WoW Hotfixes -- Updated April 22

Still no fix for spike damage in dungeons.

1 Like

Update that doesn’t make any sense at all
There is no real effective improvement for Feral

  • Beast Mastery
  • Beast Cleave now causes your pet to strike other targets for 90% of your pet’s damage (was 75%).

Other targets, means no 5 targets restriction? =x

Blizzard, pls, like fire mages, we need Beast Cleave hits all targets \o

2 Likes

Where’s the fix for Bear threat and DPS?

1 Like

Now WOW is simply a paid test game
Full of BUG, balance between classes, low item drop rate, PVP and other bad game experiences

Use the restaurant to describe
Blizzard also believes that it used to be the status of a three-star Michelin restaurant
It’s just a normal restaurant now
Blizzard still didn’t realize that the dishes he brought himself were so bad that they could be thrown directly into the kitchen waste bucket.

Probably in addition to pushing an expansion piece or the like, speculating on a stock price increase
Then the entire expansion was smashed, and then a few departments and employees were cut to make the book numbers look better.

Every time you watch designer interviews, you all express your satisfaction with the content you designed
I really don’t know if your satisfaction is completely different from the players?

You all live in your own fantasy
Does not have any intersection with us

I think it’s probably Blizzard’s current business policy, right?

3 Likes

It’s hotfix time!

Hotfixes

MARCH 25, 2021

Classes

  • Death Knight
    • Chains of Ice will once again be removed from the target when spells like Blessing of Freedom are used.
  • Demon Hunter
    • Fixed an issue where Spirit of the Darkness Flame (Runecarving Power) would not heal when Fiery Brand is cast.
    • Fixed an issue where the damage from The Hunt’s (Night Fae Ability) damage-over-time effect was not increased by Momentum (Talent).
  • Monk
    • Windwalker
      • Keefer’s Skyreach’s (Runecarving Power) critical strike increase is now properly applied by, and affects your Storm, Earth, and Fire spirits.
      • Hit Combo (Talent) properly increases the damage of Chi Explosion (Jade Ignition Runecarving Power).
      • Storm, Earth, and Fire spirits now also cast Chi Explosion (Jade Ignition Runecarving Power).
      • Fixed an issue that could prevent Chi Explosion (Jade Ignition Runecarving Power) from striking large monsters.
  • Paladin
    • Holy
      • Blessing of Sacrifice is now properly displayed on Raid Frames when talented into Ultimate Sacrifice (PvP Talent).

Covenants

  • Venthyr
    • Fixed an issue where some players could complete the quest “Home Improvement” earlier than was intended, which could cause issues with other quests in the campaign chapter “Sinfall.”

Creatures and NPCs

  • Forgehand Phillo in Elysian Hold, Goreguts in the Seat of the Primus, Craftsmaster Lamda in the Heart of the Forest, Guy Yearmo in Sinfall, and Aggressor Zo’dash in Oribos now all use the Item Upgrades title to more clearly reflect their functionality.

Dungeons and Raids

  • Battle of Dazar’alor
    • Fixed an issue that would prevent players from being able to queue into Victory or Death on Raid Finder difficulty.
  • Castle Nathria
    • Huntsman Altimor
      • Huntman’s Bond is now recorded in the combat log.
    • Sun King’s Salvation
      • The target for Ember Blast is now recorded in the combat log.
    • Sire Denathrius
      • Fixed an issue where players who fell off the platform could Neutralize their allies on Mythic difficulty.
  • De Other Side
    • Fixed an issue where the Atal’ai Hoodoo Hexxer’s Lightning Discharge could inadvertently damage player pets and guardians.
  • Mists of Tirna Scithe
    • Tred’ova
      • Fixed an issue where Mind Link would occasionally get stuck on one player if the other Mind Linked player died.

Torghast, Tower of the Damned

  • Anima Powers
    • Hunter
      • Fixed an issue where Deadeye Satchel would have a limited duration.

Check out today’s hotfixes, including the removal of the Soul Ash cap. :relaxed:

