WoW Hotfixes - Updated December 16

and yet you guys STILL haven’t fixed the rares, like Cascade, so they can reset

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  • World Bosses
    • Basrikron
      • Fixed an issue with some players failing to receive credit for the world boss quest.
  • World Quests
    • The following reputation rewards have been increased:
      • Normal faction world quests increased to 150 reputation (was 100).
      • The larger elite world quests located at the major elite areas increased to 250 reputation (was 200).
      • The Tuskarr Fishing Frenzy world quests increased to 200 reputation (was 150).
      • The Dragonscale Expedition weekly “Wanted Poster” quests increased to 250 reputation for the non-dungeon quests (was 200).
        • Developers’ note: While we are not increasing the cadence on many of the Dragonflight World Quests, we are adjusting the reputation on some of the World Quests to help some of our players to better progress the weekly “Aiding the Accord” quests.

World Boss world quest still not completing… and what’s the point of giving more benefits to world quests in general when there’s currently a bug not allowing the completion of world quests with a contract active?

Can we expect any reimbursement for reputation and or gold lost?


are you going to revert the people that received 100 + prima chaos the first day of the season and as a result now have full crafted pieces in arenas?


I admire these changes but the rep for protecting the soup isn’t working.

The scaling on the tendering the meats is also way too much. This also has a negative impact in the experience when you need to go swap and go fish something up because you can not fish in combat. These npcs keep you in combat if you choose to help others due to the extraordianry health pools. It feels way more difficult to get legendary now. So the part of getting more rep after reaching legendary feels unobtainable.

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Why was the visual for thundering changed from beta? It’s kind of difficult to parse who has what through the visual noise of keystones. It beta, it was a big glowy orb above your head. Hard to miss.

Now it’s. . . a stormcloud looking thing and a tornado that is really difficult to see sometimes through visual noise, and it’s difficult to even differentiate sometimes.

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Hey all! Here are today’s hotfixes.

December 14, 2022


  • Fixed an issue where the achievement All Bark, All Bite was not being granted consistently.


  • Paladin
    • Protection
      • Fixed an issue that prevented Final Stand from taunting Terros in the Vault of the Incarnates.
    • Retribution
      • Fixed an issue that caused Divine Storm to consume both Fires of Justice and Empyrean Power from a single cast.
  • Shaman
    • Fixed several issues with Totemic Recall:
      • Fixed an issue when using the Creation Core choice node talent where if you had used the same totem twice in a row after using a different totem, the talent would only reset the cooldown of the totem you most recently used twice in a row.
      • Fixed an issue where Mana Spring Totem was improperly being counted as a valid totem to have its cooldown reset.
      • Fixed an issue where pressing Totemic Recall when you had not used any valid totem spells at all would put the Totemic Recall ability on cooldown.
    • Elemental
      • Fixed an issue where the Improved Flametongue Weapon talent’s benefit could be retained without having Flametongue Weapon active on your weapon.
  • Warlock
    • Affliction
      • Soul Tap now sacrifices 5% of your Soul Leech (was 8%).

Creatures and NPCs

  • The Waking Shores
    • Fixed an issue where some of Lorena Belle’s dialogue options would sometimes disappear.

Dungeons and Raids

  • Brackenhide Hollow
    • Fixed an issue where abilities that remove roots may not remove Teeth Traps.
    • Fixed an issue where players would not get the Subscribed to Hyena Facts achievement if they were dead when the final fact is learned, because sometimes the most important hyena facts are learned through death. Such as that Spotted Hyenas successfully hunt and kill over 90% of the prey they eat and rarely scavenge.
    • Fixed an issue where some gnolls before Hackclaw’s War-Band would continue their non-combat animations while in combat.
  • Vault of the Incarnates
    • Fixed an issue where Flame Marshall’s Bulwark and Quake-Detecting Seismostaff had a significantly higher-than-average drop rate.
    • Delayed the spawn of the lava fish school until after the enemies before the Primal Council are cleared so players no longer prematurely lure out the Lurking Lunker living in lava for a less-than-lovely lead-in to the Primal Council.

Items and Rewards

  • Fixed an issue where Codex of the First Technique and Shard of Annhylde’s Aegis could scale past intended levels.
  • Fixed an issue where the Darkmoon Deck: Rime was dealing less AOE damage than expected.


  • Fixed an issue where Lindormi would not always grant a Mythic Keystone to eligible players.
    • Developers’ note: We are separately investigating an issue where players may occasionally not receive a Mythic Keystone when completing a Mythic or Mythic+ Dungeon, but if you are unable to acquire a keystone and have completed at least 1 Mythic+ dungeon since the launch of Dragonflight, Lindormi can assist you with a replacement.
  • Fixed an issue where several weekly dungeon specific quest items were missing from Mythic+ Challenger Chests.
  • Alegeth’ar Acadmey
    • Echo of Doragosa
      • Players pulled by Echo of Doragosa’s Power Vacuum are no longer affected by Quaking.
  • The Nokhud Offensive
    • The Quaking affix no longer affects players or their ride along passengers while on a Dragonriding mount.

