed an issue where the Havoc version of Shattered Souls was being applied to Vengeance Demon Hunters.
      • [With regional restarts] Demonic Wards (Rank 1) damage reduction increased to 10% (was 5%) in non-PvP situations.
  • Druid
    • Guardian
      • [With regional restarts] Ursine Adept now also reduces all damage taken by 10% in non-PvP situations.
  • Monk
    • Brewmaster
      • [With regional restarts] Brewmaster’s Balance now also reduces all damage taken by 10% in non-PvP situations.
  • Paladin
    • Protection
      • [With regional restarts] New Passive: Aegis of Light – All damage taken reduced by 10% in non-PvP situations.
  • Warlock
    • Demonic Circle, Grimoire: Felguard (Talent), Mortal Coil (Talent), and Summon Infernal will no longer be placed on a very long cooldown when interrupted and affected by a Death Knight’s Heartstop Aura or Delirium.
  • Warrior
    • Protection
      • [With regional restarts] Vanguard now also reduces all damage taken by 10% in non-PvP situations.

Items and Rewards

  • Soul Ash no longer has a cap on the amount that can be held at one time.

Quests

  • Fixed an issue where players who died on the final stage of the Tyrande’s Ascension scenario during the quest “In Darkest Night” would release to the incorrect location.
1 Like

Can we get a way to farm for alts? Im not asking for a way to earn more soul ash with less time/effort, just so i can farm soul ash on my alt when i have the time to make a few legendaries and try them out. A cumulative cap is what i was hoping for before launch, and sad we didnt get it

2 Likes

imagine painfully slowly removing silly/dumb resctrictions that they created on hotfixes rather than NOT having them implemented in the first place… still no catch up, nothing better for torghast as whole… dev’s will need a miracle to save that feature they praised so much during blizzcon.

10 Likes
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I love how there’s a :relaxed: at the end of the sentence as if removing the cap somehow fixes the fact that if you make a new alt today (which would be understandable as we’re in a content draught which only a god could know will be over) you have to wait weeks to get your leggos. And that’s if you can numb your mind enough to slog through an hour of layer 8 in torghast to get the full amount. Which lul also you probably can’t do because you’re a fresh alt and unless you got a millie gold to throw at the auction house for gear to even able to do it you’ll have spend even more hours in Mythic+ hoping you get something more than a 29.99 (60 day supply of) anima. I don’t even wanna mention how you’ll wait even more hours if one of your leggos drop from a world boss that isn’t in rotation for 3 weeks.

3 Likes

Does this mean we’re less likely to target Ashen Phylacreties in Torg?

4 Likes

Noice. My already delightfully hardy dwarf paladin is even more buff. Bring it! :muscle: :muscle:

3 Likes

darkness flame legendary is still broken. The tooltip just reads differently with a new bug. It still does not work at all. How does it go from being perfectly fine before 9.0.5 to being bugged to being hot fixed into new bugs. I give up on any hope of saving this expansion. It is broken and buggy.

1 Like