MARCH 26, 2021

Classes

  • Improved the auto-targeting of player spells that are intended to avoid out-of-combat enemies. This hotfix includes further enhancements to the 9.0.5. changes that reduced spells pulling extra enemies.
  • Death Knight
    • Blood
      • [With regional restarts] Veteran of the Third War (Rank 2) now also reduces all damage taken by 10% in non-PvP situations.
  • Demon Hunter
    • Vengeance
      • [With regional restarts] Fixed an issue where both the Havoc and Vengeance versions of Demonic Wards were being applied to Vengeance Demon Hunters.
      • [With regional restarts] Fixed an issue where the Havoc version of Shattered Souls was being applied to Vengeance Demon Hunters.
      • [With regional restarts] Demonic Wards (Rank 1) damage reduction increased to 10% (was 5%) in non-PvP situations.
  • Druid
    • Guardian
      • [With regional restarts] Ursine Adept now also reduces all damage taken by 10% in non-PvP situations.
  • Monk
    • Brewmaster
      • [With regional restarts] Brewmaster’s Balance now also reduces all damage taken by 10% in non-PvP situations.
  • Paladin
    • Protection
      • [With regional restarts] New Passive: Aegis of Light – All damage taken reduced by 10% in non-PvP situations.
  • Warlock
    • Demonic Circle, Grimoire: Felguard (Talent), Mortal Coil (Talent), and Summon Infernal will no longer be placed on a very long cooldown when interrupted and affected by a Death Knight’s Heartstop Aura or Delirium.
  • Warrior
    • Protection
      • [With regional restarts] Vanguard now also reduces all damage taken by 10% in non-PvP situations.

Items and Rewards

  • Soul Ash no longer has a cap on the amount that can be held at one time.

Quests

  • Fixed an issue where players who died on the final stage of the Tyrande’s Ascension scenario during the quest “In Darkest Night” would release to the incorrect location.

Can we get a way to farm for alts? Im not asking for a way to earn more soul ash with less time/effort, just so i can farm soul ash on my alt when i have the time to make a few legendaries and try them out. A cumulative cap is what i was hoping for before launch, and sad we didnt get it

1 Like

imagine painfully slowly removing silly/dumb resctrictions that they created on hotfixes rather than NOT having them implemented in the first place… still no catch up, nothing better for torghast as whole… dev’s will need a miracle to save that feature they praised so much during blizzcon.

7 Likes
1 Like

I love how there’s a :relaxed: at the end of the sentence as if removing the cap somehow fixes the fact that if you make a new alt today (which would be understandable as we’re in a content draught which only a god could know will be over) you have to wait weeks to get your leggos. And that’s if you can numb your mind enough to slog through an hour of layer 8 in torghast to get the full amount. Which lul also you probably can’t do because you’re a fresh alt and unless you got a millie gold to throw at the auction house for gear to even able to do it you’ll have spend even more hours in Mythic+ hoping you get something more than a 29.99 (60 day supply of) anima. I don’t even wanna mention how you’ll wait even more hours if one of your leggos drop from a world boss that isn’t in rotation for 3 weeks.

2 Likes

Does this mean we’re less likely to target Ashen Phylacreties in Torg?

2 Likes

Noice. My already delightfully hardy dwarf paladin is even more buff. Bring it! :muscle: :muscle:

2 Likes

darkness flame legendary is still broken. The tooltip just reads differently with a new bug. It still does not work at all. How does it go from being perfectly fine before 9.0.5 to being bugged to being hot fixed into new bugs. I give up on any hope of saving this expansion. It is broken and buggy.

Oh yeah, and still no PvP balance changes even though every player has been saying they’re needed for 4 months now. Great job Blizzard!

Curious why the tank buffs across the board?

Because tanks have to heavily kite throughout M+. Though this really only improves that for a key level above now…doesn’t change the kite meta.

You forgot to fix the fact that your cosmic scale timegates are not causing any forced player retention. They’re just making people angry and feeling hopeless. How did you possibly get this far down the wrong path? Some kind of stubborn sunk cost like fallacy? Well we’re already 1800 miles off course, no point turning back now eh?

6 Likes

#PullTheRipcord for 9.1

1 Like

Heya everyone!
We made slight edits to the tank mitigation changes to clarify that the damage reductions will only be effective in PvE situations, not in PvP.

  • Death Knight
    • Blood
      • [With regional restarts] Veteran of the Third War (Rank 2) now also reduces all damage taken by 10% in non-PvP situations.
  • Demon Hunter
    • Vengeance
      • [With regional restarts] Demonic Wards (Rank 1) damage reduction increased to 10% (was 5%) in non-PvP situations.
  • Druid
    • Guardian
      • [With regional restarts] Ursine Adept now also reduces all damage taken by 10% in non-PvP situations.
  • Monk
    • Brewmaster
      • [With regional restarts] Brewmaster’s Balance now also reduces all damage taken by 10% in non-PvP situations.
  • Paladin
    • Protection
      • [With regional restarts] New Passive: Aegis of Light – All damage taken reduced by 10% in non-PvP situations.
  • Warrior
    • Protection
      • [With regional restarts] Vanguard now also reduces all damage taken by 10% in non-PvP situations.
1 Like