Player versus Player

  • The Precognition PvP talent will no longer occasionally grant its buff even if the player was interrupted.
  • The Taivan’s Trumpet toy can no longer be used in arena.
  • Gear item level 312 or higher will be scaled up to 359 in instanced PvP.
  • Classes
    • Demon Hunter
      • Fixed an issue that prevented Extended Sigil’s tooltip from displaying correct decimal values in PvP combat.
    • Priest
      • Shadow
        • Fixed an issue causing Psyfiend to be immune to magic removal effects.
        • Fixed an issue causing Psyfiend to not be healable.
        • Psyflay from Psyfiend is now more responsive when players line of sight or run out of range of the spell.
        • The duration of Psyflay now updates based on the remaining duration of Psyfiend for situations where the target runs out of range and back in range of the spell.
    • Warrior
      • Fury
        • Fixed an issue that allowed Slaughterhouse (PvP Talent) to be refreshed by other Warriors.
  • Solo Shuffle
    • Fixed an issue that could cause players to earn less Conquest than intended when matches were played on Maldraxxus Coliseum.


  • Alternates that reach level 70 should now be able to speak with Alexstrasza in the Seat of the Aspects and accept “To Tyrhold.”
  • Fixed an issue where quest marker for starting “Second Challenge of Tyr: Might” would not appear correctly, which caused confusion when players abandoned it and went back to Valdrakken in order to pick it up.
  • Thaldrazsus
    • Fixed an issue where Patient Vaargo wasn’t always able to properly trigger the Great Shellkhan rare in Thaldraszus.
    • Fixed an error on the tool tip for the Direct Apprentice extra action during the world quest “Salamanther’s Embrace.”
  • The Waking Shores
    • Fixed an issue where was Basrikron not appropriately granting kill credit.


  • Cobalt Assembly
    • The power "Arcane Bravery” can now be dispelled and spellstolen. In addition, it now correctly makes the player immune to all damage, rather than to all effects.
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Keep this up and thanks for your hardwork.

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still hasn’t addressed some people getting primal chaos from chests every 3s/2s win while others aren’t getting them on any characters



You’re wrong about Alchemy experimentation. It’s not fun fantasy, it’s a giant Artisan’s Mettle sink that NO OTHER PROFESSION has to suffer through. It absolutely, 100% needs to be changed. This recipe should not be eating up this finite resource.

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UN NERF PROT PALLY! Every tank is still doing great dmg/healing and prot is trash now.

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this is all fine and dandy, but, when are the Dragonflight rares gonna finally be hotfixed so they can reset, hmmmm?

Still not fixed.

your best bet with dragon riding and getting around is to angle upwards (not straight up) and use Skyward Ascent and keep climbing as high as possible then direct yourself to where you need to go. once youre up there getting around is easy

I laughed so hard!

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K, good bugfix I guess; but last I checked Rogues can use class poisons and weapon consumables, why can’t Shaman?

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How would anyone know that the Mald arena was giving less conq when every match ends in the most losing person leaving in the last second of the match to block everyone from getting paid?

Pleeeeeeeeease revert the visual of the thundering affix back to what it was on beta so I can actually see it through all the insane visual noise in keys!

Pretty sure you all ninja-nerfed Monk’s Ancient Teachings didn’t you. Fistweaving feels awful today.

Hey all! Here are today’s hotfixes.

December 15, 2022


  • Druid
    • Balance
      • Orbital Strike’s targeting reticle will now match the radius of the damage spell.
      • Orbital Strike will now damage targets that are on top of or behind the Druid.
      • Umbral Embrace will now appear on the Personal Resource Display.
  • Hunter
    • Survival
      • Fixed an issue with Ruthless Marauder incorrectly affecting the damage of Fury of the Eagle.
      • Fury of the Eagle damage increased by 115%, which should keep the damage of Fury of the Eagle roughly the same as it was when talented into 3/3 Ruthless Marauder.
  • Paladin
    • Retribution
      • Fixed an issue that prevented Divine Purpose from being gained from Radiant Decree casts.
  • Priest
    • Fixed an issue causing Inner Light from Inner Light and Shadow to not reduce the mana cost of several spells.
  • Rogue
    • Assassination
      • Fixed an issue that prevented Exsanguinate cooldown from resetting after encounters.

Dungeons and Raids

  • Algeth’ar Academy

    • Echo of Doragosa
      • Adjusted the number of Overwhelming Power applications required to create an Arcane Rift to 3 (was 4).
        • Developers’ note: This ability is taking longer than expected to come into play during the encounter, making the encounter less engaging than desired.
  • Halls of Infusion

    • Proto-Dragons now have more consistent movement when positioning themselves around a player.
  • Vault of the Incarnates

    • Fixed an issue where items with a profession skill requirement could be rolled on by anyone when using Group Loot.
    • Eranog
      • Fixed an issue causing Primal Flames to sometimes turn in unexpected ways during Stage Two.
    • Terros
      • Fixed an issue that could prevent Druid’s Convoke the Spirits from striking Terros at the appropriate range.
    • Dathea, Ascended
      • Fixed an issue causing Shaman Windfury Totem and Earthen Wall Totem to not apply correctly during the encounter.
      • Fixed an issue causing Warlock’s Demonic Gateway to incorrectly change its location during the encounter.
    • Broodkeeper Diurna
      • Added a personal notification when a player is targeted by Empowered Greatstaff’s Wrath.
      • Fixed an issue where Primalist Reinforcements’ spawn location indicator may be overlapped with another.

Items and Rewards

  • Fixed an issue where Rumbling Ruby would not trigger from certain melee attacks.
  • Fixed an issue where Desperate Invoker’s Codex did not have its current cooldown reduced when gaining stacks of Hatred. Now, if Desperate Invoker’s Codex is on cooldown, gaining a stack of Hatred will reduce it by one second.


  • Fixed an issue with the Thundering affix that caused Primal Overload to trigger after a keystone dungeon has been completed.
  • Fixed an issue where some players were unable to loot a Mythic+ Keystone.
  • Fixed an issue where players’ saved Mythic Keystone level was not properly upgraded when running a Mythic+ dungeon that originated in a previous expansion.
  • The Nokhud Offensive
    • Balakar Khan
      • Players pulled by Static Spear are no longer affected by Quaking.
  • Shadowmoon Burial Grounds
    • Fixed an issue where a Shadowmoon Burial Grounds Mythic+ group could default to Challenge difficulty when listed in the Group Finder.
    • Shadowmoon Dominator’s Domination can now be interrupted by stun and knockback effects.

Player versus Player

  • Classes
    • Rogue

      • Assassination
        • Fixed an issue that caused poisons to be removed when entering Arenas if talented into Dragon-Tempered Blades.
    • Warlock

      • The following spells are no longer usable while silenced: Call Fel Lord, Demonic Strength, Guillotine, Inquisitor’s Gaze, Shadowflame, Soulburn, Soul Strike, Soul Swap, and Soul Tap.
      • Summon Soulkeeper is no longer castable while moving and can now be interrupted.
      • Fel Domination and Soul Strike are now classified as Shadow magic.
      • Dimensional Rift and Summon Soulkeeper are now classified as Chaos magic.
      • Burning Rush and Summon Infernal are now classified as Fire magic.
      • Guillotine and Inquisitor’s Gaze are now classified as Shadowflame magic.
  • Items
    • Victorious Contender’s Strongboxes are now awarded after every 4 wins in a given bracket.
    • Victorious Contender’s Strongboxes now correctly drop a scaling amount of Primal Chaos based on PvP rating from the match the box was earned from.
    • Fixed an issue that prevented Primal Focus and Concentrated Primal Focus reagents from having a chance to drop for players at Rival II or higher if the match it was earned from was at an appropriate rating.
    • Significantly increased the drop rate of Infurious recipes.
  • Solo Shuffle
    • Made some adjustments to Rated Solo Shuffle matchmaking to have more evenly matched games. We will continue to monitor these matches and look for ways to make further improvements as necessary.

Primal Storms

  • Elite enemies that are spawned during Primal Storms will no longer despawn if their corresponding storm ends and they are in combat.
  • The map marker for the Elemental Storm in the Cobalt Assembly has been moved to be more visible.


  • Engineering
    • Fixed an issue that caused Primal Deconstruction Charge to cost 1 Awakened Fire instead of 1 Rousing Fire.
    • Fixed an issue that prevented Grease Grenade from being craftable.
    • Fixed an issue that prevented EZ-Thro bombs from being discoverable when specialized into EZ-Thro.
    • Increased the chance of discovering new epic bracer recipes when crafting rare goggles and the P.E.W. x2 for specialized Engineers.
    • Significantly increased the chance of discovering Safety Components when a Tinker malfunctions for specialized Engineers.
    • Slightly lowered the chance to experience a catastrophic malfunction when using Tinkers.


  • Valdrakken
    • Alexstrasza will now always be available in Valdrakken for players to turn in “Moving On.”
    • “To Valdrakken” will now point you to Alexstrasza’s location if she has left Valdrakken.
    • Added paragon reputation tracking to “Aiding the Accord” quests early. We didn’t anticipate the commitment some players have to digging holes for reputation.